[vlc-commits] d3d11_fmt: simplify AllocateTextures() calls
Steve Lhomme
git at videolan.org
Mon May 28 13:25:29 CEST 2018
vlc | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Wed Feb 21 14:03:44 2018 +0100| [fdcd44202a89352f080def8723f14b041e277030] | committer: Steve Lhomme
d3d11_fmt: simplify AllocateTextures() calls
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=fdcd44202a89352f080def8723f14b041e277030
---
modules/hw/d3d11/d3d11_deinterlace.c | 2 +-
modules/video_chroma/d3d11_fmt.c | 1 +
modules/video_chroma/d3d11_fmt.h | 6 +++---
modules/video_output/win32/direct3d11.c | 6 +++---
4 files changed, 8 insertions(+), 7 deletions(-)
diff --git a/modules/hw/d3d11/d3d11_deinterlace.c b/modules/hw/d3d11/d3d11_deinterlace.c
index c26f1c322a..ec5029e9ba 100644
--- a/modules/hw/d3d11/d3d11_deinterlace.c
+++ b/modules/hw/d3d11/d3d11_deinterlace.c
@@ -278,7 +278,7 @@ static picture_t *NewOutputPicture( filter_t *p_filter )
video_format_t fmt = p_filter->fmt_out.video;
fmt.i_width = dstDesc.Width;
fmt.i_height = dstDesc.Height;
- if (AllocateTextures(VLC_OBJECT(p_filter), &p_sys->d3d_dev, cfg,
+ if (AllocateTextures(p_filter, &p_sys->d3d_dev, cfg,
&fmt, 1, pic_sys->texture) != VLC_SUCCESS)
{
free(pic_sys);
diff --git a/modules/video_chroma/d3d11_fmt.c b/modules/video_chroma/d3d11_fmt.c
index 57f4ef2a50..8768829376 100644
--- a/modules/video_chroma/d3d11_fmt.c
+++ b/modules/video_chroma/d3d11_fmt.c
@@ -446,6 +446,7 @@ const d3d_format_t *FindD3D11Format(ID3D11Device *d3ddevice,
return NULL;
}
+#undef AllocateTextures
int AllocateTextures( vlc_object_t *obj, d3d11_device_t *d3d_dev,
const d3d_format_t *cfg, const video_format_t *fmt,
unsigned pool_size, ID3D11Texture2D *textures[] )
diff --git a/modules/video_chroma/d3d11_fmt.h b/modules/video_chroma/d3d11_fmt.h
index c9b86b6d6d..1124010807 100644
--- a/modules/video_chroma/d3d11_fmt.h
+++ b/modules/video_chroma/d3d11_fmt.h
@@ -136,9 +136,9 @@ const d3d_format_t *FindD3D11Format(ID3D11Device *d3ddevice,
bool allow_opaque,
UINT supportFlags);
-int AllocateTextures(vlc_object_t *obj, d3d11_device_t *d3d_dev,
- const d3d_format_t *cfg, const video_format_t *fmt,
- unsigned pool_size, ID3D11Texture2D *textures[]);
+int AllocateTextures(vlc_object_t *, d3d11_device_t *, const d3d_format_t *,
+ const video_format_t *, unsigned pool_size, ID3D11Texture2D *textures[]);
+#define AllocateTextures(a,b,c,d,e,f) AllocateTextures(VLC_OBJECT(a),b,c,d,e,f)
static inline void d3d11_device_lock(d3d11_device_t *d3d_dev)
{
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 288be24d0a..070dcd72fc 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -362,7 +362,7 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
/* only provide enough for the filters, we can still do direct rendering */
slices = __MIN(slices, 6);
- if (AllocateTextures(VLC_OBJECT(vd), &sys->d3d_dev, sys->picQuad.formatInfo, &surface_fmt, slices, textures))
+ if (AllocateTextures(vd, &sys->d3d_dev, sys->picQuad.formatInfo, &surface_fmt, slices, textures))
goto error;
pictures = calloc(pool_size, sizeof(*pictures));
@@ -1464,7 +1464,7 @@ static int Direct3D11CreateFormatResources(vout_display_t *vd, const video_forma
surface_fmt.i_width = sys->picQuad.i_width;
surface_fmt.i_height = sys->picQuad.i_height;
- if (AllocateTextures(VLC_OBJECT(vd), &sys->d3d_dev, sys->picQuad.formatInfo, &surface_fmt, 1, textures))
+ if (AllocateTextures(vd, &sys->d3d_dev, sys->picQuad.formatInfo, &surface_fmt, 1, textures))
{
msg_Err(vd, "Failed to allocate the staging texture");
return VLC_EGENERIC;
@@ -1771,7 +1771,7 @@ static int Direct3D11MapSubpicture(vout_display_t *vd, int *subpicture_region_co
if (unlikely(d3dquad==NULL)) {
continue;
}
- if (AllocateTextures(VLC_OBJECT(vd), &sys->d3d_dev, sys->d3dregion_format, &r->p_picture->format, 1, d3dquad->picSys.texture)) {
+ if (AllocateTextures(vd, &sys->d3d_dev, sys->d3dregion_format, &r->p_picture->format, 1, d3dquad->picSys.texture)) {
msg_Err(vd, "Failed to allocate %dx%d texture for OSD",
r->fmt.i_visible_width, r->fmt.i_visible_height);
for (int j=0; j<D3D11_MAX_SHADER_VIEW; j++)
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