[vlc-commits] direct3d11: move the ID3D11PixelShader corresponding to the Quad in the Quad
Steve Lhomme
git at videolan.org
Mon May 28 13:25:20 CEST 2018
vlc | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Wed Feb 21 11:05:27 2018 +0100| [e389b237114eea2f267d8e6717aeff390e66eb96] | committer: Steve Lhomme
direct3d11: move the ID3D11PixelShader corresponding to the Quad in the Quad
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=e389b237114eea2f267d8e6717aeff390e66eb96
---
modules/video_output/win32/d3d11_quad.c | 5 +++++
modules/video_output/win32/direct3d11.c | 18 +++++-------------
2 files changed, 10 insertions(+), 13 deletions(-)
diff --git a/modules/video_output/win32/d3d11_quad.c b/modules/video_output/win32/d3d11_quad.c
index a53838ca5c..efb7cd8f17 100644
--- a/modules/video_output/win32/d3d11_quad.c
+++ b/modules/video_output/win32/d3d11_quad.c
@@ -155,6 +155,11 @@ void D3D11_ReleaseQuad(d3d_quad_t *quad)
ID3D11Buffer_Release(quad->pVertexShaderConstants);
quad->pVertexShaderConstants = NULL;
}
+ if (quad->d3dpixelShader)
+ {
+ ID3D11PixelShader_Release(quad->d3dpixelShader);
+ quad->d3dpixelShader = NULL;
+ }
ReleasePictureSys(&quad->picSys);
}
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 554e486bb8..cce934f369 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -99,7 +99,6 @@ struct vout_display_sys_t
IDXGISwapChain4 *dxgiswapChain4; /* DXGI 1.5 for HDR */
d3d11_device_t d3d_dev;
d3d_quad_t picQuad;
- ID3D11PixelShader *picQuadPixelShader;
picture_sys_t stagingSys;
@@ -332,7 +331,7 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
surface_fmt.i_height = sys->picQuad.i_height;
if (D3D11_SetupQuad( vd, &sys->d3d_dev, &surface_fmt, &sys->picQuad, &sys->display, &sys->sys.rect_src_clipped,
- sys->picQuad.formatInfo, sys->picQuadPixelShader,
+ sys->picQuad.formatInfo, sys->picQuad.d3dpixelShader,
vd->fmt.projection_mode == PROJECTION_MODE_RECTANGULAR ? sys->flatVSShader : sys->projectionVSShader,
surface_fmt.projection_mode, vd->fmt.orientation ) != VLC_SUCCESS) {
msg_Err(vd, "Could not Create the main quad picture.");
@@ -404,7 +403,6 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
if (is_d3d11_opaque(surface_fmt.i_chroma) && !sys->legacy_shader)
#endif
{
- sys->picQuad.resourceCount = DxgiResourceCount(sys->picQuad.formatInfo);
for (picture_count = 0; picture_count < pool_size; picture_count++) {
picture_sys_t *p_sys = pictures[picture_count]->p_sys;
if (!p_sys->texture[0])
@@ -1432,7 +1430,7 @@ static int Direct3D11CreateFormatResources(vout_display_t *vd, const video_forma
sys->legacy_shader = sys->d3d_dev.feature_level < D3D_FEATURE_LEVEL_10_0 || !CanUseTextureArray(vd);
hr = D3D11_CompilePixelShader(vd, &sys->hd3d, sys->legacy_shader, &sys->d3d_dev,
- sys->picQuad.formatInfo, &sys->display, fmt->transfer, fmt->b_color_range_full, &sys->picQuadPixelShader);
+ sys->picQuad.formatInfo, &sys->display, fmt->transfer, fmt->b_color_range_full, &sys->picQuad.d3dpixelShader);
if (FAILED(hr))
{
msg_Err(vd, "Failed to create the pixel shader. (hr=0x%lX)", hr);
@@ -1473,7 +1471,6 @@ static int Direct3D11CreateFormatResources(vout_display_t *vd, const video_forma
return VLC_EGENERIC;
}
- sys->picQuad.resourceCount = DxgiResourceCount(sys->picQuad.formatInfo);
if (D3D11_AllocateShaderView(vd, sys->d3d_dev.d3ddevice, sys->picQuad.formatInfo,
textures, 0, sys->stagingSys.resourceView))
{
@@ -1558,10 +1555,10 @@ static int Direct3D11CreateGenericResources(vout_display_t *vd)
sys->d3dregion_format, &sys->display, TRANSFER_FUNC_SRGB, true, &sys->pSPUPixelShader);
if (FAILED(hr))
{
- if (sys->picQuadPixelShader)
+ if (sys->picQuad.d3dpixelShader)
{
- ID3D11PixelShader_Release(sys->picQuadPixelShader);
- sys->picQuadPixelShader = NULL;
+ ID3D11PixelShader_Release(sys->picQuad.d3dpixelShader);
+ sys->picQuad.d3dpixelShader = NULL;
}
msg_Err(vd, "Failed to create the SPU pixel shader. (hr=0x%lX)", hr);
return VLC_EGENERIC;
@@ -1696,11 +1693,6 @@ static void Direct3D11DestroyResources(vout_display_t *vd)
ID3D11PixelShader_Release(sys->pSPUPixelShader);
sys->pSPUPixelShader = NULL;
}
- if (sys->picQuadPixelShader)
- {
- ID3D11PixelShader_Release(sys->picQuadPixelShader);
- sys->picQuadPixelShader = NULL;
- }
#if defined(HAVE_ID3D11VIDEODECODER)
if( sys->d3d_dev.context_mutex != INVALID_HANDLE_VALUE )
{
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