[vlc-commits] audioqueue: improve TimeGet implementation
Felix Paul Kühne
git at videolan.org
Sun Mar 3 18:27:32 CET 2013
vlc | branch: master | Felix Paul Kühne <fkuehne at videolan.org> | Sun Mar 3 17:46:45 2013 +0100| [8642323c8fb10cb007a8074cd24c5d76f4ceb8dc] | committer: Felix Paul Kühne
audioqueue: improve TimeGet implementation
This shall meliorate the playback experience for high latency inputs.
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=8642323c8fb10cb007a8074cd24c5d76f4ceb8dc
---
modules/audio_output/audioqueue.c | 23 +++++++++++++++++++----
1 file changed, 19 insertions(+), 4 deletions(-)
diff --git a/modules/audio_output/audioqueue.c b/modules/audio_output/audioqueue.c
index 8fb454d..31b32ff 100644
--- a/modules/audio_output/audioqueue.c
+++ b/modules/audio_output/audioqueue.c
@@ -45,6 +45,8 @@ struct aout_sys_t
AudioQueueRef audioQueueRef;
AudioQueueTimelineRef timelineRef;
+ bool b_started;
+
mtime_t i_played_length;
int i_rate;
float f_volume;
@@ -169,6 +171,8 @@ static int Start(audio_output_t *p_aout, audio_sample_format_t *restrict fmt)
AudioSessionSetActive(true);
#endif
+ p_aout->sys->b_started = true;
+
p_aout->time_get = TimeGet;
p_aout->play = Play;
p_aout->pause = Pause;
@@ -243,9 +247,11 @@ static void Flush(audio_output_t *p_aout, bool wait)
else
AudioQueueStop(p_aout->sys->audioQueueRef, true);
+ p_aout->sys->b_started = false;
p_aout->sys->i_played_length = 0;
AudioQueueStart(p_aout->sys->audioQueueRef, NULL);
AudioQueueCreateTimeline(p_aout->sys->audioQueueRef, &p_aout->sys->timelineRef);
+ p_aout->sys->b_started = true;
}
static int TimeGet(audio_output_t *p_aout, mtime_t *restrict delay)
@@ -257,11 +263,20 @@ static int TimeGet(audio_output_t *p_aout, mtime_t *restrict delay)
if (status != noErr)
return -1;
- if (b_discontinuity)
+ bool b_started = p_aout->sys->b_started;
+
+ if (!b_started)
+ return -1;
+
+ if (b_discontinuity) {
msg_Dbg(p_aout, "detected output discontinuity");
+ return -1;
+ }
mtime_t i_pos = (mtime_t) outTimeStamp.mSampleTime * CLOCK_FREQ / p_aout->sys->i_rate;
- *delay = p_aout->sys->i_played_length - i_pos;
-
- return 0;
+ if (i_pos > 0) {
+ *delay = p_aout->sys->i_played_length - i_pos;
+ return 0;
+ } else
+ return -1;
}
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