[vlc-commits] direct3d: Fix green lines.
Hugo Beauzée-Luyssen
git at videolan.org
Fri Feb 26 20:11:20 CET 2016
vlc/vlc-2.2 | branch: master | Hugo Beauzée-Luyssen <hugo at beauzee.fr> | Fri Feb 26 18:39:48 2016 +0100| [73e43a953b40507db0a929ff93fbab3624003edc] | committer: Hugo Beauzée-Luyssen
direct3d: Fix green lines.
This patch reworks a bit the way we handle textures & surfaces.
The surface is the size of the decoder buffer (i_width/i_height)
The texture is the size of the visible picture (i_visible_*)
StretchRect is now copying only the valuable parts of the decoder
buffer (ie. it includes offsets & visible_*)
Fix #16597
(Manually cherry-picked from: 44ed9ffc36cfbce7d178b9f8b93b8bc73373d542)
> http://git.videolan.org/gitweb.cgi/vlc/vlc-2.2.git/?a=commit;h=73e43a953b40507db0a929ff93fbab3624003edc
---
modules/video_output/msw/direct3d.c | 45 ++++++++++-------------------------
1 file changed, 13 insertions(+), 32 deletions(-)
diff --git a/modules/video_output/msw/direct3d.c b/modules/video_output/msw/direct3d.c
index 804560f..c5de2df 100644
--- a/modules/video_output/msw/direct3d.c
+++ b/modules/video_output/msw/direct3d.c
@@ -1054,8 +1054,8 @@ static int Direct3DCreateScene(vout_display_t *vd, const video_format_t *fmt)
*/
LPDIRECT3DTEXTURE9 d3dtex;
hr = IDirect3DDevice9_CreateTexture(d3ddev,
- fmt->i_width,
- fmt->i_height,
+ fmt->i_visible_width,
+ fmt->i_visible_height,
1,
D3DUSAGE_RENDERTARGET,
sys->d3dpp.BackBufferFormat,
@@ -1386,15 +1386,10 @@ static void orientationVertexOrder(video_orientation_t orientation, int vertex_o
}
static void Direct3DSetupVertices(CUSTOMVERTEX *vertices,
- const RECT src_full,
- const RECT src_crop,
const RECT dst,
int alpha,
video_orientation_t orientation)
{
- const float src_full_width = src_full.right - src_full.left;
- const float src_full_height = src_full.bottom - src_full.top;
-
/* Vertices of the dst rectangle in the unrotated (clockwise) order. */
const int vertices_coords[4][2] = {
{ dst.left, dst.top },
@@ -1412,17 +1407,17 @@ static void Direct3DSetupVertices(CUSTOMVERTEX *vertices,
vertices[i].y = vertices_coords[vertex_order[i]][1];
}
- vertices[0].tu = src_crop.left / src_full_width;
- vertices[0].tv = src_crop.top / src_full_height;
+ vertices[0].tu = .0f;
+ vertices[0].tv = .0f;
- vertices[1].tu = src_crop.right / src_full_width;
- vertices[1].tv = src_crop.top / src_full_height;
+ vertices[1].tu = 1.f;
+ vertices[1].tv = .0f;
- vertices[2].tu = src_crop.right / src_full_width;
- vertices[2].tv = src_crop.bottom / src_full_height;
+ vertices[2].tu = 1.f;
+ vertices[2].tv = 1.f;
- vertices[3].tu = src_crop.left / src_full_width;
- vertices[3].tv = src_crop.bottom / src_full_height;
+ vertices[3].tu = .0f;
+ vertices[3].tv = 1.f;
for (int i = 0; i < 4; i++) {
/* -0.5f is a "feature" of DirectX and it seems to apply to Direct3d also */
@@ -1461,12 +1456,7 @@ static int Direct3DImportPicture(vout_display_t *vd,
/* Copy picture surface into texture surface
* color space conversion happen here */
- RECT cropSource;
- cropSource.left = 0;
- cropSource.top = 0;
- cropSource.right = vd->fmt.i_visible_width;
- cropSource.bottom = vd->fmt.i_visible_height;
- hr = IDirect3DDevice9_StretchRect(sys->d3ddev, source, &cropSource, destination, NULL, D3DTEXF_LINEAR);
+ hr = IDirect3DDevice9_StretchRect(sys->d3ddev, source, &vd->sys->rect_src_clipped, destination, NULL, D3DTEXF_LINEAR);
IDirect3DSurface9_Release(destination);
if (FAILED(hr)) {
msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
@@ -1475,10 +1465,7 @@ static int Direct3DImportPicture(vout_display_t *vd,
/* */
region->texture = sys->d3dtex;
- Direct3DSetupVertices(region->vertex,
- vd->sys->rect_src,
- vd->sys->rect_src_clipped,
- vd->sys->rect_dest_clipped, 255, vd->fmt.orientation);
+ Direct3DSetupVertices(region->vertex, vd->sys->rect_dest_clipped, 255, vd->fmt.orientation);
return VLC_SUCCESS;
}
@@ -1584,12 +1571,6 @@ static void Direct3DImportSubpicture(vout_display_t *vd,
}
/* Map the subpicture to sys->rect_dest */
- RECT src;
- src.left = 0;
- src.right = src.left + r->fmt.i_visible_width;
- src.top = 0;
- src.bottom = src.top + r->fmt.i_visible_height;
-
const RECT video = sys->rect_dest;
const float scale_w = (float)(video.right - video.left) / subpicture->i_original_picture_width;
const float scale_h = (float)(video.bottom - video.top) / subpicture->i_original_picture_height;
@@ -1600,7 +1581,7 @@ static void Direct3DImportSubpicture(vout_display_t *vd,
dst.top = video.top + scale_h * r->i_y,
dst.bottom = dst.top + scale_h * r->fmt.i_visible_height,
Direct3DSetupVertices(d3dr->vertex,
- src, src, dst,
+ dst,
subpicture->i_alpha * r->i_alpha / 255, ORIENT_NORMAL);
}
}
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