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<div>On Fri, Sep 29, 2017, at 08:47, Ajit Kumar wrote:<br></div>
<blockquote type="cite"><div dir="ltr"><div><div><div><div>Hi,<br></div>
<div> I have cloned repository videolan\vlc on github ( synced master to tip of tree)<br></div>
</div>
<div>I
compiled it on my ubuntu PC and wanted to check if 360 degree support
works on the compiled build.I have referred wiki on vlc for the
compilation and it has compiled successfully using below configure
option.<br></div>
</div>
<div><br></div>
<div>./configure --prefix=/home/akumar5/vlc --enable-ffmpeg --enable-flac --with-ffmpeg-tree=/home/akumar5/work/FFmpeg --enable-x11 --enable-xvideo --disable-gtk --enable-sdl --enable-ffmpeg --with-ffmpeg-mp3lame --enable-mad --enable-libdvbpsi --enable-a52 --enable-dca --enable-libmpeg2 --enable-dvdnav --enable-faad --enable-vorbis --enable-ogg --enable-theora --enable-faac--enable-mkv --enable-freetype --enable-fribidi --enable-speex --enable-flac --enable-livedotcom --with-livedotcom-tree=/usr/lib/live --enable-caca --enable-skins --enable-skins2 --enable-alsa --disable-kde--disable-qt --enable-wxwindows --enable-ncurses --enable-asa --enable-release --enable-gles2<br></div>
<div><br></div>
<div><div><br></div>
<div>The problem i am facing is my compiled linux build does
not work as per expectation on 360 videos like eagle360 degree from this
link below. Though,It works flawlessly on the compiled player for
windows platform<a href="https://people.videolan.org/%7Ejb/Builds/360/vlc-3.0.0-git-win32.exe"> "vlc-3.0.0-git-win32.exe</a> " readily available in the link below.<br></div>
<div><br></div>
<div> <br></div>
<p><span class="colour" style="color:rgb(31, 73, 125)"><a href="https://people.videolan.org/%7Ejb/Builds/360/">https://people.videolan.org/~j<wbr>b/Builds/360/</a></span><br></p><div><br></div>
</div>
<div>I am trying to reverse engineer 360 degree support on vlc
player for my understanding of the support need. I am trying to get it
working for linux platfrom , which i am not absolutely sure was tried
earlier and need inputs on what i could be missing in my build
procedure.<br></div>
<div><br></div>
</div>
<div>Any inputs regarding same is appreciated.<br></div>
</div>
</blockquote><div><br></div>
<div>Hi,<br></div>
<div><br></div>
<div>360 is working on every OS/platform. You just need to make sure direct3d is used on Windows, and OpenGL is used on other platforms.<br></div>
<div>With a default configuration, OpenGL/Direct3D should be built and used as a default video output.<br></div>
<div><br></div>
<blockquote type="cite"><div><u>_______________________________________________</u><br></div>
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</blockquote><div><br></div>
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