[vlc-commits] direct3d11: remove dead code
Steve Lhomme
git at videolan.org
Mon Feb 25 14:34:15 CET 2019
vlc | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Mon Feb 25 13:35:17 2019 +0100| [ef132d6396379350e45305d48a34f44baeb17354] | committer: Steve Lhomme
direct3d11: remove dead code
is_slow is always false (we can always do direct rendering and we can do zero
copy with hardware acceleration).
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=ef132d6396379350e45305d48a34f44baeb17354
---
modules/video_output/win32/direct3d11.c | 52 ++++-----------------------------
1 file changed, 5 insertions(+), 47 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 85fb06302b..4541715b0a 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -154,37 +154,6 @@ static void UpdatePicQuadPosition(vout_display_t *);
static int Control(vout_display_t *, int, va_list);
-static int Direct3D11MapPoolTexture(picture_t *picture)
-{
- picture_sys_t *p_sys = picture->p_sys;
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT hr;
-
- ID3D11Device *dev;
- ID3D11DeviceContext_GetDevice(p_sys->context, &dev);
- ID3D11Device_Release(dev);
-
-#ifndef NDEBUG
- D3D11_TEXTURE2D_DESC dsc;
- ID3D11Texture2D_GetDesc(p_sys->texture[KNOWN_DXGI_INDEX], &dsc);
- assert(dsc.CPUAccessFlags & D3D11_CPU_ACCESS_WRITE);
- assert(dsc.Usage & D3D11_USAGE_DYNAMIC);
-#endif
-
- hr = ID3D11DeviceContext_Map(p_sys->context, p_sys->resource[KNOWN_DXGI_INDEX], p_sys->slice_index, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if( FAILED(hr) )
- {
- return VLC_EGENERIC;
- }
- return CommonUpdatePicture(picture, NULL, mappedResource.pData, mappedResource.RowPitch);
-}
-
-static void Direct3D11UnmapPoolTexture(picture_t *picture)
-{
- picture_sys_t *p_sys = picture->p_sys;
- ID3D11DeviceContext_Unmap(p_sys->context, p_sys->resource[KNOWN_DXGI_INDEX], 0);
-}
-
#if VLC_WINSTORE_APP
static bool GetRect(const vout_display_sys_win32_t *p_sys, RECT *out)
{
@@ -543,7 +512,6 @@ static int Open(vout_display_t *vd, const vout_display_cfg_t *cfg,
if (Direct3D11Open(vd, fmtp)) {
msg_Err(vd, "Direct3D11 could not be opened");
- assert(!vd->info.is_slow); /* vd->info was not modified */
goto error;
}
@@ -601,9 +569,6 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
if (sys->sys.pool)
return sys->sys.pool;
- if (!is_d3d11_opaque(vd->fmt.i_chroma))
- pool_size = 1;
-
video_format_t surface_fmt = vd->fmt;
surface_fmt.i_width = sys->picQuad.i_width;
surface_fmt.i_height = sys->picQuad.i_height;
@@ -651,7 +616,7 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
}
#ifdef HAVE_ID3D11VIDEODECODER
- if (is_d3d11_opaque(surface_fmt.i_chroma) && !sys->legacy_shader)
+ if (!sys->legacy_shader)
#endif
{
for (picture_count = 0; picture_count < pool_size; picture_count++) {
@@ -669,10 +634,6 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
.picture = pictures,
.picture_count = pool_size,
};
- if (!is_d3d11_opaque(surface_fmt.i_chroma)) {
- pool_cfg.lock = Direct3D11MapPoolTexture;
- //pool_cfg.unlock = Direct3D11UnmapPoolTexture;
- }
sys->sys.pool = picture_pool_NewExtended( &pool_cfg );
error:
@@ -926,13 +887,10 @@ static void PreparePicture(vout_display_t *vd, picture_t *picture, subpicture_t
{
picture_sys_t *p_sys = ActivePictureSys(picture);
- if (is_d3d11_opaque(picture->format.i_chroma))
- d3d11_device_lock( &sys->d3d_dev );
+ d3d11_device_lock( &sys->d3d_dev );
- if (!is_d3d11_opaque(picture->format.i_chroma) || sys->legacy_shader) {
+ if (sys->legacy_shader) {
D3D11_TEXTURE2D_DESC srcDesc,texDesc;
- if (!is_d3d11_opaque(picture->format.i_chroma))
- Direct3D11UnmapPoolTexture(picture);
ID3D11Texture2D_GetDesc(p_sys->texture[KNOWN_DXGI_INDEX], &srcDesc);
ID3D11Texture2D_GetDesc(sys->stagingSys.texture[0], &texDesc);
D3D11_BOX box = {
@@ -1039,7 +997,7 @@ static void PreparePicture(vout_display_t *vd, picture_t *picture, subpicture_t
SleepEx(2, TRUE);
}
- if (is_d3d11_opaque(picture->format.i_chroma))
+ if (is_d3d11_opaque(picture->format.i_chroma) && sys->picQuad.textureFormat->formatTexture != DXGI_FORMAT_UNKNOWN)
d3d11_device_unlock( &sys->d3d_dev );
}
@@ -1632,7 +1590,7 @@ static int Direct3D11CreateFormatResources(vout_display_t *vd, const video_forma
}
#endif
- vd->info.is_slow = !is_d3d11_opaque(fmt->i_chroma) && sys->picQuad.textureFormat->formatTexture != DXGI_FORMAT_UNKNOWN;
+ vd->info.is_slow = false;
return VLC_SUCCESS;
}
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