[vlc-commits] hw:d3d11: rename AllocateShaderView() to D3D11_AllocateShaderView()
Steve Lhomme
git at videolan.org
Wed Oct 17 16:07:11 CEST 2018
vlc/vlc-3.0 | branch: master | Steve Lhomme <robux4 at videolabs.io> | Mon Dec 4 17:20:45 2017 +0100| [b44e529da4f8d231c8f7b6e463d3ea62ccc25085] | committer: Steve Lhomme
hw:d3d11: rename AllocateShaderView() to D3D11_AllocateShaderView()
(cherry picked from commit 1378baeb5cc4b1ed34c36f66bf92823fc3dbd16d)
> http://git.videolan.org/gitweb.cgi/vlc/vlc-3.0.git/?a=commit;h=b44e529da4f8d231c8f7b6e463d3ea62ccc25085
---
modules/codec/avcodec/d3d11va.c | 4 ++--
modules/video_chroma/d3d11_fmt.c | 3 ++-
modules/video_chroma/d3d11_fmt.h | 9 +++++----
modules/video_output/win32/direct3d11.c | 12 ++++++------
4 files changed, 15 insertions(+), 13 deletions(-)
diff --git a/modules/codec/avcodec/d3d11va.c b/modules/codec/avcodec/d3d11va.c
index d947967308..250ca4ac6d 100644
--- a/modules/codec/avcodec/d3d11va.c
+++ b/modules/codec/avcodec/d3d11va.c
@@ -803,7 +803,7 @@ static int DxCreateDecoderSurfaces(vlc_va_t *va, int codec_id,
break;
}
- AllocateShaderView(VLC_OBJECT(va), sys->d3d_dev.d3ddevice, textureFmt, pic->p_sys->texture, pic->p_sys->slice_index, pic->p_sys->resourceView);
+ D3D11_AllocateShaderView(va, sys->d3d_dev.d3ddevice, textureFmt, pic->p_sys->texture, pic->p_sys->slice_index, pic->p_sys->resourceView);
dx_sys->hw_surface[surface_idx] = pic->p_sys->decoder;
}
@@ -873,7 +873,7 @@ static int DxCreateDecoderSurfaces(vlc_va_t *va, int codec_id,
if (texDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE)
{
ID3D11Texture2D *textures[D3D11_MAX_SHADER_VIEW] = {p_texture, p_texture, p_texture};
- AllocateShaderView(VLC_OBJECT(va), sys->d3d_dev.d3ddevice, textureFmt, textures, surface_idx,
+ D3D11_AllocateShaderView(va, sys->d3d_dev.d3ddevice, textureFmt, textures, surface_idx,
&sys->resourceView[surface_idx * D3D11_MAX_SHADER_VIEW]);
}
}
diff --git a/modules/video_chroma/d3d11_fmt.c b/modules/video_chroma/d3d11_fmt.c
index b6d827da0e..795f370b42 100644
--- a/modules/video_chroma/d3d11_fmt.c
+++ b/modules/video_chroma/d3d11_fmt.c
@@ -87,7 +87,8 @@ void ReleasePictureSys(picture_sys_t *p_sys)
}
/* map texture planes to resource views */
-int AllocateShaderView(vlc_object_t *obj, ID3D11Device *d3ddevice,
+#undef D3D11_AllocateShaderView
+int D3D11_AllocateShaderView(vlc_object_t *obj, ID3D11Device *d3ddevice,
const d3d_format_t *format,
ID3D11Texture2D *p_texture[D3D11_MAX_SHADER_VIEW], UINT slice_index,
ID3D11ShaderResourceView *resourceView[D3D11_MAX_SHADER_VIEW])
diff --git a/modules/video_chroma/d3d11_fmt.h b/modules/video_chroma/d3d11_fmt.h
index a59ff729c9..8f396c4be6 100644
--- a/modules/video_chroma/d3d11_fmt.h
+++ b/modules/video_chroma/d3d11_fmt.h
@@ -90,10 +90,11 @@ void AcquirePictureSys(picture_sys_t *p_sys);
void ReleasePictureSys(picture_sys_t *p_sys);
/* map texture planes to resource views */
-int AllocateShaderView(vlc_object_t *obj, ID3D11Device *d3ddevice,
- const d3d_format_t *format,
- ID3D11Texture2D *p_texture[D3D11_MAX_SHADER_VIEW], UINT slice_index,
- ID3D11ShaderResourceView *resourceView[D3D11_MAX_SHADER_VIEW]);
+int D3D11_AllocateShaderView(vlc_object_t *obj, ID3D11Device *d3ddevice,
+ const d3d_format_t *format,
+ ID3D11Texture2D *p_texture[D3D11_MAX_SHADER_VIEW], UINT slice_index,
+ ID3D11ShaderResourceView *resourceView[D3D11_MAX_SHADER_VIEW]);
+#define D3D11_AllocateShaderView(a,b,c,d,e,f) D3D11_AllocateShaderView(VLC_OBJECT(a),b,c,d,e,f)
HRESULT D3D11_CreateDevice(vlc_object_t *obj, d3d11_handle_t *,
bool hw_decoding, d3d11_device_t *out);
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index b2f3555f44..cc4ca34fa0 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -684,7 +684,7 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
for (picture_count = 0; picture_count < pool_size; picture_count++) {
if (!pictures[picture_count]->p_sys->texture[0])
continue;
- if (AllocateShaderView(VLC_OBJECT(vd), sys->d3d_dev.d3ddevice, sys->picQuadConfig,
+ if (D3D11_AllocateShaderView(vd, sys->d3d_dev.d3ddevice, sys->picQuadConfig,
pictures[picture_count]->p_sys->texture, picture_count,
pictures[picture_count]->p_sys->resourceView))
goto error;
@@ -2133,8 +2133,8 @@ static int Direct3D11CreateFormatResources(vout_display_t *vd, const video_forma
}
sys->picQuad.resourceCount = DxgiResourceCount(sys->picQuadConfig);
- if (AllocateShaderView(VLC_OBJECT(vd), sys->d3d_dev.d3ddevice, sys->picQuadConfig,
- textures, 0, sys->stagingSys.resourceView))
+ if (D3D11_AllocateShaderView(vd, sys->d3d_dev.d3ddevice, sys->picQuadConfig,
+ textures, 0, sys->stagingSys.resourceView))
{
msg_Err(vd, "Failed to allocate the staging shader view");
return VLC_EGENERIC;
@@ -3131,9 +3131,9 @@ static int Direct3D11MapSubpicture(vout_display_t *vd, int *subpicture_region_co
}
d3dquad->resourceCount = DxgiResourceCount(sys->d3dregion_format);
- if (AllocateShaderView(VLC_OBJECT(vd), sys->d3d_dev.d3ddevice, sys->d3dregion_format,
- d3dquad->picSys.texture, 0,
- d3dquad->picSys.resourceView)) {
+ if (D3D11_AllocateShaderView(vd, sys->d3d_dev.d3ddevice, sys->d3dregion_format,
+ d3dquad->picSys.texture, 0,
+ d3dquad->picSys.resourceView)) {
msg_Err(vd, "Failed to create %dx%d shader view for OSD",
r->fmt.i_visible_width, r->fmt.i_visible_height);
free(d3dquad);
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