[vlc-commits] direct3d11: do not force the decoder padding if we're using the staging texture
Steve Lhomme
git at videolan.org
Wed Dec 27 12:09:13 CET 2017
vlc | branch: master | Steve Lhomme <robUx4 at videolabs.io> | Wed Dec 27 11:58:27 2017 +0100| [1d162e90e1c0f6aa7634d3198bce0b0e94c85366] | committer: Jean-Baptiste Kempf
direct3d11: do not force the decoder padding if we're using the staging texture
The decoder will use its own pool with its own sizes anyway
Signed-off-by: Jean-Baptiste Kempf <jb at videolan.org>
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=1d162e90e1c0f6aa7634d3198bce0b0e94c85366
---
modules/video_output/win32/direct3d11.c | 14 +++++++++++---
1 file changed, 11 insertions(+), 3 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 7c3cba8c89..d4ff4a53ed 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -1114,15 +1114,23 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
WaitForSingleObjectEx( sys->context_lock, INFINITE, FALSE );
#endif
if (!is_d3d11_opaque(picture->format.i_chroma) || sys->legacy_shader) {
- D3D11_TEXTURE2D_DESC texDesc;
+ D3D11_TEXTURE2D_DESC srcDesc,texDesc;
if (!is_d3d11_opaque(picture->format.i_chroma))
Direct3D11UnmapPoolTexture(picture);
+ ID3D11Texture2D_GetDesc(p_sys->texture[KNOWN_DXGI_INDEX], &srcDesc);
ID3D11Texture2D_GetDesc(sys->stagingSys.texture[0], &texDesc);
+ D3D11_BOX box = {
+ .top = 0,
+ .bottom = __MIN(srcDesc.Height, texDesc.Height),
+ .left = 0,
+ .right = __MIN(srcDesc.Width, texDesc.Width),
+ .back = 1,
+ };
ID3D11DeviceContext_CopySubresourceRegion(sys->d3d_dev.d3dcontext,
sys->stagingSys.resource[KNOWN_DXGI_INDEX],
0, 0, 0, 0,
p_sys->resource[KNOWN_DXGI_INDEX],
- p_sys->slice_index, NULL);
+ p_sys->slice_index, &box);
}
else
{
@@ -2008,7 +2016,7 @@ static int Direct3D11CreateFormatResources(vout_display_t *vd, const video_forma
sys->picQuad.i_width = fmt->i_width;
sys->picQuad.i_height = fmt->i_height;
- if (is_d3d11_opaque(fmt->i_chroma))
+ if (!sys->legacy_shader && is_d3d11_opaque(fmt->i_chroma))
{
sys->picQuad.i_width = (sys->picQuad.i_width + 0x7F) & ~0x7F;
sys->picQuad.i_height = (sys->picQuad.i_height + 0x7F) & ~0x7F;
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