[vlc-commits] d3d11: factorize code to check if a format supports some features
Steve Lhomme
git at videolan.org
Tue May 2 10:13:43 CEST 2017
vlc | branch: master | Steve Lhomme <robux4 at videolabs.io> | Fri Apr 28 17:46:20 2017 +0200| [ad95425272d2a8728c3e3130b18f26506c4f241b] | committer: Jean-Baptiste Kempf
d3d11: factorize code to check if a format supports some features
Signed-off-by: Jean-Baptiste Kempf <jb at videolan.org>
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=ad95425272d2a8728c3e3130b18f26506c4f241b
---
modules/codec/avcodec/d3d11va.c | 26 +++++++++-----------------
modules/video_chroma/dxgi_fmt.h | 8 ++++++++
modules/video_output/win32/direct3d11.c | 15 +++++----------
3 files changed, 22 insertions(+), 27 deletions(-)
diff --git a/modules/codec/avcodec/d3d11va.c b/modules/codec/avcodec/d3d11va.c
index 94f5bc68d2..e6ee332f11 100644
--- a/modules/codec/avcodec/d3d11va.c
+++ b/modules/codec/avcodec/d3d11va.c
@@ -834,15 +834,11 @@ static bool SetupProcessor(vlc_va_t *va, const video_format_t *fmt)
{
// check if we can create render texture of that format
// check the decoder can output to that format
- const UINT i_quadSupportFlags = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_SHADER_LOAD;
for (const d3d_format_t *output = GetRenderFormatList();
output->name != NULL; ++output)
{
- UINT i_formatSupport;
- if( SUCCEEDED( ID3D11Device_CheckFormatSupport((ID3D11Device*) dx_sys->d3ddev,
- output->formatTexture,
- &i_formatSupport)) &&
- ( i_formatSupport & i_quadSupportFlags ) == i_quadSupportFlags )
+ if( DeviceSupportsFormat((ID3D11Device*) dx_sys->d3ddev, output->formatTexture,
+ D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_SHADER_LOAD))
{
msg_Dbg(va, "Render pixel format %s supported", DxgiFormatToStr(output->formatTexture) );
@@ -923,18 +919,14 @@ static int DxSetupOutput(vlc_va_t *va, const GUID *input, const video_format_t *
continue;
}
- // check if we can create render texture of that format
- // check the decoder can output to that format
- const UINT i_quadSupportFlags = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_SHADER_LOAD;
- UINT i_formatSupport;
- if( SUCCEEDED( ID3D11Device_CheckFormatSupport((ID3D11Device*) dx_sys->d3ddev,
- processorInput[idx],
- &i_formatSupport)) &&
- ( i_formatSupport & i_quadSupportFlags ) != i_quadSupportFlags )
- {
- msg_Dbg(va, "Format %s needs a processor", DxgiFormatToStr(processorInput[idx]));
+ // check if we can create render texture of that format
+ // check the decoder can output to that format
+ if ( !DeviceSupportsFormat((ID3D11Device*) dx_sys->d3ddev, processorInput[idx],
+ D3D11_FORMAT_SUPPORT_SHADER_LOAD) )
+ {
+ msg_Dbg(va, "Format %s needs a processor", DxgiFormatToStr(processorInput[idx]));
#ifdef ID3D11VideoContext_VideoProcessorBlt
- if (!SetupProcessor( va, fmt ))
+ if (!SetupProcessor( va, fmt ))
continue;
msg_Dbg(va, "Using processor %s to %s", DxgiFormatToStr(processorInput[idx]), DxgiFormatToStr(va->sys->processorFormat));
#else
diff --git a/modules/video_chroma/dxgi_fmt.h b/modules/video_chroma/dxgi_fmt.h
index dd4abfbfdd..343154e8ab 100644
--- a/modules/video_chroma/dxgi_fmt.h
+++ b/modules/video_chroma/dxgi_fmt.h
@@ -51,4 +51,12 @@ typedef struct ID3D11Device ID3D11Device;
bool isXboxHardware(ID3D11Device *d3ddev);
IDXGIAdapter *D3D11DeviceAdapter(ID3D11Device *d3ddev);
+static inline bool DeviceSupportsFormat(ID3D11Device *d3ddevice,
+ DXGI_FORMAT format, UINT supportFlags)
+{
+ UINT i_formatSupport;
+ return SUCCEEDED( ID3D11Device_CheckFormatSupport(d3ddevice, format,
+ &i_formatSupport) )
+ && ( i_formatSupport & supportFlags ) == supportFlags;
+}
#endif /* include-guard */
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index d41e1a02e5..22f350fd19 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -578,12 +578,11 @@ static const d3d_format_t *GetOutputFormat(vout_display_t *vd, vlc_fourcc_t i_sr
bool blendable)
{
vout_display_sys_t *sys = vd->sys;
- UINT i_formatSupport;
- UINT i_quadSupportFlags = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_SHADER_LOAD;
+ UINT supportFlags = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_SHADER_LOAD;
if (blendable)
- i_quadSupportFlags |= D3D11_FORMAT_SUPPORT_BLENDABLE;
+ supportFlags |= D3D11_FORMAT_SUPPORT_BLENDABLE;
if (b_allow_opaque && is_d3d11_opaque(i_src_chroma))
- i_quadSupportFlags |= D3D11_FORMAT_SUPPORT_DECODER_OUTPUT;
+ supportFlags |= D3D11_FORMAT_SUPPORT_DECODER_OUTPUT;
for (const d3d_format_t *output_format = GetRenderFormatList();
output_format->name != NULL; ++output_format)
@@ -595,13 +594,9 @@ static const d3d_format_t *GetOutputFormat(vout_display_t *vd, vlc_fourcc_t i_sr
if (!b_allow_opaque && is_d3d11_opaque(output_format->fourcc))
continue;
- if( SUCCEEDED( ID3D11Device_CheckFormatSupport(sys->d3ddevice,
- output_format->formatTexture,
- &i_formatSupport)) &&
- ( i_formatSupport & i_quadSupportFlags ) == i_quadSupportFlags )
- {
+ if( DeviceSupportsFormat( sys->d3ddevice, output_format->formatTexture,
+ supportFlags ) )
return output_format;
- }
}
return NULL;
}
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