<br><br><div class="gmail_quote">On Sun, Oct 11, 2009 at 10:47 PM, Leon Liu <span dir="ltr">&lt;<a href="mailto:llfeng1999@yahoo.cn">llfeng1999@yahoo.cn</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<table cellspacing="0" cellpadding="0" border="0"><tbody><tr><td valign="top" style="font:inherit">Because the current frame-based parallel encoding mechanism would result in latency in real-time video streaming application.And sliced-based parallel encoding can resolve this issue. <br>
<br>Leon<br><br>--- <b>09年10月12日,周一, Chengbin Zheng <i>&lt;<a href="mailto:chengbinzheng@gmail.com" target="_blank">chengbinzheng@gmail.com</a>&gt;</i></b> 写道:<br><blockquote style="border-left:2px solid rgb(16, 16, 255);margin-left:5px;padding-left:5px">
<br>发件人: Chengbin Zheng &lt;<a href="mailto:chengbinzheng@gmail.com" target="_blank">chengbinzheng@gmail.com</a>&gt;<br>主题: Re: [x264-devel] Does x264 support multi-slice parallel encoding?<br>收件人: &quot;Mailing list for x264 developers&quot; &lt;<a href="mailto:x264-devel@videolan.org" target="_blank">x264-devel@videolan.org</a>&gt;<br>
日期: 2009年10月12日,周一,上午9:48<div><div></div><div class="h5"><br><br><div><br><br><div class="gmail_quote">On Sun, Oct 11, 2009 at 9:23 PM, Leon Liu <span dir="ltr">&lt;<a rel="nofollow" href="http://mc/compose?to=llfeng1999@yahoo.cn" target="_blank">llfeng1999@yahoo.cn</a>&gt;</span> wrote:<br>
<blockquote class="gmail_quote" style="border-left:1px solid rgb(204, 204, 204);margin:0pt 0pt 0pt 0.8ex;padding-left:1ex">
<table border="0" cellpadding="0" cellspacing="0"><tbody><tr><td style="font-family:inherit;font-style:inherit;font-variant:inherit;font-weight:inherit;font-size:inherit;line-height:inherit;font-size-adjust:inherit;font-stretch:inherit" valign="top">
Dear All,<br><br>&nbsp;&nbsp; Very glad to hear that x264 support multi-slice encoding again,&nbsp; and I hope to know whether it can support slice based parallel encoding?<br>
<br>Leon<br></td></tr></tbody></table><br>


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<br></blockquote></div><br><div>Why would you want that when the current multithread encoding option is better in every way?</div>
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<br></blockquote></div>I don&#39;t think so. I don&#39;t see that in the commits. I also recall DS saying that adding slice based multithreading is a lot of work for almost no use.<div><br></div><div>Just curious, what kind of latency are we talking about? It can&#39;t be more than 0.5 seconds.&nbsp;</div>