<div dir="ltr"><div><div><div><div>I tested on windows with a 720p video in fullscreen (1680x1050 screen), and a thin green line appears at the bottom with opengl & direct3d vouts (directx is not affected), with or without the patch.<br>
</div>same with android vout, green line is there with or without the patch.<br><br></div>This patch doesn't affect vouts, but it does affect video filter. without it, filters receive an aligned visible size, and not the real visible size.<br>
</div>For instance when swscale is used on a 720p video, both picture size and visible size are 1280x738, which is wrong.<br>the patch fix this, and with it swscale receive a proper 1280x720 visible size.<br><br></div><div>
swscale (and potientially others filters) still ignores it and must be patched, but this patch does fix video filters input and is neccessary i think, even if there's no visible effect as rafael said.<br><br></div><div>
I'll try to patch swscale.<br></div></div>