I was hoping to lurk for a while, but the list is pretty quiet...so....<br><br>A while ago I hacked a version of mencoder + x264 to produce files
which will play on the PSP (available for download if you search <a href="http://ps2dev.org">ps2dev.org</a>). This was based on already publicly available diffs so I didn't actually do much, just put stuff in the right place. Anyway...
<br><br>I'm running gentoo linux, so generally have
up to date x264 libs. I noticed that threading support is a lot better in the latest svn codebase (my quad core regularly hits > 60% cpu usage / 150fps while encoding) so I'd like to take advantage of this (preferably on an ongoing basis).
<br><br>Here's what I'd like to do:<br>add a setPSP(int onOff) method, and wrap the psp specific code in if's. From what I can see, this would result in 3 int comparissons per frame for non-psp users. If this is too much, I could go further by wrapping the code in #ifdef's (though I always feel that they make code less readable) and adding a build target.
<br><br>Just wanted to see how people feel about the possibility of this kind of addition to the codebase?<br><br>This isn't my codebase, and I don't want to step on anyones toes, but I'd like to take advantage of ongoing x264 development without having to remerge each time.
<br><br>My plan is to then add a psp option to mencoder (others will also surely take advantage of this in other applications).<br><br>Cheers,<br><br>Paul Canavan.<br>