[vlc-commits] opengl: better projection near/far values
Steve Lhomme
git at videolan.org
Thu Nov 10 11:13:20 CET 2016
vlc | branch: master | Steve Lhomme <robux4 at videolabs.io> | Fri Oct 28 16:49:15 2016 +0200| [b5d1387df4b55b4165b5d67ff03b57f499537d53] | committer: Thomas Guillem
opengl: better projection near/far values
Signed-off-by: Thomas Guillem <thomas at gllm.fr>
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=b5d1387df4b55b4165b5d67ff03b57f499537d53
---
modules/video_output/opengl.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/modules/video_output/opengl.c b/modules/video_output/opengl.c
index 2674608..49a7e0f 100644
--- a/modules/video_output/opengl.c
+++ b/modules/video_output/opengl.c
@@ -1070,8 +1070,8 @@ static void getZoomMatrix(float zoom, GLfloat matrix[static 16]) {
/* perspective matrix see https://www.opengl.org/sdk/docs/man2/xhtml/gluPerspective.xml */
static void getProjectionMatrix(float sar, GLfloat matrix[static 16]) {
- float zFar = 10;
- float zNear = 0.1;
+ float zFar = 1000;
+ float zNear = 0.01;
float fovy = (float) M_PI / 3;
float f = 1 / tan(fovy / 2);
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