[vlc-commits] direct3d11: TEXCOORD0 should be a float4
Steve Lhomme
git at videolan.org
Fri Jan 20 14:31:46 CET 2017
vlc | branch: master | Steve Lhomme <robUx4 at videolabs.io> | Thu Jan 19 11:10:43 2017 +0100| [c1f4cc9c45de6948c472b3b0232f8aef64947af1] | committer: Jean-Baptiste Kempf
direct3d11: TEXCOORD0 should be a float4
Signed-off-by: Jean-Baptiste Kempf <jb at videolan.org>
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=c1f4cc9c45de6948c472b3b0232f8aef64947af1
---
modules/video_output/win32/direct3d11.c | 15 ++++++++-------
1 file changed, 8 insertions(+), 7 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index e478e74..cb59794 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -178,13 +178,13 @@ static const char* globVertexShaderFlat = "\
struct VS_INPUT\
{\
float4 Position : POSITION;\
- float2 Texture : TEXCOORD0;\
+ float4 Texture : TEXCOORD0;\
};\
\
struct VS_OUTPUT\
{\
float4 Position : SV_POSITION;\
- float2 Texture : TEXCOORD0;\
+ float4 Texture : TEXCOORD0;\
};\
\
VS_OUTPUT VS( VS_INPUT In )\
@@ -205,13 +205,13 @@ static const char* globVertexShaderProjection = "\
struct VS_INPUT\
{\
float4 Position : POSITION;\
- float2 Texture : TEXCOORD0;\
+ float4 Texture : TEXCOORD0;\
};\
\
struct VS_OUTPUT\
{\
float4 Position : SV_POSITION;\
- float2 Texture : TEXCOORD0;\
+ float4 Texture : TEXCOORD0;\
};\
\
VS_OUTPUT VS( VS_INPUT In )\
@@ -241,7 +241,7 @@ static const char* globPixelShaderDefault = "\
struct PS_INPUT\
{\
float4 Position : SV_POSITION;\
- float2 Texture : TEXCOORD0;\
+ float4 Texture : TEXCOORD0;\
};\
\
float4 PS( PS_INPUT In ) : SV_TARGET\
@@ -254,6 +254,7 @@ static const char* globPixelShaderDefault = "\
}\
";
+/* for NV12/P010 source */
static const char *globPixelShaderBiplanarYUV_2RGB = "\
cbuffer PS_CONSTANT_BUFFER : register(b0)\
{\
@@ -275,7 +276,7 @@ static const char *globPixelShaderBiplanarYUV_2RGB = "\
struct PS_INPUT\
{\
float4 Position : SV_POSITION;\
- float2 Texture : TEXCOORD0;\
+ float4 Texture : TEXCOORD0;\
};\
\
float4 PS( PS_INPUT In ) : SV_TARGET\
@@ -313,7 +314,7 @@ static const char *globPixelShaderBiplanarYUYV_2RGB = "\
struct PS_INPUT\
{\
float4 Position : SV_POSITION;\
- float2 Texture : TEXCOORD0;\
+ float4 Texture : TEXCOORD0;\
};\
\
float4 PS( PS_INPUT In ) : SV_TARGET\
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