[vlc-commits] direct3d11: generalize the full to studio/ limited conversion used on the Xbox
Steve Lhomme
git at videolan.org
Fri Mar 10 19:40:46 CET 2017
vlc | branch: master | Steve Lhomme <robUx4 at videolabs.io> | Tue Mar 7 16:39:38 2017 +0100| [b327854ef2eaafe537c90cc37efb2f93b8ebdcd2] | committer: Jean-Baptiste Kempf
direct3d11: generalize the full to studio/limited conversion used on the Xbox
Signed-off-by: Jean-Baptiste Kempf <jb at videolan.org>
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=b327854ef2eaafe537c90cc37efb2f93b8ebdcd2
---
modules/video_output/win32/direct3d11.c | 13 ++++++++++---
1 file changed, 10 insertions(+), 3 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 34d62d3..9482816 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -111,6 +111,7 @@ struct vout_display_sys_t
vout_display_sys_win32_t sys;
video_transfer_func_t display_transfer; /* TODO may go in vout_display_info_t */
+ bool display_is_limited_range;
#if !VLC_WINSTORE_APP
HINSTANCE hdxgi_dll; /* handle of the opened dxgi dll */
@@ -1440,6 +1441,12 @@ static int Direct3D11Open(vout_display_t *vd, video_format_t *fmt)
/* TODO adjust the swapchain transfer function based on the source */
sys->display_transfer = TRANSFER_FUNC_SRGB;
+#if VLC_WINSTORE_APP
+ if (isXboxHardware(sys->d3ddevice)) {
+ sys->display_is_limited_range = 1;
+ }
+#endif
+
// look for the requested pixel format first
sys->picQuadConfig = GetOutputFormat(vd, fmt->i_chroma, 0, true, false);
@@ -2274,23 +2281,23 @@ static int SetupQuad(vout_display_t *vd, const video_format_t *fmt, d3d_quad_t *
memcpy(colorspace.Colorspace, ppColorspace, sizeof(colorspace.Colorspace));
memcpy(colorspace.WhitePoint, WHITE_POINT_D65_TO_FULL, sizeof(colorspace.WhitePoint));
-#if VLC_WINSTORE_APP
- if (isXboxHardware(sys->d3ddevice)) {
+ if (sys->display_is_limited_range) {
/* limit to 16-235 range as it's expanded again by the hardware */
WHITE_POINT_D65_TO_FULL[0] += itu_black_level;
if (RGB_shader) {
WHITE_POINT_D65_TO_FULL[1] += itu_black_level;
WHITE_POINT_D65_TO_FULL[2] += itu_black_level;
+ /* expand each color's range */
colorspace.Colorspace[0 * 5] *= itu_range_factor;
colorspace.Colorspace[1 * 5] *= itu_range_factor;
colorspace.Colorspace[2 * 5] *= itu_range_factor;
} else {
+ /* expand the luminance range */
colorspace.Colorspace[0 * 4] *= itu_range_factor;
colorspace.Colorspace[1 * 4] *= itu_range_factor;
colorspace.Colorspace[2 * 4] *= itu_range_factor;
}
}
-#endif
constantInit.pSysMem = &colorspace;
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