<div>Sean/Guillaume,</div><div><br></div><div>Thank you for the info. I was able to build the executable.</div><div><br></div><div>Thanks and Regards</div><div><br></div>Mel<div><br><div class="gmail_quote">On Mon, Jun 22, 2009 at 1:10 PM, Guillaume POIRIER <span dir="ltr"><<a href="mailto:poirierg@gmail.com">poirierg@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">Hello,<br><br><div class="gmail_quote"><div class="im">On Mon, Jun 22, 2009 at 6:16 PM, Sean McGovern <span dir="ltr"><<a href="mailto:gseanmcg@gmail.com" target="_blank">gseanmcg@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
There isn't an Xcode project for x264. Do you feel comfortable compiling from the command line? It should be buildable on OSX the same as any other Unix platform by running the configure script and then 'make'.</blockquote>
<div><br></div></div><div>yep. You just run "./configure" from the root of x264's source tree, than "make" from the same directory.</div><div class="im"><div><br></div><div><br></div><div><br></div>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Patches to buld with Xcode (or any other IDE, like Sun Studio or so on) are certainly welcome.<br>
</blockquote><div><br></div></div><div>I can tell you right now that I will not commit that patch that adds an Xcode project file to x264. The reason is simple: there's a perfectly working build system for MacOSX.</div>
<div>
<br></div><div>The reason why there's a separate build system for Windows is because it doesn't support makefile-based build system by default (unlike OSX or most Unices).</div></div><br>Guillaume<br clear="all">
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