[vlc-commits] hw:d3d11: rename AllocateShaderView() to D3D11_AllocateShaderView()
Steve Lhomme
git at videolan.org
Mon May 28 13:25:04 CEST 2018
vlc | branch: master | Steve Lhomme <robux4 at videolabs.io> | Mon Dec 4 17:20:45 2017 +0100| [1378baeb5cc4b1ed34c36f66bf92823fc3dbd16d] | committer: Steve Lhomme
hw:d3d11: rename AllocateShaderView() to D3D11_AllocateShaderView()
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=1378baeb5cc4b1ed34c36f66bf92823fc3dbd16d
---
modules/codec/avcodec/d3d11va.c | 4 ++--
modules/video_chroma/d3d11_fmt.c | 3 ++-
modules/video_chroma/d3d11_fmt.h | 9 +++++----
modules/video_output/win32/direct3d11.c | 16 ++++++++--------
4 files changed, 17 insertions(+), 15 deletions(-)
diff --git a/modules/codec/avcodec/d3d11va.c b/modules/codec/avcodec/d3d11va.c
index feea28ab0b..76fecbfd51 100644
--- a/modules/codec/avcodec/d3d11va.c
+++ b/modules/codec/avcodec/d3d11va.c
@@ -796,7 +796,7 @@ static int DxCreateDecoderSurfaces(vlc_va_t *va, int codec_id,
break;
}
- AllocateShaderView(VLC_OBJECT(va), sys->d3d_dev.d3ddevice, textureFmt, pic->p_sys->texture, pic->p_sys->slice_index, pic->p_sys->resourceView);
+ D3D11_AllocateShaderView(va, sys->d3d_dev.d3ddevice, textureFmt, pic->p_sys->texture, pic->p_sys->slice_index, pic->p_sys->resourceView);
dx_sys->hw_surface[surface_idx] = pic->p_sys->decoder;
}
@@ -866,7 +866,7 @@ static int DxCreateDecoderSurfaces(vlc_va_t *va, int codec_id,
if (texDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE)
{
ID3D11Texture2D *textures[D3D11_MAX_SHADER_VIEW] = {p_texture, p_texture, p_texture};
- AllocateShaderView(VLC_OBJECT(va), sys->d3d_dev.d3ddevice, textureFmt, textures, surface_idx,
+ D3D11_AllocateShaderView(va, sys->d3d_dev.d3ddevice, textureFmt, textures, surface_idx,
&sys->resourceView[surface_idx * D3D11_MAX_SHADER_VIEW]);
}
}
diff --git a/modules/video_chroma/d3d11_fmt.c b/modules/video_chroma/d3d11_fmt.c
index 5d6ccc6469..5ea6971111 100644
--- a/modules/video_chroma/d3d11_fmt.c
+++ b/modules/video_chroma/d3d11_fmt.c
@@ -82,7 +82,8 @@ void ReleasePictureSys(picture_sys_t *p_sys)
}
/* map texture planes to resource views */
-int AllocateShaderView(vlc_object_t *obj, ID3D11Device *d3ddevice,
+#undef D3D11_AllocateShaderView
+int D3D11_AllocateShaderView(vlc_object_t *obj, ID3D11Device *d3ddevice,
const d3d_format_t *format,
ID3D11Texture2D *p_texture[D3D11_MAX_SHADER_VIEW], UINT slice_index,
ID3D11ShaderResourceView *resourceView[D3D11_MAX_SHADER_VIEW])
diff --git a/modules/video_chroma/d3d11_fmt.h b/modules/video_chroma/d3d11_fmt.h
index 49465ae5a3..75df339105 100644
--- a/modules/video_chroma/d3d11_fmt.h
+++ b/modules/video_chroma/d3d11_fmt.h
@@ -92,10 +92,11 @@ void AcquirePictureSys(picture_sys_t *p_sys);
void ReleasePictureSys(picture_sys_t *p_sys);
/* map texture planes to resource views */
-int AllocateShaderView(vlc_object_t *obj, ID3D11Device *d3ddevice,
- const d3d_format_t *format,
- ID3D11Texture2D *p_texture[D3D11_MAX_SHADER_VIEW], UINT slice_index,
- ID3D11ShaderResourceView *resourceView[D3D11_MAX_SHADER_VIEW]);
+int D3D11_AllocateShaderView(vlc_object_t *obj, ID3D11Device *d3ddevice,
+ const d3d_format_t *format,
+ ID3D11Texture2D *p_texture[D3D11_MAX_SHADER_VIEW], UINT slice_index,
+ ID3D11ShaderResourceView *resourceView[D3D11_MAX_SHADER_VIEW]);
+#define D3D11_AllocateShaderView(a,b,c,d,e,f) D3D11_AllocateShaderView(VLC_OBJECT(a),b,c,d,e,f)
HRESULT D3D11_CreateDevice(vlc_object_t *obj, d3d11_handle_t *,
bool hw_decoding, d3d11_device_t *out);
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 3319f703f9..63e3ce364f 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -659,9 +659,9 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
picture_sys_t *p_sys = pictures[picture_count]->p_sys;
if (!p_sys->texture[0])
continue;
- if (AllocateShaderView(VLC_OBJECT(vd), sys->d3d_dev.d3ddevice, sys->picQuadConfig,
- p_sys->texture, picture_count,
- p_sys->resourceView))
+ if (D3D11_AllocateShaderView(vd, sys->d3d_dev.d3ddevice, sys->picQuadConfig,
+ p_sys->texture, picture_count,
+ p_sys->resourceView))
goto error;
}
}
@@ -2110,8 +2110,8 @@ static int Direct3D11CreateFormatResources(vout_display_t *vd, const video_forma
}
sys->picQuad.resourceCount = DxgiResourceCount(sys->picQuadConfig);
- if (AllocateShaderView(VLC_OBJECT(vd), sys->d3d_dev.d3ddevice, sys->picQuadConfig,
- textures, 0, sys->stagingSys.resourceView))
+ if (D3D11_AllocateShaderView(vd, sys->d3d_dev.d3ddevice, sys->picQuadConfig,
+ textures, 0, sys->stagingSys.resourceView))
{
msg_Err(vd, "Failed to allocate the staging shader view");
return VLC_EGENERIC;
@@ -3119,9 +3119,9 @@ static int Direct3D11MapSubpicture(vout_display_t *vd, int *subpicture_region_co
}
d3dquad->resourceCount = DxgiResourceCount(sys->d3dregion_format);
- if (AllocateShaderView(VLC_OBJECT(vd), sys->d3d_dev.d3ddevice, sys->d3dregion_format,
- d3dquad->picSys.texture, 0,
- d3dquad->picSys.resourceView)) {
+ if (D3D11_AllocateShaderView(vd, sys->d3d_dev.d3ddevice, sys->d3dregion_format,
+ d3dquad->picSys.texture, 0,
+ d3dquad->picSys.resourceView)) {
msg_Err(vd, "Failed to create %dx%d shader view for OSD",
r->fmt.i_visible_width, r->fmt.i_visible_height);
free(d3dquad);
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