[vlc-commits] Qt4: override playlist configuration on request, _not_ on exit
Rémi Denis-Courmont
git at videolan.org
Tue Apr 17 19:26:23 CEST 2012
vlc | branch: master | Rémi Denis-Courmont <remi at remlab.net> | Tue Apr 17 20:25:03 2012 +0300| [212b20ddf01c4eef7817e34a8107620bdff170ed] | committer: Rémi Denis-Courmont
Qt4: override playlist configuration on request, _not_ on exit
Fixes #6346.
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=212b20ddf01c4eef7817e34a8107620bdff170ed
---
modules/gui/qt4/input_manager.cpp | 33 +++++++++++++++++++++------------
1 files changed, 21 insertions(+), 12 deletions(-)
diff --git a/modules/gui/qt4/input_manager.cpp b/modules/gui/qt4/input_manager.cpp
index 28ffee5..5ee9264 100644
--- a/modules/gui/qt4/input_manager.cpp
+++ b/modules/gui/qt4/input_manager.cpp
@@ -977,11 +977,6 @@ MainInputManager::~MainInputManager()
var_DelCallback( THEPL, "item-current", PLItemChanged, this );
var_DelCallback( THEPL, "playlist-item-append", PLItemAppended, this );
var_DelCallback( THEPL, "playlist-item-deleted", PLItemRemoved, this );
-
- /* Save some interface state in configuration, at module quit */
- config_PutInt( p_intf, "random", var_GetBool( THEPL, "random" ) );
- config_PutInt( p_intf, "loop", var_GetBool( THEPL, "loop" ) );
- config_PutInt( p_intf, "repeat", var_GetBool( THEPL, "repeat" ) );
}
vout_thread_t* MainInputManager::getVout()
@@ -1125,7 +1120,7 @@ void MainInputManager::pause()
void MainInputManager::toggleRandom()
{
- var_ToggleBool( THEPL, "random" );
+ config_PutInt( p_intf, "random", var_ToggleBool( THEPL, "random" ) );
}
void MainInputManager::notifyRandom(bool value)
@@ -1144,15 +1139,29 @@ void MainInputManager::notifyRepeatLoop(bool)
void MainInputManager::loopRepeatLoopStatus()
{
/* Toggle Normal -> Loop -> Repeat -> Normal ... */
- if( var_GetBool( THEPL, "repeat" ) )
- var_SetBool( THEPL, "repeat", false );
- else if( var_GetBool( THEPL, "loop" ) )
+ bool loop = var_GetBool( THEPL, "loop" );
+ bool repeat = var_GetBool( THEPL, "repeat" );
+
+ if( repeat )
+ {
+ loop = false;
+ repeat = false;
+ }
+ else if( loop )
{
- var_SetBool( THEPL, "loop", false );
- var_SetBool( THEPL, "repeat", true );
+ loop = false;
+ repeat = true;
}
else
- var_SetBool( THEPL, "loop", true );
+ {
+ loop = true;
+ //repeat = false;
+ }
+
+ var_SetBool( THEPL, "loop", loop );
+ var_SetBool( THEPL, "repeat", repeat );
+ config_PutInt( p_intf, "loop", loop );
+ config_PutInt( p_intf, "repeat", repeat );
}
void MainInputManager::activatePlayQuit( bool b_exit )
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