[vlc-commits] opengl: fix the projection aspect ratio
Steve Lhomme
git at videolan.org
Mon Oct 10 23:50:36 CEST 2016
vlc | branch: master | Steve Lhomme <robUx4 at videolabs.io> | Tue Sep 20 10:04:44 2016 +0200| [86f8b402304274694d7ba8f857e54ef924818b4b] | committer: Jean-Baptiste Kempf
opengl: fix the projection aspect ratio
Signed-off-by: Jean-Baptiste Kempf <jb at videolan.org>
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=86f8b402304274694d7ba8f857e54ef924818b4b
---
modules/video_output/opengl.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/modules/video_output/opengl.c b/modules/video_output/opengl.c
index 6017fdc..3369281 100644
--- a/modules/video_output/opengl.c
+++ b/modules/video_output/opengl.c
@@ -1532,7 +1532,7 @@ static void DrawWithShaders(vout_display_opengl_t *vgl,
if (vgl->fmt.projection_mode == PROJECTION_MODE_EQUIRECTANGULAR
|| vgl->fmt.projection_mode == PROJECTION_MODE_CUBEMAP_LAYOUT_STANDARD)
{
- float sar = vgl->fmt.i_visible_width / vgl->fmt.i_visible_height;
+ float sar = (float) vgl->fmt.i_visible_width / vgl->fmt.i_visible_height;
getProjectionMatrix(sar, projectionMatrix);
getViewMatrix(viewMatrix);
getYRotMatrix(vgl->f_teta, yRotMatrix);
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