[vlc-commits] direct3d11: pretend we have the right amount of textures for direct rendering
Steve Lhomme
git at videolan.org
Tue Feb 20 09:08:53 CET 2018
vlc | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Tue Feb 20 09:08:18 2018 +0100| [c5bc37e56f7ddc15a53be16a37e5d3041f80b00f] | committer: Steve Lhomme
direct3d11: pretend we have the right amount of textures for direct rendering
But don't allocate too much if we're going to use the decoder pool.
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=c5bc37e56f7ddc15a53be16a37e5d3041f80b00f
---
modules/video_output/win32/direct3d11.c | 15 ++++++++++-----
1 file changed, 10 insertions(+), 5 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 5c253d0cd4..00722a64d5 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -577,6 +577,8 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
picture_t *picture;
unsigned picture_count = 0;
+ memset(textures, 0, sizeof(textures));
+
if (sys->sys.pool)
return sys->sys.pool;
@@ -587,10 +589,6 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
surface_fmt.i_width = sys->picQuad.i_width;
surface_fmt.i_height = sys->picQuad.i_height;
- if (is_d3d11_opaque(surface_fmt.i_chroma) && !CanUseVoutPool(&sys->d3d_dev, pool_size))
- /* only provide enough for the filters, we can still do direct rendering */
- pool_size = __MIN(pool_size, 6);
-
if (SetupQuad( vd, &surface_fmt, &sys->picQuad, &sys->sys.rect_src_clipped,
sys->picQuadConfig, sys->picQuadPixelShader,
surface_fmt.projection_mode, vd->fmt.orientation ) != VLC_SUCCESS) {
@@ -612,7 +610,12 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
sys->sys.pool = picture_pool_NewFromFormat( &surface_fmt, pool_size );
else
{
- if (AllocateTextures(VLC_OBJECT(vd), &sys->d3d_dev, sys->picQuadConfig, &surface_fmt, pool_size, textures))
+ unsigned slices = pool_size;
+ if (!CanUseVoutPool(&sys->d3d_dev, pool_size))
+ /* only provide enough for the filters, we can still do direct rendering */
+ slices = __MIN(slices, 6);
+
+ if (AllocateTextures(VLC_OBJECT(vd), &sys->d3d_dev, sys->picQuadConfig, &surface_fmt, slices, textures))
goto error;
pictures = calloc(pool_size, sizeof(*pictures));
@@ -654,6 +657,8 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
{
sys->picQuad.resourceCount = DxgiResourceCount(sys->picQuadConfig);
for (picture_count = 0; picture_count < pool_size; picture_count++) {
+ if (!pictures[picture_count]->p_sys->texture[0])
+ continue;
if (AllocateShaderView(VLC_OBJECT(vd), sys->d3d_dev.d3ddevice, sys->picQuadConfig,
pictures[picture_count]->p_sys->texture, picture_count,
pictures[picture_count]->p_sys->resourceView))
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