[vlc-commits] d3d11_quad: make the number of pixel shader not fixed

Steve Lhomme git at videolan.org
Mon May 28 13:25:47 CEST 2018


vlc | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Wed Jan 10 10:46:28 2018 +0100| [3f50a0f8bf47a19468198e6fdc78a56a34f7bdf5] | committer: Steve Lhomme

d3d11_quad: make the number of pixel shader not fixed

When rendering to NV12 we need to render to 2 different targets

> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=3f50a0f8bf47a19468198e6fdc78a56a34f7bdf5
---

 modules/video_output/win32/d3d11_quad.c    | 12 +++--
 modules/video_output/win32/d3d11_quad.h    |  2 +-
 modules/video_output/win32/d3d11_shaders.c | 74 +++++++++++++++++-------------
 modules/video_output/win32/d3d11_shaders.h |  2 +-
 modules/video_output/win32/direct3d11.c    | 37 ++++++++++-----
 5 files changed, 78 insertions(+), 49 deletions(-)

diff --git a/modules/video_output/win32/d3d11_quad.c b/modules/video_output/win32/d3d11_quad.c
index b908f748cf..dfe90967c7 100644
--- a/modules/video_output/win32/d3d11_quad.c
+++ b/modules/video_output/win32/d3d11_quad.c
@@ -64,12 +64,13 @@ void D3D11_RenderQuad(d3d11_device_t *d3d_dev, d3d_quad_t *quad,
     assert(quad->resourceCount <= D3D11_MAX_SHADER_VIEW);
     ID3D11DeviceContext_PSSetShaderResources(d3d_dev->d3dcontext, 0, quad->resourceCount, resourceView);
 
-    ID3D11DeviceContext_PSSetShader(d3d_dev->d3dcontext, quad->d3dpixelShader, NULL, 0);
     for (size_t i=0; i<D3D11_MAX_SHADER_VIEW; i++)
     {
         if (!d3drenderTargetView[i])
             break;
 
+        ID3D11DeviceContext_PSSetShader(d3d_dev->d3dcontext, quad->d3dpixelShader[0], NULL, 0);
+
         ID3D11DeviceContext_RSSetViewports(d3d_dev->d3dcontext, 1, &quad->cropViewport[i]);
 
         ID3D11DeviceContext_OMSetRenderTargets(d3d_dev->d3dcontext, 1, &d3drenderTargetView[i], NULL);
@@ -163,10 +164,13 @@ void D3D11_ReleaseQuad(d3d_quad_t *quad)
         ID3D11Buffer_Release(quad->pVertexShaderConstants);
         quad->pVertexShaderConstants = NULL;
     }
-    if (quad->d3dpixelShader)
+    for (size_t i=0; i<D3D11_MAX_SHADER_VIEW; i++)
     {
-        ID3D11PixelShader_Release(quad->d3dpixelShader);
-        quad->d3dpixelShader = NULL;
+        if (quad->d3dpixelShader[i])
+        {
+            ID3D11PixelShader_Release(quad->d3dpixelShader[i]);
+            quad->d3dpixelShader[i] = NULL;
+        }
     }
     ReleasePictureSys(&quad->picSys);
 }
diff --git a/modules/video_output/win32/d3d11_quad.h b/modules/video_output/win32/d3d11_quad.h
index 34b49d37f5..208173e92b 100644
--- a/modules/video_output/win32/d3d11_quad.h
+++ b/modules/video_output/win32/d3d11_quad.h
@@ -43,7 +43,7 @@ typedef struct
     ID3D11Buffer              *pVertexShaderConstants;
     ID3D11Buffer              *pPixelShaderConstants[2];
     UINT                       PSConstantsCount;
-    ID3D11PixelShader         *d3dpixelShader;
+    ID3D11PixelShader         *d3dpixelShader[D3D11_MAX_SHADER_VIEW];
     ID3D11InputLayout         *pVertexLayout;
     D3D11_VIEWPORT            cropViewport[D3D11_MAX_SHADER_VIEW];
     unsigned int              i_width;
diff --git a/modules/video_output/win32/d3d11_shaders.c b/modules/video_output/win32/d3d11_shaders.c
index 35405811e3..88e78e28d5 100644
--- a/modules/video_output/win32/d3d11_shaders.c
+++ b/modules/video_output/win32/d3d11_shaders.c
@@ -195,12 +195,50 @@ bool IsRGBShader(const d3d_format_t *cfg)
            cfg->formatTexture != DXGI_FORMAT_YUY2;
 }
 
+static HRESULT CompileTargetShader(vlc_object_t *o, d3d11_handle_t *hd3d, bool legacy_shader,
+                                   d3d11_device_t *d3d_dev,
+                                   const char *psz_sampler,
+                                   const char *psz_src_transform, const char *psz_display_transform,
+                                   const char *psz_tone_mapping,
+                                   const char *psz_adjust_range, ID3D11PixelShader **output)
+{
+    char *shader = malloc(strlen(globPixelShaderDefault) + 32 + strlen(psz_sampler) +
+                          strlen(psz_src_transform) + strlen(psz_display_transform) +
+                          strlen(psz_tone_mapping) + strlen(psz_adjust_range));
+    if (!shader)
+    {
+        msg_Err(o, "no room for the Pixel Shader");
+        return E_OUTOFMEMORY;
+    }
+    sprintf(shader, globPixelShaderDefault, legacy_shader ? "" : "Array", psz_src_transform,
+            psz_display_transform, psz_tone_mapping, psz_adjust_range, psz_sampler);
+#ifndef NDEBUG
+    msg_Dbg(o,"psz_src_transform %s", psz_src_transform);
+    msg_Dbg(o,"psz_tone_mapping %s", psz_tone_mapping);
+    msg_Dbg(o,"psz_display_transform %s", psz_display_transform);
+    msg_Dbg(o,"psz_adjust_range %s", psz_adjust_range);
+    msg_Dbg(o,"psz_sampler %s", psz_sampler);
+#endif
+
+    ID3DBlob *pPSBlob = D3D11_CompileShader(o, hd3d, d3d_dev, shader, true);
+    free(shader);
+    if (!pPSBlob)
+        return E_INVALIDARG;
+
+    HRESULT hr = ID3D11Device_CreatePixelShader(d3d_dev->d3ddevice,
+                                                (void *)ID3D10Blob_GetBufferPointer(pPSBlob),
+                                                ID3D10Blob_GetBufferSize(pPSBlob), NULL, output);
+
+    ID3D10Blob_Release(pPSBlob);
+    return hr;
+}
+
 #undef D3D11_CompilePixelShader
 HRESULT D3D11_CompilePixelShader(vlc_object_t *o, d3d11_handle_t *hd3d, bool legacy_shader,
                                  d3d11_device_t *d3d_dev,
                                  const d3d_format_t *format, const display_info_t *display,
                                  video_transfer_func_t transfer, bool src_full_range,
-                                 ID3D11PixelShader **output)
+                                 ID3D11PixelShader *output[D3D11_MAX_SHADER_VIEW])
 {
     static const char *DEFAULT_NOOP = "return rgb";
     const char *psz_sampler;
@@ -420,38 +458,12 @@ HRESULT D3D11_CompilePixelShader(vlc_object_t *o, d3d11_handle_t *hd3d, bool leg
         }
     }
 
-    char *shader = malloc(strlen(globPixelShaderDefault) + 32 + strlen(psz_sampler) +
-                          strlen(psz_src_transform) + strlen(psz_display_transform) +
-                          strlen(psz_tone_mapping) + strlen(psz_adjust_range));
-    if (!shader)
-    {
-        msg_Err(o, "no room for the Pixel Shader");
-        free(psz_range);
-        return E_OUTOFMEMORY;
-    }
-    sprintf(shader, globPixelShaderDefault, legacy_shader ? "" : "Array", psz_src_transform,
-            psz_display_transform, psz_tone_mapping, psz_adjust_range, psz_sampler);
-#ifndef NDEBUG
-    if (!IsRGBShader(format)) {
-        msg_Dbg(o,"psz_src_transform %s", psz_src_transform);
-        msg_Dbg(o,"psz_tone_mapping %s", psz_tone_mapping);
-        msg_Dbg(o,"psz_display_transform %s", psz_display_transform);
-        msg_Dbg(o,"psz_adjust_range %s", psz_adjust_range);
-        msg_Dbg(o,"psz_sampler %s", psz_sampler);
-    }
-#endif
+    HRESULT hr = CompileTargetShader(o, hd3d, legacy_shader, d3d_dev,
+                                     psz_sampler, psz_src_transform,
+                                     psz_display_transform, psz_tone_mapping,
+                                     psz_adjust_range, &output[0]);
     free(psz_range);
 
-    ID3DBlob *pPSBlob = D3D11_CompileShader(o, hd3d, d3d_dev, shader, true);
-    free(shader);
-    if (!pPSBlob)
-        return E_INVALIDARG;
-
-    HRESULT hr = ID3D11Device_CreatePixelShader(d3d_dev->d3ddevice,
-                                                (void *)ID3D10Blob_GetBufferPointer(pPSBlob),
-                                                ID3D10Blob_GetBufferSize(pPSBlob), NULL, output);
-
-    ID3D10Blob_Release(pPSBlob);
     return hr;
 }
 
diff --git a/modules/video_output/win32/d3d11_shaders.h b/modules/video_output/win32/d3d11_shaders.h
index 1bdfa10822..3c0b2ba1f0 100644
--- a/modules/video_output/win32/d3d11_shaders.h
+++ b/modules/video_output/win32/d3d11_shaders.h
@@ -84,7 +84,7 @@ bool IsRGBShader(const d3d_format_t *);
 HRESULT D3D11_CompilePixelShader(vlc_object_t *, d3d11_handle_t *, bool legacy_shader,
                                  d3d11_device_t *, const d3d_format_t *, const display_info_t *,
                                  video_transfer_func_t, bool src_full_range,
-                                 ID3D11PixelShader **output);
+                                 ID3D11PixelShader *output[D3D11_MAX_SHADER_VIEW]);
 #define D3D11_CompilePixelShader(a,b,c,d,e,f,g,h,i) \
     D3D11_CompilePixelShader(VLC_OBJECT(a),b,c,d,e,f,g,h,i)
 
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 6f8bf054cb..0aef5aeebc 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -114,7 +114,7 @@ struct vout_display_sys_t
 
     // SPU
     vlc_fourcc_t             pSubpictureChromas[2];
-    ID3D11PixelShader        *pSPUPixelShader;
+    ID3D11PixelShader        *pSPUPixelShader[D3D11_MAX_SHADER_VIEW];
     const d3d_format_t       *d3dregion_format;
     int                      d3dregion_count;
     picture_t                **d3dregions;
@@ -1387,7 +1387,8 @@ static int Direct3D11CreateFormatResources(vout_display_t *vd, const video_forma
     sys->legacy_shader = sys->d3d_dev.feature_level < D3D_FEATURE_LEVEL_10_0 || !CanUseTextureArray(vd);
 
     hr = D3D11_CompilePixelShader(vd, &sys->hd3d, sys->legacy_shader, &sys->d3d_dev,
-                                  sys->picQuad.formatInfo, &sys->display, fmt->transfer, fmt->b_color_range_full, &sys->picQuad.d3dpixelShader);
+                                  sys->picQuad.formatInfo, &sys->display, fmt->transfer, fmt->b_color_range_full,
+                                  sys->picQuad.d3dpixelShader);
     if (FAILED(hr))
     {
         msg_Err(vd, "Failed to create the pixel shader. (hr=0x%lX)", hr);
@@ -1509,13 +1510,17 @@ static int Direct3D11CreateGenericResources(vout_display_t *vd)
     if (sys->d3dregion_format != NULL)
     {
         hr = D3D11_CompilePixelShader(vd, &sys->hd3d, sys->legacy_shader, &sys->d3d_dev,
-                                      sys->d3dregion_format, &sys->display, TRANSFER_FUNC_SRGB, true, &sys->pSPUPixelShader);
+                                      sys->d3dregion_format, &sys->display, TRANSFER_FUNC_SRGB, true,
+                                      sys->pSPUPixelShader);
         if (FAILED(hr))
         {
-            if (sys->picQuad.d3dpixelShader)
+            for (size_t i=0; i<D3D11_MAX_SHADER_VIEW; i++)
             {
-                ID3D11PixelShader_Release(sys->picQuad.d3dpixelShader);
-                sys->picQuad.d3dpixelShader = NULL;
+                if (sys->picQuad.d3dpixelShader[i])
+                {
+                    ID3D11PixelShader_Release(sys->picQuad.d3dpixelShader[i]);
+                    sys->picQuad.d3dpixelShader[i] = NULL;
+                }
             }
             msg_Err(vd, "Failed to create the SPU pixel shader. (hr=0x%lX)", hr);
             return VLC_EGENERIC;
@@ -1641,11 +1646,11 @@ static void Direct3D11DestroyResources(vout_display_t *vd)
             ID3D11RenderTargetView_Release(sys->d3drenderTargetView[i]);
             sys->d3drenderTargetView[i] = NULL;
         }
-    }
-    if (sys->pSPUPixelShader)
-    {
-        ID3D11PixelShader_Release(sys->pSPUPixelShader);
-        sys->pSPUPixelShader = NULL;
+        if (sys->pSPUPixelShader[i])
+        {
+            ID3D11PixelShader_Release(sys->pSPUPixelShader[i]);
+            sys->pSPUPixelShader[i] = NULL;
+        }
     }
 #if defined(HAVE_ID3D11VIDEODECODER)
     if( sys->d3d_dev.context_mutex != INVALID_HANDLE_VALUE )
@@ -1756,7 +1761,6 @@ static int Direct3D11MapSubpicture(vout_display_t *vd, int *subpicture_region_co
                 free(d3dquad);
                 continue;
             }
-            d3dquad->d3dpixelShader = sys->pSPUPixelShader;
             picture_resource_t picres = {
                 .p_sys      = (picture_sys_t *) d3dquad,
                 .pf_destroy = DestroyPictureQuad,
@@ -1769,6 +1773,15 @@ static int Direct3D11MapSubpicture(vout_display_t *vd, int *subpicture_region_co
                 continue;
             }
             quad_picture = (*region)[i];
+            for (size_t j=0; j<D3D11_MAX_SHADER_VIEW; j++)
+            {
+                /* TODO use something more accurate if we have different formats */
+                if (sys->pSPUPixelShader[j])
+                {
+                    d3dquad->d3dpixelShader[j] = sys->pSPUPixelShader[j];
+                    ID3D11PixelShader_AddRef(d3dquad->d3dpixelShader[j]);
+                }
+            }
         } else {
             D3D11_UpdateQuadPosition(vd, &sys->d3d_dev, (d3d_quad_t *) quad_picture->p_sys, &output, ORIENT_NORMAL);
         }



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