<div dir="ltr"><div class="gmail_quote">On Sun, Jan 29, 2012 at 17:42, Steven Walters <span dir="ltr"><<a href="mailto:kemuri9@gmail.com">kemuri9@gmail.com</a>></span> wrote:</div><div class="gmail_quote"><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div><div class="gmail_quote"><div class="im">I would instead suggest going back to using a single instance, but apply the demuxer thread patch so you can tell the demuxer that is decoding your original .mpg file to multithread the decode.</div>
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This would alleviate the decode bottleneck problem, though it would not alleviate a downscale bottleneck...</div></div><div> </div></div></div></blockquote><div><br></div><div>I followed your suggestion and used an x264 build with threaded demuxer from <a href="http://komisar.gin.by/">http://komisar.gin.by/</a></div>
<div>unfortunately, I only reached about ~30% cpu utilization on my 8 core Xeon E5520 machine, so it doesn't solve the bottleneck.</div><div>is fragmented encoding really such a bad idea?</div></div><div><br></div>-- <br>
Aviad Rozenhek<br>
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