[vlc-commits] doc: sdl_opengl_player: don't use precision qualifier
Zhao Zhili
git at videolan.org
Thu Aug 23 15:06:28 CEST 2018
vlc | branch: master | Zhao Zhili <quinkblack at foxmail.com> | Thu Aug 23 16:43:01 2018 +0800| [7abd50b55ad4323903a0333a056da5a8e55b3030] | committer: Thomas Guillem
doc: sdl_opengl_player: don't use precision qualifier
Fix fragment shader compilation error:
0:1(1): error: syntax error, unexpected NEW_IDENTIFIER
Signed-off-by: Thomas Guillem <thomas at gllm.fr>
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=7abd50b55ad4323903a0333a056da5a8e55b3030
---
doc/libvlc/sdl_opengl_player.cpp | 1 -
1 file changed, 1 deletion(-)
diff --git a/doc/libvlc/sdl_opengl_player.cpp b/doc/libvlc/sdl_opengl_player.cpp
index b36c4685f0..6858e1fba1 100644
--- a/doc/libvlc/sdl_opengl_player.cpp
+++ b/doc/libvlc/sdl_opengl_player.cpp
@@ -35,7 +35,6 @@ const GLchar* vertexSource =
"} \n";
const GLchar* fragmentSource =
- "precision mediump float; \n"
"uniform sampler2D u_videotex; \n"
"varying vec2 v_TexCoordinate; \n"
"void main() \n"
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