[vlc-commits] direct3d11: allocate the SPU texture directly in the quad structure
Steve Lhomme
git at videolan.org
Mon Feb 12 17:14:29 CET 2018
vlc | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Mon Feb 12 14:36:16 2018 +0100| [28a0ae9f6ad49590c8058e20da97c5f7574077b3] | committer: Steve Lhomme
direct3d11: allocate the SPU texture directly in the quad structure
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=28a0ae9f6ad49590c8058e20da97c5f7574077b3
---
modules/video_output/win32/direct3d11.c | 10 +++-------
1 file changed, 3 insertions(+), 7 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 4b76d13cf4..6650708214 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -2931,24 +2931,20 @@ static int Direct3D11MapSubpicture(vout_display_t *vd, int *subpicture_region_co
picture_t *quad_picture = (*region)[i];
if (quad_picture == NULL) {
- ID3D11Texture2D *textures[D3D11_MAX_SHADER_VIEW] = {0};
d3d_quad_t *d3dquad = calloc(1, sizeof(*d3dquad));
if (unlikely(d3dquad==NULL)) {
continue;
}
- if (AllocateTextures(VLC_OBJECT(vd), &sys->d3d_dev, sys->d3dregion_format, &r->fmt, 1, textures)) {
+ if (AllocateTextures(VLC_OBJECT(vd), &sys->d3d_dev, sys->d3dregion_format, &r->fmt, 1, d3dquad->picSys.texture)) {
msg_Err(vd, "Failed to allocate %dx%d texture for OSD",
r->fmt.i_visible_width, r->fmt.i_visible_height);
for (int j=0; j<D3D11_MAX_SHADER_VIEW; j++)
- if (textures[j])
- ID3D11Texture2D_Release(textures[j]);
+ if (d3dquad->picSys.texture[j])
+ ID3D11Texture2D_Release(d3dquad->picSys.texture[j]);
free(d3dquad);
continue;
}
- for (unsigned plane = 0; plane < D3D11_MAX_SHADER_VIEW; plane++) {
- d3dquad->picSys.texture[plane] = textures[plane];
- }
if (AllocateShaderView(VLC_OBJECT(vd), sys->d3d_dev.d3ddevice, sys->d3dregion_format,
d3dquad->picSys.texture, 0,
d3dquad->picSys.resourceView)) {
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