[vlc-commits] d3d11_player: move the textures release in a separate function
Steve Lhomme
git at videolan.org
Tue Feb 4 09:58:43 CET 2020
vlc | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Tue Feb 4 09:50:11 2020 +0100| [0bac9a08fe4d1c5c28da9ae27d6dcc5e8abaf3b0] | committer: Steve Lhomme
d3d11_player: move the textures release in a separate function
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=0bac9a08fe4d1c5c28da9ae27d6dcc5e8abaf3b0
---
doc/libvlc/d3d11_player.cpp | 61 ++++++++++++++++++++++++---------------------
1 file changed, 33 insertions(+), 28 deletions(-)
diff --git a/doc/libvlc/d3d11_player.cpp b/doc/libvlc/d3d11_player.cpp
index fb8bd81b7e..8fc3d84ac1 100644
--- a/doc/libvlc/d3d11_player.cpp
+++ b/doc/libvlc/d3d11_player.cpp
@@ -267,16 +267,45 @@ static void init_direct3d(struct render_context *ctx)
}
+static void release_textures(struct render_context *ctx)
+{
+ if (ctx->resized.sharedHandled)
+ {
+ CloseHandle(ctx->resized.sharedHandled);
+ ctx->resized.sharedHandled = NULL;
+ }
+ if (ctx->resized.textureVLC)
+ {
+ ctx->resized.textureVLC->Release();
+ ctx->resized.textureVLC = NULL;
+ }
+ if (ctx->resized.textureShaderInput)
+ {
+ ctx->resized.textureShaderInput->Release();
+ ctx->resized.textureShaderInput = NULL;
+ }
+ if (ctx->resized.textureRenderTarget)
+ {
+ ctx->resized.textureRenderTarget->Release();
+ ctx->resized.textureRenderTarget = NULL;
+ }
+ if (ctx->resized.texture)
+ {
+ ctx->resized.texture->Release();
+ ctx->resized.texture = NULL;
+ }
+}
+
static void release_direct3d(struct render_context *ctx)
{
ctx->d3deviceVLC->Release();
+
+ release_textures(ctx);
+
ctx->d3dctxVLC->Release();
ctx->d3deviceVLC->Release();
ctx->samplerState->Release();
- ctx->resized.textureRenderTarget->Release();
- ctx->resized.textureShaderInput->Release();
- ctx->resized.texture->Release();
ctx->pShadersInputLayout->Release();
ctx->pVS->Release();
ctx->pPS->Release();
@@ -296,31 +325,7 @@ static bool UpdateOutput_cb( void *opaque, const libvlc_video_direct3d_cfg_t *cf
DXGI_FORMAT renderFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
- if (ctx->resized.texture)
- {
- ctx->resized.texture->Release();
- ctx->resized.texture = NULL;
- }
- if (ctx->resized.textureVLC)
- {
- ctx->resized.textureVLC->Release();
- ctx->resized.textureVLC = NULL;
- }
- if (ctx->resized.textureShaderInput)
- {
- ctx->resized.textureShaderInput->Release();
- ctx->resized.textureShaderInput = NULL;
- }
- if (ctx->resized.textureRenderTarget)
- {
- ctx->resized.textureRenderTarget->Release();
- ctx->resized.textureRenderTarget = NULL;
- }
- if (ctx->resized.sharedHandled)
- {
- CloseHandle(ctx->resized.sharedHandled);
- ctx->resized.sharedHandled = NULL;
- }
+ release_textures(ctx);
/* interim texture */
D3D11_TEXTURE2D_DESC texDesc = { };
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