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Friendly ping on this series - it would be good to have it submitted to avoid merge conflicts since we're working on additional patches that also touch this file.</div>
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<br>
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Thanks,</div>
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Jonathan</div>
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<div id="divRplyFwdMsg" dir="ltr"><font face="Calibri, sans-serif" style="font-size:11pt" color="#000000"><b>From:</b> x265-devel <x265-devel-bounces@videolan.org> on behalf of Jonathan Wright <jonathan.wright@arm.com><br>
<b>Sent:</b> 07 January 2025 16:26<br>
<b>To:</b> x265-devel@videolan.org <x265-devel@videolan.org><br>
<b>Cc:</b> nd <nd@arm.com><br>
<b>Subject:</b> [x265] [PATCH 0/3] Delete redundant Neon intrinsics SAD primitives</font>
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<div class="PlainText">Hi,<br>
<br>
In previous commits we have added optimized Arm Neon assembly<br>
implementations of SAD, SAD_x3 and SAD_x4 primitives for all block<br>
sizes and bitdepths. This patch series removes the now-redundant Neon<br>
intrinsics implementations of these primitives.<br>
<br>
(This series is based on the master branch.)<br>
<br>
Thanks,<br>
Jonathan<br>
<br>
Jonathan Wright (3):<br>
AArch64: Delete redundant SAD Neon intrinsics primitives<br>
AArch64: Delete redundant SADx3 Neon intrinsics primitives<br>
AArch64: Delete redundant SADx4 Neon intrinsics primitives<br>
<br>
source/common/aarch64/pixel-prim.cpp | 269 ---------------------------<br>
1 file changed, 269 deletions(-)<br>
<br>
-- <br>
2.39.3 (Apple Git-146)<br>
<br>
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