[vlc-commits] direct3d11: use a structure to store the display characteristic
Steve Lhomme
git at videolan.org
Mon May 28 13:25:10 CEST 2018
vlc | branch: master | Steve Lhomme <robux4 at videolabs.io> | Mon Nov 6 18:43:36 2017 +0100| [cdd9db1013390a0e2cc6eabe42ab3d8b13f12ecf] | committer: Steve Lhomme
direct3d11: use a structure to store the display characteristic
AKA the shader output format
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=cdd9db1013390a0e2cc6eabe42ab3d8b13f12ecf
---
modules/video_output/win32/direct3d11.c | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 50c8a1c93e..44064ec1ed 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -108,14 +108,16 @@ typedef struct {
bool b_full_range;
} dxgi_color_space;
+typedef struct {
+ const dxgi_color_space *colorspace;
+ unsigned luminance_peak;
+} display_info_t;
+
struct vout_display_sys_t
{
vout_display_sys_win32_t sys;
- struct { /* TODO may go in vout_display_info_t without DXGI */
- const dxgi_color_space *colorspace;
- unsigned luminance_peak;
- } display;
+ display_info_t display;
#if !VLC_WINSTORE_APP
HINSTANCE hdxgi_dll; /* handle of the opened dxgi dll */
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