[vlc-commits] d3d11va: make the internal pool usable with the pixel shader

Steve Lhomme git at videolan.org
Tue Jun 13 15:01:00 CEST 2017


vlc | branch: master | Steve Lhomme <robux4 at videolabs.io> | Mon May 29 14:46:39 2017 +0200| [4f6e2aadc7160a2770868eb5c4271018ac28f604] | committer: Jean-Baptiste Kempf

d3d11va: make the internal pool usable with the pixel shader

That will save a copy later.

Signed-off-by: Jean-Baptiste Kempf <jb at videolan.org>

> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=4f6e2aadc7160a2770868eb5c4271018ac28f604
---

 modules/codec/avcodec/d3d11va.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/modules/codec/avcodec/d3d11va.c b/modules/codec/avcodec/d3d11va.c
index fa2461a6bc..6bdfe2db46 100644
--- a/modules/codec/avcodec/d3d11va.c
+++ b/modules/codec/avcodec/d3d11va.c
@@ -830,6 +830,9 @@ static int DxCreateDecoderSurfaces(vlc_va_t *va, int codec_id, const video_forma
         texDesc.BindFlags = D3D11_BIND_DECODER;
         texDesc.CPUAccessFlags = 0;
 
+        if (DeviceSupportsFormat(dx_sys->d3ddev, texDesc.Format, D3D11_FORMAT_SUPPORT_SHADER_LOAD))
+            texDesc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
+
         ID3D11Texture2D *p_texture;
         hr = ID3D11Device_CreateTexture2D( dx_sys->d3ddev, &texDesc, NULL, &p_texture );
         if (FAILED(hr)) {



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