[vlc-commits] d3d11_shaders: fix AYUV pixel shader

Steve Lhomme git at videolan.org
Mon Oct 14 15:09:42 CEST 2019


vlc | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Mon Oct 14 13:56:54 2019 +0200| [35678ea5d918c1cfb4e6e6d70486b910f1d11be4] | committer: Steve Lhomme

d3d11_shaders: fix AYUV pixel shader

> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=35678ea5d918c1cfb4e6e6d70486b910f1d11be4
---

 modules/video_output/win32/d3d11_shaders.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/modules/video_output/win32/d3d11_shaders.c b/modules/video_output/win32/d3d11_shaders.c
index 14bd536aec..eadf5a9234 100644
--- a/modules/video_output/win32/d3d11_shaders.c
+++ b/modules/video_output/win32/d3d11_shaders.c
@@ -377,10 +377,10 @@ HRESULT D3D11_CompilePixelShader(vlc_object_t *o, d3d11_handle_t *hd3d, bool leg
             break;
         case DXGI_FORMAT_AYUV:
             psz_sampler[0] =
-                    "sample.x  = shaderTexture[0].Sample(SampleType, coords).z;\n"
-                    "sample.y  = shaderTexture[0].Sample(SampleType, coords).y;\n"
-                    "sample.z  = shaderTexture[0].Sample(SampleType, coords).x;\n"
-                    "sample.a  = shaderTexture[0].Sample(SampleType, coords).a;";
+                    "sample.x  = shaderTexture[0].Sample(samplerState, coords).z;\n"
+                    "sample.y  = shaderTexture[0].Sample(samplerState, coords).y;\n"
+                    "sample.z  = shaderTexture[0].Sample(samplerState, coords).x;\n"
+                    "sample.a  = shaderTexture[0].Sample(samplerState, coords).a;";
             break;
         case DXGI_FORMAT_R8G8B8A8_UNORM:
         case DXGI_FORMAT_B8G8R8A8_UNORM:



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