[vlc-commits] direct3d11: add a helper to create a flat pixel shader
Steve Lhomme
git at videolan.org
Thu Aug 2 13:08:15 CEST 2018
vlc | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Fri Jul 13 13:10:29 2018 +0200| [2e0b9970a120ea55346681f3776de91b326321f0] | committer: Steve Lhomme
direct3d11: add a helper to create a flat pixel shader
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=2e0b9970a120ea55346681f3776de91b326321f0
---
modules/video_output/win32/d3d11_shaders.c | 38 ++++++++++++++++++++++++++++++
modules/video_output/win32/d3d11_shaders.h | 3 +++
modules/video_output/win32/direct3d11.c | 25 ++------------------
3 files changed, 43 insertions(+), 23 deletions(-)
diff --git a/modules/video_output/win32/d3d11_shaders.c b/modules/video_output/win32/d3d11_shaders.c
index 0fa67013ce..a5ff626358 100644
--- a/modules/video_output/win32/d3d11_shaders.c
+++ b/modules/video_output/win32/d3d11_shaders.c
@@ -699,3 +699,41 @@ void D3D11_ClearRenderTargets(d3d11_device_t *d3d_dev, const d3d_format_t *cfg,
vlc_assert_unreachable();
}
}
+
+#undef D3D11_CompileFlatVertexShader
+HRESULT D3D11_CompileFlatVertexShader(vlc_object_t *obj, d3d11_handle_t *hd3d,
+ d3d11_device_t *d3d_dev, d3d_quad_t *quad)
+{
+ HRESULT hr;
+ ID3DBlob *pVSBlob = D3D11_CompileShader(obj, hd3d, d3d_dev, globVertexShaderFlat, false);
+ if (!pVSBlob)
+ goto error;
+
+ hr = ID3D11Device_CreateVertexShader(d3d_dev->d3ddevice, (void *)ID3D10Blob_GetBufferPointer(pVSBlob),
+ ID3D10Blob_GetBufferSize(pVSBlob), NULL, &quad->d3dvertexShader);
+
+ if(FAILED(hr)) {
+ msg_Err(obj, "Failed to create the flat vertex shader. (hr=0x%lX)", hr);
+ goto error;
+ }
+
+ static D3D11_INPUT_ELEMENT_DESC layout[] = {
+ { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ };
+
+ hr = ID3D11Device_CreateInputLayout(d3d_dev->d3ddevice, layout, 2, (void *)ID3D10Blob_GetBufferPointer(pVSBlob),
+ ID3D10Blob_GetBufferSize(pVSBlob), &quad->pVertexLayout);
+
+ ID3D10Blob_Release(pVSBlob);
+ pVSBlob = NULL;
+ if(FAILED(hr)) {
+ msg_Err(obj, "Failed to create the vertex input layout. (hr=0x%lX)", hr);
+ goto error;
+ }
+
+ return S_OK;
+error:
+ return hr;
+}
+
diff --git a/modules/video_output/win32/d3d11_shaders.h b/modules/video_output/win32/d3d11_shaders.h
index 852da4fb3a..bdf363322d 100644
--- a/modules/video_output/win32/d3d11_shaders.h
+++ b/modules/video_output/win32/d3d11_shaders.h
@@ -114,6 +114,9 @@ HRESULT D3D11_CompilePixelShader(vlc_object_t *, d3d11_handle_t *, bool legacy_s
#define D3D11_CompilePixelShader(a,b,c,d,e,f,g,h) \
D3D11_CompilePixelShader(VLC_OBJECT(a),b,c,d,e,f,g,h)
+HRESULT D3D11_CompileFlatVertexShader(vlc_object_t *, d3d11_handle_t *, d3d11_device_t *, d3d_quad_t *);
+#define D3D11_CompileFlatVertexShader(a,b,c,d) D3D11_CompileFlatVertexShader(VLC_OBJECT(a),b,c,d)
+
float GetFormatLuminance(vlc_object_t *, const video_format_t *);
#define GetFormatLuminance(a,b) GetFormatLuminance(VLC_OBJECT(a),b)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index a38672dbaa..4caa92775f 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -1523,34 +1523,13 @@ static int Direct3D11CreateGenericResources(vout_display_t *vd)
}
}
- ID3DBlob *pVSBlob = D3D11_CompileShader(vd, &sys->hd3d, &sys->d3d_dev, globVertexShaderFlat, false);
- if (!pVSBlob)
- return VLC_EGENERIC;
-
- hr = ID3D11Device_CreateVertexShader(sys->d3d_dev.d3ddevice, (void *)ID3D10Blob_GetBufferPointer(pVSBlob),
- ID3D10Blob_GetBufferSize(pVSBlob), NULL, &sys->regionQuad.d3dvertexShader);
-
- if(FAILED(hr)) {
- ID3D10Blob_Release(pVSBlob);
- msg_Err(vd, "Failed to create the flat vertex shader. (hr=0x%lX)", hr);
- return VLC_EGENERIC;
- }
-
- D3D11_INPUT_ELEMENT_DESC layout[] = {
- { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0},
- { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0},
- };
-
- hr = ID3D11Device_CreateInputLayout(sys->d3d_dev.d3ddevice, layout, 2, (void *)ID3D10Blob_GetBufferPointer(pVSBlob),
- ID3D10Blob_GetBufferSize(pVSBlob), &sys->regionQuad.pVertexLayout);
-
- ID3D10Blob_Release(pVSBlob);
-
+ hr = D3D11_CompileFlatVertexShader(vd, &sys->hd3d, &sys->d3d_dev, &sys->regionQuad);
if(FAILED(hr)) {
msg_Err(vd, "Failed to create the vertex input layout. (hr=0x%lX)", hr);
return VLC_EGENERIC;
}
+ ID3DBlob *pVSBlob;
pVSBlob = D3D11_CompileShader(vd, &sys->hd3d, &sys->d3d_dev, globVertexShaderProjection, false);
if (!pVSBlob)
return VLC_EGENERIC;
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