[vlc-commits] vout:directd9: don't compile shaders if the headers are not available
Steve Lhomme
git at videolan.org
Thu Jun 29 14:22:38 CEST 2017
vlc | branch: master | Steve Lhomme <robUx4 at videolabs.io> | Mon Jun 12 09:47:39 2017 +0200| [e7d9db4ef2282434cf4340e8f06632137ed0dac0] | committer: Jean-Baptiste Kempf
vout:directd9: don't compile shaders if the headers are not available
It's not found in MS headers anymore, only the old DirectX SDK from 2010.
Signed-off-by: Jean-Baptiste Kempf <jb at videolan.org>
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=e7d9db4ef2282434cf4340e8f06632137ed0dac0
---
configure.ac | 1 +
modules/video_output/win32/direct3d9.c | 6 ++++++
2 files changed, 7 insertions(+)
diff --git a/configure.ac b/configure.ac
index 67fc7deb1a..5ba330845c 100644
--- a/configure.ac
+++ b/configure.ac
@@ -3291,6 +3291,7 @@ AS_IF([test "${enable_directx}" != "no"], [
dnl Direct3D9
AC_CHECK_HEADERS(d3d9.h, [
VLC_ADD_PLUGIN([direct3d9])
+ AC_CHECK_HEADERS(d3dx9effect.h)
AC_CHECK_FUNCS([IDirectXVideoProcessorService_GetVideoProcessorDeviceGuids],
[
diff --git a/modules/video_output/win32/direct3d9.c b/modules/video_output/win32/direct3d9.c
index 952c44e42d..1d281b3116 100644
--- a/modules/video_output/win32/direct3d9.c
+++ b/modules/video_output/win32/direct3d9.c
@@ -47,7 +47,9 @@
#include <windows.h>
#include <d3d9.h>
+#ifdef HAVE_D3DX9EFFECT_H
#include <d3dx9effect.h>
+#endif
#include "../../video_chroma/d3d9_fmt.h"
#include "common.h"
@@ -1293,6 +1295,7 @@ static void Direct3D9DestroyScene(vout_display_t *vd)
static int Direct3D9CompileShader(vout_display_t *vd, const char *shader_source, size_t source_length)
{
+#ifdef HAVE_D3DX9EFFECT_H
vout_display_sys_t *sys = vd->sys;
HRESULT (WINAPI * OurD3DXCompileShader)(
@@ -1343,6 +1346,9 @@ static int Direct3D9CompileShader(vout_display_t *vd, const char *shader_source,
return VLC_EGENERIC;
}
return VLC_SUCCESS;
+#else
+ return VLC_EGENERIC;
+#endif
}
#define MAX_SHADER_FILE_SIZE 1024*1024
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