<div dir="ltr">Hi,<div><br></div><div>I tried using x264 r999 compiled in GCC in my VS2005 project but it crashes in the call the x264_encoder_open.</div><div>I can't provide a dump because I am using MSVC to compile my application, and it doesnt understand the gcc debug info.</div>
<div><br></div><div>I compiled x264 using the following configure line</div><div> <span class="Apple-style-span" style="font-family: 'courier new', monospace;">./configure --enable-shared</span></div><div><br></div>
<div>in a mingw 4.2.4 system I downloaded from <a href="http://oss.netfarm.it/mplayer-win32.php">http://oss.netfarm.it/mplayer-win32.php</a></div><div><br></div><div>The application I am building is a DirectShow filter so it must be compiled with MSVC<br>
</div><div>I even tried aligning the stack to 16 byte using the assembly from <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=482444">http://www.gamedev.net/community/forums/topic.asp?topic_id=482444 </a></div>
<div>but it did not help</div><div><br></div><div>appreciate your help and can't wait to upgrade from r680 to r999</div><div>Aviad</div><div><br></div><div><br><div class="gmail_quote">On Fri, Oct 24, 2008 at 6:32 PM, Jason Garrett-Glaser <span dir="ltr"><<a href="mailto:darkshikari@gmail.com">darkshikari@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div class="Ih2E3d">On Fri, Oct 24, 2008 at 7:20 AM, Gabriel Bouvigne<br>
<<a href="mailto:gabriel.bouvigne@joost.com">gabriel.bouvigne@joost.com</a>> wrote:<br>
> Guillaume POIRIER a écrit :<br>
><br>
>>> Don't ask me why... I know it sound crazy.<br>
>>> David<br>
>><br>
>> It is not crazy, that's because of the way INIT* macros are defined:<br>
><br>
> My bad, I should have checked the content of the INIT* macros instead of<br>
> assuming they were safely defined.<br>
><br>
> > I shall fix this tonite.<br>
><br>
> I'd be pleased to see this fixed, but I think that there might be<br>
> something else planned for rev1000...<br>
<br>
</div>I have everything so far locally committed, including the previous<br>
change from astrange that you wanted to commit, so don't worry about<br>
not being able to fix things.<br>
<br>
The local commits will be pushed Soon (TM).<br>
<br>
Dark Shikari<br>
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