[vlc-commits] direct3d11: make sure the device created supports HW decoding for opaque inputs
Steve Lhomme
git at videolan.org
Tue May 2 10:07:42 CEST 2017
vlc | branch: master | Steve Lhomme <robux4 at videolabs.io> | Fri Apr 28 17:46:18 2017 +0200| [19211699ac4d9c03489420a9d5e30ebc097cf948] | committer: Jean-Baptiste Kempf
direct3d11: make sure the device created supports HW decoding for opaque inputs
Signed-off-by: Jean-Baptiste Kempf <jb at videolan.org>
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=19211699ac4d9c03489420a9d5e30ebc097cf948
---
modules/video_output/win32/direct3d11.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index f3cbd62b5d..2593160b4f 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -1517,6 +1517,9 @@ static int Direct3D11Open(vout_display_t *vd, video_format_t *fmt)
}
# endif
+ if (is_d3d11_opaque(fmt->i_chroma))
+ creationFlags |= D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
+
DXGI_SWAP_CHAIN_DESC1 scd;
memset(&scd, 0, sizeof(scd));
scd.BufferCount = 2;
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