[vlc-commits] direct3d11: adjust the max luminance based on the source and output transfers
Steve Lhomme
git at videolan.org
Tue Mar 21 18:47:51 CET 2017
vlc | branch: master | Steve Lhomme <robux4 at videolabs.io> | Fri Mar 17 11:39:22 2017 +0100| [124b4f945e617fabf6338a9bb8b62b59678116dc] | committer: Hugo Beauzée-Luyssen
direct3d11: adjust the max luminance based on the source and output transfers
Signed-off-by: Hugo Beauzée-Luyssen <hugo at beauzee.fr>
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=124b4f945e617fabf6338a9bb8b62b59678116dc
---
modules/video_output/win32/direct3d11.c | 67 +++++++++++++++++++++++++++++++--
1 file changed, 63 insertions(+), 4 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 8b3d58e..510e9b0 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -127,6 +127,7 @@ struct vout_display_sys_t
struct { /* TODO may go in vout_display_info_t without DXGI */
const dxgi_color_space *colorspace;
+ unsigned luminance_peak;
} display;
#if !VLC_WINSTORE_APP
@@ -351,6 +352,10 @@ static const char* globPixelShaderDefault = "\
%s;\
}\
\
+ inline float3 adjustPeakLuminance(float3 rgb) {\
+ %s;\
+ }\
+ \
inline float3 adjustRange(float3 rgb) {\
%s;\
}\
@@ -365,6 +370,7 @@ static const char* globPixelShaderDefault = "\
float3 rgb = (float3)rgba;\
rgb = sourceToLinear(rgb);\
rgb = toneMapping(rgb);\
+ rgb = adjustPeakLuminance(rgb);\
rgb = linearToDisplay(rgb);\
rgb = adjustRange(rgb);\
return float4(rgb, saturate(opacity));\
@@ -377,6 +383,9 @@ const float ST2084_c1 = 3424.0 / 4096.0;\
const float ST2084_c2 = (2413.0 / 4096.0) * 32.0;\
const float ST2084_c3 = (2392.0 / 4096.0) * 32.0;"
+#define DEFAULT_BRIGHTNESS 80
+
+
static int Direct3D11MapPoolTexture(picture_t *picture)
{
picture_sys_t *p_sys = picture->p_sys;
@@ -1449,6 +1458,21 @@ static void D3D11SetColorSpace(vout_display_t *vd)
else
msg_Err(vd, "Failed to set colorspace %s. (hr=0x%lX)", sys->display.colorspace->name, hr);
done:
+ /* guestimate the display peak luminance */
+ switch (sys->display.colorspace->transfer)
+ {
+ case TRANSFER_FUNC_LINEAR:
+ case TRANSFER_FUNC_SRGB:
+ sys->display.luminance_peak = DEFAULT_BRIGHTNESS;
+ break;
+ case TRANSFER_FUNC_SMPTE_ST2084:
+ sys->display.luminance_peak = 10000;
+ break;
+ /* there is no other output transfer on Windows */
+ default:
+ vlc_assert_unreachable();
+ }
+
if (dxgiswapChain3)
IDXGISwapChain3_Release(dxgiswapChain3);
}
@@ -1722,7 +1746,9 @@ static HRESULT CompilePixelShader(vout_display_t *vd, const d3d_format_t *format
const char *psz_src_transform = DEFAULT_NOOP;
const char *psz_display_transform = DEFAULT_NOOP;
const char *psz_tone_mapping = DEFAULT_NOOP;
+ const char *psz_peak_luminance = DEFAULT_NOOP;
const char *psz_adjust_range = DEFAULT_NOOP;
+ char *psz_luminance = NULL;
char *psz_range = NULL;
switch (format->formatTexture)
@@ -1752,6 +1778,26 @@ static HRESULT CompilePixelShader(vout_display_t *vd, const d3d_format_t *format
}
video_transfer_func_t src_transfer;
+ unsigned src_luminance_peak;
+ switch (transfer)
+ {
+ case TRANSFER_FUNC_SMPTE_ST2084:
+ /* TODO ajust this value using HDR metadata ? */
+ src_luminance_peak = 7500;
+ break;
+ case TRANSFER_FUNC_HLG:
+ src_luminance_peak = 1000;
+ break;
+ case TRANSFER_FUNC_BT709:
+ case TRANSFER_FUNC_SRGB:
+ src_luminance_peak = DEFAULT_BRIGHTNESS;
+ break;
+ default:
+ msg_Dbg(vd, "unhandled source transfer %d", transfer);
+ src_luminance_peak = DEFAULT_BRIGHTNESS;
+ break;
+ }
+
if (transfer != sys->display.colorspace->transfer)
{
/* we need to go in linear mode */
@@ -1773,7 +1819,7 @@ static HRESULT CompilePixelShader(vout_display_t *vd, const d3d_format_t *format
"rgb.r = inverse_HLG(rgb.r);\
rgb.g = inverse_HLG(rgb.g);\
rgb.b = inverse_HLG(rgb.b);\
- return rgb / 12.0";
+ return rgb / 20.0";
src_transfer = TRANSFER_FUNC_LINEAR;
break;
case TRANSFER_FUNC_BT709:
@@ -1803,7 +1849,7 @@ static HRESULT CompilePixelShader(vout_display_t *vd, const d3d_format_t *format
/* HDR tone mapping */
psz_tone_mapping =
"static const float3 HABLE_DIV = hable(11.2);\
- rgb = hable(32.0 * rgb) / HABLE_DIV;\
+ rgb = hable(rgb) / HABLE_DIV;\
return rgb";
}
}
@@ -1831,6 +1877,16 @@ static HRESULT CompilePixelShader(vout_display_t *vd, const d3d_format_t *format
}
}
+ if (src_luminance_peak != sys->display.luminance_peak)
+ {
+ psz_luminance = malloc(64);
+ if (likely(psz_luminance))
+ {
+ sprintf(psz_luminance, "return rgb * %f", (float)src_luminance_peak / (float)sys->display.luminance_peak);
+ psz_peak_luminance = psz_luminance;
+ }
+ }
+
int range_adjust = sys->display.colorspace->b_full_range;
#if VLC_WINSTORE_APP
if (isXboxHardware(sys->d3ddevice)) {
@@ -1909,23 +1965,26 @@ static HRESULT CompilePixelShader(vout_display_t *vd, const d3d_format_t *format
char *shader = malloc(strlen(globPixelShaderDefault) + 32 + strlen(psz_sampler) +
strlen(psz_src_transform) + strlen(psz_display_transform) +
- strlen(psz_tone_mapping) + strlen(psz_adjust_range));
+ strlen(psz_tone_mapping) + strlen(psz_peak_luminance) + strlen(psz_adjust_range));
if (!shader)
{
msg_Err(vd, "no room for the Pixel Shader");
+ free(psz_luminance);
free(psz_range);
return E_OUTOFMEMORY;
}
sprintf(shader, globPixelShaderDefault, sys->legacy_shader ? "" : "Array", psz_src_transform,
- psz_display_transform, psz_tone_mapping, psz_adjust_range, psz_sampler);
+ psz_display_transform, psz_tone_mapping, psz_peak_luminance, psz_adjust_range, psz_sampler);
#ifndef NDEBUG
if (!IsRGBShader(format)) {
msg_Dbg(vd,"psz_src_transform %s", psz_src_transform);
msg_Dbg(vd,"psz_tone_mapping %s", psz_tone_mapping);
+ msg_Dbg(vd,"psz_peak_luminance %s", psz_peak_luminance);
msg_Dbg(vd,"psz_display_transform %s", psz_display_transform);
msg_Dbg(vd,"psz_adjust_range %s", psz_adjust_range);
}
#endif
+ free(psz_luminance);
free(psz_range);
ID3DBlob *pPSBlob = CompileShader(vd, shader, true);
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