<br><br><div class="gmail_quote">2011/10/3 Marco Pelusi <span dir="ltr"><<a href="mailto:marco.pelusi@gmail.com">marco.pelusi@gmail.com</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Hello to everyone,<br><br>I use an application that capture openGL windows and, setting a frame rate (frame per second FPS), create an AVI video that save in a folder (default folder c:\Tmp); I have to send this AVI video in real time streaming (for example via UDP) in a LAN network between two computers and I would like use VLC to send the AVI in streaming. <br>
In this case VLC should read the AVI not from a static file but from Taksi while create it, therefore VLC has to read an AVI file not as a file completed but as a flow of bytes that are creating the AVI file.<br></blockquote>
<div><br></div><div>You mean piping?</div><div><a href="http://en.wikipedia.org/wiki/Redirection_(computing)#Piping">http://en.wikipedia.org/wiki/Redirection_(computing)#Piping</a></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Do you know if I could modify the VLC's code to make that? Any suggestions? Someone did it or similar? <br>
An alternative should be send from the application that create the AVI file the flow of bytes to a specific port and address and open VLC to receive them; in this case I have to know well the structure of VLC UDP datagrams. What do you suggest?<br>
<br>Thanks a lot for the help.<br><font color="#888888"><br>Marco<br><br><br>
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