Thank you for your detailed answer. Another problem I'm conerning about is that, whether this build enviroment surpport Window CE 6.0? Or whether these tools keeps synchronization with Windows CE's update? I have learned that, there are some changes on programming architecture from CE5.0 to CE6.0, and in the next version of Windows CE, there will be some other changes. Thanks a lot^_^<br>
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<div class="gmail_quote">On Tue, Apr 1, 2008 at 12:45 AM, Jérôme Decoodt <<a href="mailto:djc@videolan.org">djc@videolan.org</a>> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Hello,<br>
<div class="Ih2E3d"><br>> However, as VLC is a project build in Linux enviroment, it can not be<br>> build using visual studio 2005 or eVC directly. What's lucky is<br><br></div>Indeed, the first port has been done using eVC and porting a Makefile to<br>
an eVC project...<br>
<div class="Ih2E3d"><br>> that, there are CeGCC and MinGWCE used to porting<br>> linux applications to windows CE platform. However, as I'm new to these<br>> two tools, I want to make clear that, wether performance of the<br>
> application build with these two tools will be drawn?<br><br></div>I'm now trying to build again libvlc (not all VLC since I just need a<br>working decoder, a vout and not all the interface stuff) using<br>mingw32ce.<br>
<div class="Ih2E3d"><br>> Is there any compare data for these tools? I hope there will be some<br>> one kindly give me a help.<br><br></div>When I last checked performances of VLC running on an ASUS P735 (IIRC),<br>
it was running fine compiled with mingw32ce. And it was surely compiled<br>in debug flavor, without optimization... I'm gonna finalize the<br>integration of libvlc in my application soon, so I'll probably commit<br>
some stuff in a few weeks about the WinCE port.<br><br>Best regards,<br>--<br><font color="#888888">Jérôme Decoodt<br><br></font></blockquote></div><br><br clear="all"><br>-- <br><br>此致<br>敬礼<br>贺鹏程