[vlc-commits] d3d11: support cubemap projection for 360 video
Adrien Maglo
git at videolan.org
Fri Feb 16 09:04:52 CET 2018
vlc | branch: master | Adrien Maglo <magsoft at videolan.org> | Thu Feb 15 16:57:44 2018 +0100| [6d57f6cc5fe976d40606188152bbbfe96e21bbe8] | committer: Steve Lhomme
d3d11: support cubemap projection for 360 video
Signed-off-by: Steve Lhomme <robux4 at ycbcr.xyz>
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=6d57f6cc5fe976d40606188152bbbfe96e21bbe8
---
modules/video_output/win32/direct3d11.c | 136 +++++++++++++++++++++++++++++---
1 file changed, 125 insertions(+), 11 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 91876e91a0..e76161972f 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -2518,24 +2518,126 @@ static void SetupQuadSphere(d3d_vertex_t *dst_data, const RECT *output,
}
}
+
+static void SetupQuadCube(d3d_vertex_t *dst_data, const RECT *output,
+ const d3d_quad_t *quad, WORD *triangle_pos)
+{
+ static const float coord[] = {
+ -1.0, 1.0, -1.0f, // front
+ -1.0, -1.0, -1.0f,
+ 1.0, 1.0, -1.0f,
+ 1.0, -1.0, -1.0f,
+
+ -1.0, 1.0, 1.0f, // back
+ -1.0, -1.0, 1.0f,
+ 1.0, 1.0, 1.0f,
+ 1.0, -1.0, 1.0f,
+
+ -1.0, 1.0, -1.0f, // left
+ -1.0, -1.0, -1.0f,
+ -1.0, 1.0, 1.0f,
+ -1.0, -1.0, 1.0f,
+
+ 1.0f, 1.0, -1.0f, // right
+ 1.0f, -1.0, -1.0f,
+ 1.0f, 1.0, 1.0f,
+ 1.0f, -1.0, 1.0f,
+
+ -1.0, -1.0, 1.0f, // bottom
+ -1.0, -1.0, -1.0f,
+ 1.0, -1.0, 1.0f,
+ 1.0, -1.0, -1.0f,
+
+ -1.0, 1.0, 1.0f, // top
+ -1.0, 1.0, -1.0f,
+ 1.0, 1.0, 1.0f,
+ 1.0, 1.0, -1.0f,
+ };
+
+ const float scaleX = (float)(output->right - output->left) / quad->i_width;
+ const float scaleY = (float)(output->bottom - output->top) / quad->i_height;
+
+ const float col[] = {0.f, scaleX / 3, scaleX * 2 / 3, scaleX};
+ const float row[] = {0.f, scaleY / 2, scaleY};
+
+ const float tex[] = {
+ col[1], row[1], // front
+ col[1], row[2],
+ col[2], row[1],
+ col[2], row[2],
+
+ col[3], row[1], // back
+ col[3], row[2],
+ col[2], row[1],
+ col[2], row[2],
+
+ col[2], row[0], // left
+ col[2], row[1],
+ col[1], row[0],
+ col[1], row[1],
+
+ col[0], row[0], // right
+ col[0], row[1],
+ col[1], row[0],
+ col[1], row[1],
+
+ col[0], row[2], // bottom
+ col[0], row[1],
+ col[1], row[2],
+ col[1], row[1],
+
+ col[2], row[0], // top
+ col[2], row[1],
+ col[3], row[0],
+ col[3], row[1],
+ };
+
+ const unsigned i_nbVertices = ARRAY_SIZE(coord) / 3;
+
+ for (unsigned v = 0; v < i_nbVertices; ++v)
+ {
+ dst_data[v].position.x = coord[3 * v];
+ dst_data[v].position.y = coord[3 * v + 1];
+ dst_data[v].position.z = coord[3 * v + 2];
+
+ dst_data[v].texture.x = tex[2 * v];
+ dst_data[v].texture.y = tex[2 * v + 1];
+ }
+
+ const WORD ind[] = {
+ 2, 1, 0, 3, 1, 2, // front
+ 4, 7, 6, 5, 7, 4, // back
+ 8, 11, 10, 9, 11, 8, // left
+ 14, 13, 12, 15, 13, 14, // right
+ 16, 19, 18, 17, 19, 16, // bottom
+ 22, 21, 20, 23, 21, 22, // top
+ };
+
+ memcpy(triangle_pos, ind, sizeof(ind));
+}
+
+
static bool AllocQuadVertices(vout_display_t *vd, d3d_quad_t *quad,
video_projection_mode_t projection)
{
HRESULT hr;
vout_display_sys_t *sys = vd->sys;
- if (projection == PROJECTION_MODE_RECTANGULAR)
+ switch (projection)
{
+ case PROJECTION_MODE_RECTANGULAR:
quad->vertexCount = 4;
quad->indexCount = 2 * 3;
- }
- else if (projection == PROJECTION_MODE_EQUIRECTANGULAR)
- {
- quad->vertexCount = (SPHERE_SLICES+1) * (SPHERE_SLICES+1);
+ break;
+ case PROJECTION_MODE_EQUIRECTANGULAR:
+ quad->vertexCount = (SPHERE_SLICES + 1) * (SPHERE_SLICES + 1);
quad->indexCount = nbLatBands * nbLonBands * 2 * 3;
- }
- else
- {
+ break;
+ case PROJECTION_MODE_CUBEMAP_LAYOUT_STANDARD:
+ quad->vertexCount = 4 * 6;
+ quad->indexCount = 6 * 2 * 3;
+ break;
+ default:
msg_Warn(vd, "Projection mode %d not handled", projection);
return false;
}
@@ -2601,10 +2703,21 @@ static bool UpdateQuadPosition( vout_display_t *vd, d3d_quad_t *quad,
}
WORD *triangle_pos = mappedResource.pData;
- if ( projection == PROJECTION_MODE_RECTANGULAR )
+ switch (projection)
+ {
+ case PROJECTION_MODE_RECTANGULAR:
SetupQuadFlat(dst_data, output, quad, triangle_pos, orientation);
- else
+ break;
+ case PROJECTION_MODE_EQUIRECTANGULAR:
SetupQuadSphere(dst_data, output, quad, triangle_pos);
+ break;
+ case PROJECTION_MODE_CUBEMAP_LAYOUT_STANDARD:
+ SetupQuadCube(dst_data, output, quad, triangle_pos);
+ break;
+ default:
+ msg_Warn(vd, "Projection mode %d not handled", projection);
+ return false;
+ }
ID3D11DeviceContext_Unmap(sys->d3d_dev.d3dcontext, (ID3D11Resource *)quad->pIndexBuffer, 0);
ID3D11DeviceContext_Unmap(sys->d3d_dev.d3dcontext, (ID3D11Resource *)quad->pVertexBuffer, 0);
@@ -2753,7 +2866,8 @@ static int SetupQuad(vout_display_t *vd, const video_format_t *fmt, d3d_quad_t *
quad->PSConstantsCount = 2;
/* vertex shader constant buffer */
- if ( projection == PROJECTION_MODE_EQUIRECTANGULAR )
+ if (projection == PROJECTION_MODE_EQUIRECTANGULAR
+ || projection == PROJECTION_MODE_CUBEMAP_LAYOUT_STANDARD)
{
constantDesc.ByteWidth = sizeof(VS_PROJECTION_CONST);
static_assert((sizeof(VS_PROJECTION_CONST)%16)==0,"Constant buffers require 16-byte alignment");
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