[vlc-commits] Direct2D/3D does not need to clamp to display size.
Laurent Aimar
git at videolan.org
Thu Apr 28 23:35:08 CEST 2011
vlc | branch: master | Laurent Aimar <fenrir at videolan.org> | Mon Apr 11 21:15:16 2011 +0200| [fe1629bf8424df334184b1331c7482595c3b5c2d] | committer: Laurent Aimar
Direct2D/3D does not need to clamp to display size.
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=fe1629bf8424df334184b1331c7482595c3b5c2d
---
modules/video_output/msw/common.c | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/modules/video_output/msw/common.c b/modules/video_output/msw/common.c
index 414b93d..cb55e8f 100644
--- a/modules/video_output/msw/common.c
+++ b/modules/video_output/msw/common.c
@@ -403,10 +403,9 @@ void UpdateRects(vout_display_t *vd,
#endif
-#if defined(MODULE_NAME_IS_directx) || defined(MODULE_NAME_IS_direct3d) || defined(MODULE_NAME_IS_direct2d)
+#if defined(MODULE_NAME_IS_directx)
/* UpdateOverlay directdraw function doesn't automatically clip to the
- * display size so we need to do it otherwise it will fail
- * It is also needed for d3d to avoid exceding our surface size */
+ * display size so we need to do it otherwise it will fail */
/* Clip the destination window */
if (!IntersectRect(&rect_dest_clipped, &rect_dest,
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