[vlc-commits] vout: opengl: compute the camera position only with FOVx
Adrien Maglo
git at videolan.org
Fri Nov 25 10:37:33 CET 2016
vlc | branch: master | Adrien Maglo <magsoft at videolan.org> | Wed Nov 23 20:02:17 2016 +0100| [899c1952cf45332a0d71e67abd849cbf5e8b65bf] | committer: Thomas Guillem
vout: opengl: compute the camera position only with FOVx
Below a threshold of 90 degrees, the camera stay at the center of the sphere.
Above this threshold, it linearly dependent of the FOVx value.
Signed-off-by: Thomas Guillem <thomas at gllm.fr>
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=899c1952cf45332a0d71e67abd849cbf5e8b65bf
---
modules/video_output/opengl.c | 63 +++++++++++++++++++++++--------------------
1 file changed, 34 insertions(+), 29 deletions(-)
diff --git a/modules/video_output/opengl.c b/modules/video_output/opengl.c
index 8501352..81f58c6 100644
--- a/modules/video_output/opengl.c
+++ b/modules/video_output/opengl.c
@@ -211,9 +211,8 @@ struct vout_display_opengl_t {
float f_roll;
float f_fovx; /* f_fovx and f_fovy are linked but we keep both */
float f_fovy; /* to avoid recalculating them when needed. */
- float f_zoom;
- float f_zoom_min;
- float f_zoom_unscaled;
+ float f_z; /* Position of the camera on the shpere radius vector */
+ float f_z_min;
float f_sar;
};
@@ -452,8 +451,6 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
return NULL;
}
- vgl->f_fovx = -1.f; /* In order to init vgl->f_zoom_min */
-
const char *extensions = (const char *)glGetString(GL_EXTENSIONS);
#if !USE_OPENGL_ES
const unsigned char *ogl_version = glGetString(GL_VERSION);
@@ -791,23 +788,33 @@ void vout_display_opengl_Delete(vout_display_opengl_t *vgl)
free(vgl);
}
-static void UpdateZoom(vout_display_opengl_t *vgl)
+static void UpdateZ(vout_display_opengl_t *vgl)
{
- const float f_zoom_max = 0.5f * SPHERE_RADIUS;
- vgl->f_zoom = vgl->f_zoom_unscaled
- * (vgl->f_zoom_unscaled >= 0 ? f_zoom_max : vgl->f_zoom_min);
-}
-
-static void CalculateZoomMin(vout_display_opengl_t *vgl)
-{
- /* Do trigonometry to calculate the minimal zoom value
+ /* Do trigonometry to calculate the minimal z value
* that will allow us to zoom out without seeing the outside of the
* sphere (black borders). */
- float sar = vgl->f_sar;
float tan_fovx_2 = tanf(vgl->f_fovx / 2);
float tan_fovy_2 = tanf(vgl->f_fovy / 2);
- vgl->f_zoom_min = SPHERE_RADIUS / sinf(atanf(sqrtf(
- tan_fovx_2 * tan_fovx_2 + tan_fovy_2 * tan_fovy_2)));
+ float z_min = - SPHERE_RADIUS / sinf(atanf(sqrtf(
+ tan_fovx_2 * tan_fovx_2 + tan_fovy_2 * tan_fovy_2)));
+
+ /* The FOV value above which z is dynamically calculated. */
+ const float z_thresh = 90.f;
+
+ if (vgl->f_fovx <= z_thresh * M_PI / 180)
+ vgl->f_z = 0;
+ else
+ {
+ float f = z_min / ((FIELD_OF_VIEW_DEGREES_MAX - z_thresh) * M_PI / 180);
+ vgl->f_z = f * vgl->f_fovx - f * z_thresh * M_PI / 180;
+ if (vgl->f_z < z_min)
+ vgl->f_z = z_min;
+ }
+}
+
+static void UpdateFOVy(vout_display_opengl_t *vgl)
+{
+ vgl->f_fovy = 2 * atanf(tanf(vgl->f_fovx / 2) / vgl->f_sar);
}
int vout_display_opengl_SetViewpoint(vout_display_opengl_t *vgl,
@@ -815,24 +822,23 @@ int vout_display_opengl_SetViewpoint(vout_display_opengl_t *vgl,
{
#define RAD(d) ((float) ((d) * M_PI / 180.f))
float f_fovx = RAD(p_vp->fov);
- if (f_fovx > (float) M_PI -0.001f || f_fovx < 0.001f)
- return VLC_EBADVAR;
- if (p_vp->zoom > 1.f || p_vp->zoom < -1.f)
+ if (f_fovx > FIELD_OF_VIEW_DEGREES_MAX * M_PI / 180 + 0.001f
+ || f_fovx < -0.001f)
return VLC_EBADVAR;
+
vgl->f_teta = RAD(p_vp->yaw) - (float) M_PI_2;
vgl->f_phi = RAD(p_vp->pitch);
vgl->f_roll = RAD(p_vp->roll);
+
if (fabsf(f_fovx - vgl->f_fovx) >= 0.001f)
{
+ /* FOVx has changed. */
vgl->f_fovx = f_fovx;
- vgl->f_fovy = 2 * atanf(tanf(f_fovx / 2) / vgl->f_sar);
- CalculateZoomMin(vgl);
+ UpdateFOVy(vgl);
+ UpdateZ(vgl);
}
- vgl->f_zoom_unscaled = p_vp->zoom;
- UpdateZoom(vgl);
-
return VLC_SUCCESS;
#undef RAD
}
@@ -845,9 +851,8 @@ void vout_display_opengl_SetWindowAspectRatio(vout_display_opengl_t *vgl,
* since the aspect ration changes.
* We must also set the new current zoom value. */
vgl->f_sar = f_sar;
- vgl->f_fovy = 2 * atanf(tanf(vgl->f_fovx / 2) / vgl->f_sar);
- CalculateZoomMin(vgl);
- UpdateZoom(vgl);
+ UpdateFOVy(vgl);
+ UpdateZ(vgl);
}
@@ -1636,7 +1641,7 @@ static void DrawWithShaders(vout_display_opengl_t *vgl,
getYRotMatrix(vgl->f_teta, yRotMatrix);
getXRotMatrix(vgl->f_phi, xRotMatrix);
getZRotMatrix(vgl->f_roll, zRotMatrix);
- getZoomMatrix(vgl->f_zoom, zoomMatrix);
+ getZoomMatrix(vgl->f_z, zoomMatrix);
}
else
{
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