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<div>On Wed, Jun 21, 2017, at 13:45, Rémi Denis-Courmont wrote:<br></div>
<blockquote type="cite"><div><div>Le 19 juin 2017 15:47:58 GMT+03:00, Victorien Le Couviour--Tuffet <victorien.lecouviour.tuffet@gmail.com> a écrit :<br></div>
<blockquote style="margin-top:0pt;margin-right:0pt;margin-bottom:0pt;margin-left:0.8ex;border-left-width:1px;border-left-style:solid;border-left-color:rgb(204, 204, 204);padding-left:1ex;"><pre><div>On Thu, Jun 15, 2017 at 07:19:38PM +0300, Rémi Denis-Courmont wrote:<br></div>
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<blockquote style="margin-top:0pt;margin-right:0pt;margin-bottom:1ex;margin-left:0.8ex;border-left-width:1px;border-left-style:solid;border-left-color:rgb(114, 159, 207);padding-left:1ex;"><div> Le keskiviikkona 14. kesäkuuta 2017, 14.39.16 EEST Victorien Le Couviour--<br></div>
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<div> Tuffet a écrit :<br></div>
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<blockquote style="margin-top:0pt;margin-right:0pt;margin-bottom:1ex;margin-left:0.8ex;border-left-width:1px;border-left-style:solid;border-left-color:rgb(173, 127, 168);padding-left:1ex;"><div> the capabilities set in these modules are below<br></div>
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<div> the ones of the others (10 for the window and 40 for EGL),<br></div>
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<div> As a matter of facts, this is not true.<br></div>
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<div>Indeed, I was wrong about the drm-gbm window priority, but if change it to 5 or<br></div>
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<div>1, then it will become true.<br></div>
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<div>But still GBM will have higher priority than non-windowed video outputs, rendering them mostly unusable. I am in favor of removing them (SDL in particular) or making them windowed somehow. But I don't think that others agree to that, and so that patchset would break stuff.<br></div>
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<div>I would like to kill every non windowed vouts and/or make them depend on a dummy vout_widow module. But maybe this should wait for 4.0 ?<br></div>
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<blockquote type="cite"><div>-- <br></div>
<div>Rémi Denis-Courmont<br></div>
<div>Typed on an inconvenient virtual keyboard <br></div>
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