[vlc-commits] direct3d11: add the HLG/BT.2020 OOTF adjustment

Steve Lhomme git at videolan.org
Thu May 23 15:38:03 CEST 2019


vlc/vlc-3.0 | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Thu May 23 15:33:46 2019 +0200| [fd357a16ecc09ffb96492b1fcef42f5529e186bb] | committer: Steve Lhomme

direct3d11: add the HLG/BT.2020 OOTF adjustment

(cherry picked from commit 8a46f3ebc23da63ba2198b745d7521ce6dd1ed40)

> http://git.videolan.org/gitweb.cgi/vlc/vlc-3.0.git/?a=commit;h=fd357a16ecc09ffb96492b1fcef42f5529e186bb
---

 modules/video_output/win32/d3d11_shaders.c | 18 ++++++++++++------
 1 file changed, 12 insertions(+), 6 deletions(-)

diff --git a/modules/video_output/win32/d3d11_shaders.c b/modules/video_output/win32/d3d11_shaders.c
index 9646895773..77de06c527 100644
--- a/modules/video_output/win32/d3d11_shaders.c
+++ b/modules/video_output/win32/d3d11_shaders.c
@@ -217,6 +217,7 @@ HRESULT D3D11_CompilePixelShader(vlc_object_t *o, d3d11_handle_t *hd3d, bool leg
     const char *psz_tone_mapping      = DEFAULT_NOOP;
     const char *psz_adjust_range      = DEFAULT_NOOP;
     char *psz_range = NULL;
+    char *psz_transform = NULL;
 
     switch (format->formatTexture)
     {
@@ -286,12 +287,16 @@ HRESULT D3D11_CompilePixelShader(vlc_object_t *o, d3d11_handle_t *hd3d, bool leg
                 src_transfer = TRANSFER_FUNC_LINEAR;
                 break;
             case TRANSFER_FUNC_HLG:
-                /* HLG to Linear */
-                psz_src_transform =
-                       "rgb.r = inverse_HLG(rgb.r);\n"
-                       "rgb.g = inverse_HLG(rgb.g);\n"
-                       "rgb.b = inverse_HLG(rgb.b);\n"
-                       "return rgb / 20.0";
+                asprintf(&psz_transform, "const float alpha_gain = 10000.0;\n"
+                                          "rgb.r = inverse_HLG(rgb.r);\n"
+                                          "rgb.g = inverse_HLG(rgb.g);\n"
+                                          "rgb.b = inverse_HLG(rgb.b);\n"
+                                          "float3 ootf_2020 = float3(0.2627, 0.6780, 0.0593);\n"
+                                          "float ootf_ys = alpha_gain * dot(ootf_2020, rgb);\n"
+                                          "rgb *= pow(ootf_ys, 0.200);\n"
+                                          "return rgb / %lld;",
+                         display->colorspace->transfer == TRANSFER_FUNC_SMPTE_ST2084 ? 1000 : 250);
+                psz_src_transform = psz_transform;
                 src_transfer = TRANSFER_FUNC_LINEAR;
                 break;
             case TRANSFER_FUNC_BT709:
@@ -471,6 +476,7 @@ HRESULT D3D11_CompilePixelShader(vlc_object_t *o, d3d11_handle_t *hd3d, bool leg
     }
 #endif
     free(psz_range);
+    free(psz_transform);
 
     ID3DBlob *pPSBlob = D3D11_CompileShader(o, hd3d, d3d_dev, shader, true);
     free(shader);



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