[vlc-commits] opengl: use buffer objects instead of host memory with glVertexAttribPointer.
Felix Abecassis
git at videolan.org
Fri Mar 28 15:07:59 CET 2014
vlc | branch: master | Felix Abecassis <felix.abecassis at gmail.com> | Fri Mar 28 15:07:13 2014 +0100| [bbbc51c713432b25b0ffdfa943b8441aa7d4f96e] | committer: Felix Abecassis
opengl: use buffer objects instead of host memory with glVertexAttribPointer.
Previously, glVertexAttribPointer was called in function
DrawWithShaders using an host array (textureCoord) allocated on the
stack inside a loop. This caused stack buffer overflow afterwards.
See http://www.opengl.org/wiki/Synchronization#Asynchronous_action
Array definition could have been hoisted out of the loop but using
buffer objects is a better solution since it is now the only option
with recent OpenGL versions.
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=bbbc51c713432b25b0ffdfa943b8441aa7d4f96e
---
modules/video_output/opengl.c | 40 ++++++++++++++++++++++++++++++++++++++--
1 file changed, 38 insertions(+), 2 deletions(-)
diff --git a/modules/video_output/opengl.c b/modules/video_output/opengl.c
index 512429e..a5abdc3 100644
--- a/modules/video_output/opengl.c
+++ b/modules/video_output/opengl.c
@@ -62,6 +62,10 @@
# define PFNGLUSEPROGRAMPROC typeof(glUseProgram)*
# define PFNGLDELETEPROGRAMPROC typeof(glDeleteProgram)*
# define PFNGLATTACHSHADERPROC typeof(glAttachShader)*
+# define PFNGLGENBUFFERSPROC typeof(glGenBuffers)*
+# define PFNGLBINDBUFFERPROC typeof(glBindBuffer)*
+# define PFNGLBUFFERDATAPROC typeof(glBufferData)*
+# define PFNGLDELETEBUFFERSPROC typeof(glDeleteBuffers)*
#if defined(__APPLE__) && USE_OPENGL_ES
# import <CoreFoundation/CoreFoundation.h>
#endif
@@ -140,6 +144,9 @@ struct vout_display_opengl_t {
int local_count;
GLfloat local_value[16];
+ GLuint vertex_buffer_object;
+ GLuint texture_buffer_object[PICTURE_PLANE_MAX];
+
/* Shader variables commands*/
#ifdef SUPPORTS_SHADERS
PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
@@ -170,6 +177,11 @@ struct vout_display_opengl_t {
PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
PFNGLGETSHADERIVPROC GetShaderiv;
PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
+
+ PFNGLGENBUFFERSPROC GenBuffers;
+ PFNGLBINDBUFFERPROC BindBuffer;
+ PFNGLBUFFERDATAPROC BufferData;
+ PFNGLDELETEBUFFERSPROC DeleteBuffers;
#endif
#if defined(_WIN32)
@@ -444,6 +456,12 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
vgl->LinkProgram = glLinkProgram;
vgl->UseProgram = glUseProgram;
vgl->DeleteProgram = glDeleteProgram;
+
+ vgl->GenBuffers = glGenBuffers;
+ vgl->BindBuffer = glBindBuffer;
+ vgl->BufferData = glBufferData;
+ vgl->DeleteBuffers = glDeleteBuffers;
+
supports_shaders = true;
#elif defined(SUPPORTS_SHADERS)
vgl->CreateShader = (PFNGLCREATESHADERPROC)vlc_gl_GetProcAddress(vgl->gl, "glCreateShader");
@@ -472,6 +490,11 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
vgl->UseProgram = (PFNGLUSEPROGRAMPROC)vlc_gl_GetProcAddress(vgl->gl, "glUseProgram");
vgl->DeleteProgram = (PFNGLDELETEPROGRAMPROC)vlc_gl_GetProcAddress(vgl->gl, "glDeleteProgram");
+ vgl->GenBuffers = (PFNGLGENBUFFERSPROC)vlc_gl_GetProcAddress(vgl->gl, "glGenBuffers");
+ vgl->BindBuffer = (PFNGLBINDBUFFERPROC)vlc_gl_GetProcAddress(vgl->gl, "glBindBuffer");
+ vgl->BufferData = (PFNGLBUFFERDATAPROC)vlc_gl_GetProcAddress(vgl->gl, "glBufferData");
+ vgl->DeleteBuffers = (PFNGLDELETEBUFFERSPROC)vlc_gl_GetProcAddress(vgl->gl, "glDeleteBuffers");
+
if (!vgl->CreateShader || !vgl->ShaderSource || !vgl->CreateProgram)
supports_shaders = false;
#endif
@@ -657,6 +680,11 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
+#ifdef SUPPORTS_SHADERS
+ vgl->GenBuffers(1, &vgl->vertex_buffer_object);
+ vgl->GenBuffers(vgl->chroma->plane_count, vgl->texture_buffer_object);
+#endif
+
vlc_gl_Unlock(vgl->gl);
/* */
@@ -696,6 +724,8 @@ void vout_display_opengl_Delete(vout_display_opengl_t *vgl)
for (int i = 0; i < 3; i++)
vgl->DeleteShader(vgl->shader[i]);
}
+ vgl->DeleteBuffers(1, &vgl->vertex_buffer_object);
+ vgl->DeleteBuffers(vgl->chroma->plane_count, vgl->texture_buffer_object);
#endif
free(vgl->texture_temp_buf);
@@ -1113,15 +1143,21 @@ static void DrawWithShaders(vout_display_opengl_t *vgl,
glClientActiveTexture(GL_TEXTURE0+j);
glBindTexture(vgl->tex_target, vgl->texture[0][j]);
+ vgl->BindBuffer(GL_ARRAY_BUFFER, vgl->texture_buffer_object[j]);
+ vgl->BufferData(GL_ARRAY_BUFFER, sizeof(textureCoord), textureCoord, GL_STATIC_DRAW);
+
char attribute[20];
snprintf(attribute, sizeof(attribute), "MultiTexCoord%1d", j);
vgl->EnableVertexAttribArray(vgl->GetAttribLocation(vgl->program[program], attribute));
- vgl->VertexAttribPointer(vgl->GetAttribLocation(vgl->program[program], attribute), 2, GL_FLOAT, 0, 0, textureCoord);
+ vgl->VertexAttribPointer(vgl->GetAttribLocation(vgl->program[program], attribute), 2, GL_FLOAT, 0, 0, 0);
}
glActiveTexture(GL_TEXTURE0 + 0);
glClientActiveTexture(GL_TEXTURE0 + 0);
+
+ vgl->BindBuffer(GL_ARRAY_BUFFER, vgl->vertex_buffer_object);
+ vgl->BufferData(GL_ARRAY_BUFFER, sizeof(vertexCoord), vertexCoord, GL_STATIC_DRAW);
vgl->EnableVertexAttribArray(vgl->GetAttribLocation(vgl->program[program], "VertexPosition"));
- vgl->VertexAttribPointer(vgl->GetAttribLocation(vgl->program[program], "VertexPosition"), 2, GL_FLOAT, 0, 0, vertexCoord);
+ vgl->VertexAttribPointer(vgl->GetAttribLocation(vgl->program[program], "VertexPosition"), 2, GL_FLOAT, 0, 0, 0);
vgl->UniformMatrix4fv(vgl->GetUniformLocation(vgl->program[program], "RotationMatrix"), 1, GL_FALSE, transformMatrix);
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