<div dir="ltr"><div>to be more specific, they said the android port doesn't support "headfull awt" presumably because it doesn't have a framebuffer to write to. That would presumably (though we know what assume means) mean it supports headless awt. the question would be, is headless awt sufficient for libbluray. Basically, how does libbluray draw?<br><br></div>I should note in digging into it, it seems there acually is a supported android port of java now which they are based on<br><br><a href="http://openjdk.java.net/projects/mobile/android.html">http://openjdk.java.net/projects/mobile/android.html</a><br><br><br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Jan 25, 2021 at 9:32 PM Roald Strauss <<a href="mailto:mr_lou@dewfall.dk">mr_lou@dewfall.dk</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div>
<p>Lemme pitch in, if I can do that by just replying this mail.</p>
<p>AWT = Abstract Windowing Tools, as far as I remember.</p>
<p>It is the framework used for drawing stuff in old Java, and yes,
it is very much needed for Blu-ray Disc Java. It's the only way
developers can draw stuff to the screen.</p>
<p><br>
</p>
<p><br>
</p>
<div>Den 25.01.2021 kl. 20.12 skrev Vitor
Dall'Acqua:<br>
</div>
<blockquote type="cite">
<div dir="ltr">Got a reply!
<div><br>
</div>
<div>So, launcher already has all the components of JRE (except
for headful AWT, of course), but it was built with ndk-r12b (i
think?) </div>
<div><br>
</div>
<div>@Petri what is AWT and is that needed for libbluray?</div>
<div><br>
</div>
<div>Is it too lazy of my end to ask the guy to compile it with
a newer ndk? O:) <br>
</div>
</div>
<br>
<div class="gmail_quote">
<div dir="ltr" class="gmail_attr">On Mon, Jan 25, 2021 at 3:52
PM Vitor Dall'Acqua <<a href="mailto:veggav@gmail.com" target="_blank">veggav@gmail.com</a>> wrote:<br>
</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div dir="ltr">Well.. wish me luck
<div><br>
</div>
<div><a href="https://github.com/PojavLauncherTeam/PojavLauncher/issues/713" target="_blank">https://github.com/PojavLauncherTeam/PojavLauncher/issues/713</a><br>
</div>
<div><br>
</div>
<div>Later, I'll give a go with his JRE files and see what
happens. </div>
</div>
<br>
<div class="gmail_quote">
<div dir="ltr" class="gmail_attr">On Mon, Jan 25, 2021 at
3:27 PM Shaya Potter <<a href="mailto:spotter@gmail.com" target="_blank">spotter@gmail.com</a>> wrote:<br>
</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div dir="ltr">this actually includes source code<br>
<br>
see<br>
<br>
<a href="https://github.com/PojavLauncherTeam/PojavLauncher" target="_blank">https://github.com/PojavLauncherTeam/PojavLauncher</a><br>
<br>
Java Runtime Environment (JRE)<br>
<br>
JRE for Android is here, also the build script here.<br>
Follow build instruction on build script README.md.<br>
You can also get CI auto builds.<br>
Spliting JRE and put to the launcher: coming soon.<br>
<br>
I'd reach out to that guy, ask him if he would be
interested in trying to get his android work integrated
into kodi android build for libbluray usage. </div>
<br>
<div class="gmail_quote">
<div dir="ltr" class="gmail_attr">On Mon, Jan 25, 2021
at 7:30 PM Vitor Dall'Acqua <<a href="mailto:veggav@gmail.com" target="_blank">veggav@gmail.com</a>>
wrote:<br>
</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div dir="ltr">
<div>Received a notice that the e-mails were getting
really big and blocked. <br>
</div>
<div><br>
</div>
<div>So, look another thing I found:</div>
<div><a href="https://github.com/PojavLauncherTeam/PojavLauncher/releases" target="_blank">https://github.com/PojavLauncherTeam/PojavLauncher/releases</a></div>
<div><br>
</div>
<div>Minecraft launcher built for Android that uses
JRE. <br>
</div>
<div>When you install this apk it will place the
files are normal /data/app/appname/lib and no JRE
there.</div>
<div>After it runs for the first time it will put
files here:</div>
<div><br>
</div>
<div><span><span>/data/user/0/net.kdt.pojavlaunch/jre_runtime/lib/aarch64/server/<em>libjvm.so</em></span></span></div>
<div><span><span><em><br>
</em></span></span></div>
<div><span><span>So I took that put in a zip file
and added to mega so you guys can take a look</span></span></div>
<div><span><span><a href="https://mega.nz/file/XNly2ZgB#DFyM8xq4mEAQQ1d3ERF1GFoTqzIOcuESZXjuGdIguek" target="_blank">https://mega.nz/file/XNly2ZgB#DFyM8xq4mEAQQ1d3ERF1GFoTqzIOcuESZXjuGdIguek</a></span></span></div>
<div><span><span><br>
</span></span></div>
<div><span><span>It seems many use JRE on Android.</span></span></div>
<div><span><span>And as you can see it's very
similar to the way it's present in Termux.<br>
</span></span></div>
<div><span><span><em></em></span></span></div>
</div>
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