[vlc-commits] lua: work around 32-bit integers limitation in vlc.var
Pierre Ynard
git at videolan.org
Fri Dec 2 17:49:09 CET 2016
vlc | branch: master | Pierre Ynard <linkfanel at yahoo.fr> | Fri Dec 2 17:48:18 2016 +0100| [27a081c2344267ea7bf741823a8945a01293847a] | committer: Pierre Ynard
lua: work around 32-bit integers limitation in vlc.var
Integer object variables use 64 bits. If lua integers are limited to 32
bits, use floats when necessary.
Ref #17285
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=27a081c2344267ea7bf741823a8945a01293847a
---
modules/lua/libs/variables.c | 35 +++++++++++++++++++++++++++++++++--
1 file changed, 33 insertions(+), 2 deletions(-)
diff --git a/modules/lua/libs/variables.c b/modules/lua/libs/variables.c
index 9957a68..0e27673 100644
--- a/modules/lua/libs/variables.c
+++ b/modules/lua/libs/variables.c
@@ -32,6 +32,8 @@
# include "config.h"
#endif
+#include <math.h>
+
#include <vlc_common.h>
#include "../vlc.h"
@@ -50,7 +52,20 @@ static int vlclua_pushvalue( lua_State *L, int i_type, vlc_value_t val )
lua_pushboolean( L, val.b_bool );
break;
case VLC_VAR_INTEGER:
- lua_pushinteger( L, val.i_int );
+ /* Lua may only support 32-bit integers. If so, and the
+ * value requires a higher range, push it as a float. We
+ * lose some precision, but object variables are not a
+ * recommended API for lua scripts: functionality requiring
+ * high precision should be provided with a dedicated lua
+ * binding instead of object variables.
+ */
+ // TODO: check using LUA_MININTEGER and LUA_MAXINTEGER macros
+ // if and when we require lua >= 5.3
+ if( sizeof( lua_Integer ) < sizeof( val.i_int ) &&
+ ( val.i_int < INT32_MIN || INT32_MAX < val.i_int ) )
+ lua_pushnumber( L, (lua_Number)val.i_int );
+ else
+ lua_pushinteger( L, val.i_int );
break;
case VLC_VAR_STRING:
lua_pushstring( L, val.psz_string );
@@ -93,7 +108,23 @@ static int vlclua_tovalue( lua_State *L, int i_type, vlc_value_t *val )
val->b_bool = luaL_checkboolean( L, -1 );
break;
case VLC_VAR_INTEGER:
- val->i_int = luaL_checkinteger( L, -1 );
+ /* Lua may only support 32-bit integers. If so, we need to
+ * get the value as a float instead so we can even know if
+ * there would be an overflow.
+ */
+ // TODO: check using LUA_MININTEGER and LUA_MAXINTEGER macros
+ // if and when we require lua >= 5.3
+ if( sizeof( lua_Integer ) < sizeof( val->i_int ) )
+ {
+ lua_Number f = luaL_checknumber( L, -1 );
+ // Calling vlc.var.set() on integer object variables with
+ // an out-of-range float value is not handled.
+ val->i_int = (int64_t)llround( f );
+ if( INT32_MIN < val->i_int && val->i_int < INT32_MAX )
+ val->i_int = luaL_checkinteger( L, -1 );
+ }
+ else
+ val->i_int = luaL_checkinteger( L, -1 );
break;
case VLC_VAR_STRING:
val->psz_string = (char*)luaL_checkstring( L, -1 ); /* XXX: Beware, this only stays valid as long as (L,-1) stays in the stack */
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