[vlc-commits] direct3d11: make sure there's no pending operation after leaving Prepare()
Steve Lhomme
git at videolan.org
Thu Apr 13 14:58:45 CEST 2017
vlc | branch: master | Steve Lhomme <robux4 at videolabs.io> | Mon Apr 10 16:04:36 2017 +0200| [3d541867effaea1f8f65cb7dd19f780e79157bac] | committer: Jean-Baptiste Kempf
direct3d11: make sure there's no pending operation after leaving Prepare()
Signed-off-by: Jean-Baptiste Kempf <jb at videolan.org>
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=3d541867effaea1f8f65cb7dd19f780e79157bac
---
modules/video_output/win32/direct3d11.c | 33 ++++++++++-----------------------
1 file changed, 10 insertions(+), 23 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 81cb9d51db..dc690bfaa7 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -1198,15 +1198,13 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
{
vout_display_sys_t *sys = vd->sys;
+#if defined(HAVE_ID3D11VIDEODECODER)
+ if( sys->context_lock != INVALID_HANDLE_VALUE )
+ WaitForSingleObjectEx( sys->context_lock, INFINITE, FALSE );
+#endif
if (!is_d3d11_opaque(picture->format.i_chroma) || sys->legacy_shader) {
picture_sys_t *p_sys = picture->p_sys;
D3D11_TEXTURE2D_DESC texDesc;
-#if defined(HAVE_ID3D11VIDEODECODER)
- if( sys->context_lock != INVALID_HANDLE_VALUE )
- {
- WaitForSingleObjectEx( sys->context_lock, INFINITE, FALSE );
- }
-#endif
if (!is_d3d11_opaque(picture->format.i_chroma))
Direct3D11UnmapPoolTexture(picture);
ID3D11Texture2D_GetDesc(sys->stagingSys.texture[0], &texDesc);
@@ -1222,23 +1220,6 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
0, 0, 0, 0,
p_sys->resource[KNOWN_DXGI_INDEX],
p_sys->slice_index, &box);
- ID3D11DeviceContext_Flush(sys->d3dcontext);
-#if defined(HAVE_ID3D11VIDEODECODER)
- if ( sys->context_lock != INVALID_HANDLE_VALUE)
- ReleaseMutex( sys->context_lock );
-#endif
- } else {
-#if defined(HAVE_ID3D11VIDEODECODER)
- if( sys->context_lock != INVALID_HANDLE_VALUE )
- {
- WaitForSingleObjectEx( sys->context_lock, INFINITE, FALSE );
- }
-#endif
- ID3D11DeviceContext_Flush(sys->d3dcontext);
-#if defined(HAVE_ID3D11VIDEODECODER)
- if ( sys->context_lock != INVALID_HANDLE_VALUE)
- ReleaseMutex( sys->context_lock );
-#endif
}
if (subpicture) {
@@ -1249,6 +1230,12 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
sys->d3dregion_count = subpicture_region_count;
sys->d3dregions = subpicture_regions;
}
+
+ ID3D11DeviceContext_Flush(sys->d3dcontext);
+#if defined(HAVE_ID3D11VIDEODECODER)
+ if ( sys->context_lock != INVALID_HANDLE_VALUE)
+ ReleaseMutex( sys->context_lock );
+#endif
}
static void DisplayD3DPicture(vout_display_sys_t *sys, d3d_quad_t *quad, ID3D11ShaderResourceView *resourceView[D3D11_MAX_SHADER_VIEW])
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