[libdvdcss-devel] [PATCH] Do not include huge "windows.h" in main header, use with single typedef
Evgeny Grin
karlson2k at kodi.tv
Tue Nov 18 18:03:42 CET 2014
18.11.2014, 19:51, "Diego Biurrun" <diego at biurrun.de>:
> On Tue, Nov 18, 2014 at 06:46:43PM +0300, Evgeny Grin (Karlson2k) wrote:
>> From: Evgeny Grin <karlson2k at kodi.tv>
>>
>> ---
>> src/libdvdcss.h | 3 +--
>> 1 file changed, 1 insertion(+), 2 deletions(-)
>
> Why? I don't see why we should duplicate any Windows API internals.
Because other apps that include libdvdcss header usually do not require Win32 API.
I case of big projects this can significantly slowdown compilation.
Moreover, it can even break builds as win32 headers use a lot of defines like "#define GetUsername GetUsernameA". So if some app will include libdvdcss header in some file .cpp which use someClass::GetUsername(), it will produce problems.
>> --- a/src/libdvdcss.h
>> +++ b/src/libdvdcss.h
>> @@ -27,8 +27,7 @@
>> #include <limits.h>
>>
>> #ifdef WIN32
>> -# include "config.h"
>> -# include <windows.h>
>> + typedef void* HANDLE; /* forward declaration */
>> #endif
>
> The style is not OK; the file uses 4 spaces as indentation.
It uses 4 spaces, but don't use "#" at start of the line.
But patch is wrong, "config.h" should be preserved.
Including "config.h" is another problem as it will include wrong "config.h" when libdvdcss is included in other project.
Typical solution is using "libdvdcss_config.h" with main header.
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