[vlc-commits] d3d11va: find the best output format for the source GUID
Steve Lhomme
git at videolan.org
Tue Dec 17 08:27:02 CET 2019
vlc | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Tue Dec 17 08:12:13 2019 +0100| [88b5a9d6eac020c27972fb454ab10d82412f31b8] | committer: Steve Lhomme
d3d11va: find the best output format for the source GUID
Taking in account the bitdepth and chroma subsampling.
Log the format that was picked that way.
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=88b5a9d6eac020c27972fb454ab10d82412f31b8
---
modules/codec/avcodec/d3d11va.c | 10 +++++++---
1 file changed, 7 insertions(+), 3 deletions(-)
diff --git a/modules/codec/avcodec/d3d11va.c b/modules/codec/avcodec/d3d11va.c
index 65d99dbed3..394f5fddf7 100644
--- a/modules/codec/avcodec/d3d11va.c
+++ b/modules/codec/avcodec/d3d11va.c
@@ -248,10 +248,11 @@ static void Close(vlc_va_t *va)
static const struct vlc_va_operations ops = { Get, Close, };
-static const d3d_format_t *GetDirectRenderingFormat(vlc_va_t *vd, vlc_fourcc_t i_src_chroma)
+static const d3d_format_t *GetDirectRenderingFormat(vlc_va_t *vd, const directx_va_mode_t *mode)
{
UINT supportFlags = D3D11_FORMAT_SUPPORT_DECODER_OUTPUT | D3D11_FORMAT_SUPPORT_SHADER_LOAD;
- return FindD3D11Format( vd, &vd->sys->d3d_dev, i_src_chroma, D3D11_RGB_FORMAT|D3D11_YUV_FORMAT, 0, 0, 0, true, supportFlags );
+ return FindD3D11Format( vd, &vd->sys->d3d_dev, 0, D3D11_RGB_FORMAT|D3D11_YUV_FORMAT,
+ mode->bit_depth, mode->log2_chroma_h+1, mode->log2_chroma_w+1, true, supportFlags );
}
static const d3d_format_t *GetDirectDecoderFormat(vlc_va_t *vd, vlc_fourcc_t i_src_chroma)
@@ -465,11 +466,14 @@ static int DxSetupOutput(vlc_va_t *va, const directx_va_mode_t *mode, const vide
DXGI_FORMAT processorInput[6];
int idx = 0;
- const d3d_format_t *decoder_format = GetDirectRenderingFormat(va, fmt->i_chroma);
+ const d3d_format_t *decoder_format = GetDirectRenderingFormat(va, mode);
if (decoder_format == NULL)
decoder_format = GetDirectDecoderFormat(va, fmt->i_chroma);
if (decoder_format != NULL)
+ {
+ msg_Dbg(va, "favor decoder format %s", decoder_format->name);
processorInput[idx++] = decoder_format->formatTexture;
+ }
if (mode->bit_depth > 10)
processorInput[idx++] = DXGI_FORMAT_P016;
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