[vlc-commits] opengl: rename renderer callbacks
Romain Vimont
git at videolan.org
Thu Feb 13 23:13:04 CET 2020
vlc | branch: master | Romain Vimont <rom1v at videolabs.io> | Thu Jan 23 16:07:44 2020 +0100| [bd2a2e78e019215336efd965308651fa8b004936] | committer: Jean-Baptiste Kempf
opengl: rename renderer callbacks
Rename renderer callbacks from tc_ to renderer_. There is no tex
converter (tc) anymore.
Signed-off-by: Jean-Baptiste Kempf <jb at videolan.org>
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=bd2a2e78e019215336efd965308651fa8b004936
---
modules/video_output/opengl/fragment_shaders.c | 32 +++++++++++++-------------
1 file changed, 16 insertions(+), 16 deletions(-)
diff --git a/modules/video_output/opengl/fragment_shaders.c b/modules/video_output/opengl/fragment_shaders.c
index 086a57d050..fc3391c32f 100644
--- a/modules/video_output/opengl/fragment_shaders.c
+++ b/modules/video_output/opengl/fragment_shaders.c
@@ -128,9 +128,9 @@ init_conv_matrix(float conv_matrix_out[],
}
static int
-tc_yuv_base_init(struct vlc_gl_renderer *renderer, vlc_fourcc_t chroma,
- const vlc_chroma_description_t *desc,
- video_color_space_t yuv_space)
+renderer_yuv_base_init(struct vlc_gl_renderer *renderer, vlc_fourcc_t chroma,
+ const vlc_chroma_description_t *desc,
+ video_color_space_t yuv_space)
{
/* The current implementation always converts from limited to full range. */
const video_color_range_t range = COLOR_RANGE_LIMITED;
@@ -202,7 +202,7 @@ tc_yuv_base_init(struct vlc_gl_renderer *renderer, vlc_fourcc_t chroma,
}
static int
-tc_base_fetch_locations(struct vlc_gl_renderer *renderer, GLuint program)
+renderer_base_fetch_locations(struct vlc_gl_renderer *renderer, GLuint program)
{
struct vlc_gl_interop *interop = renderer->interop;
const opengl_vtable_t *vt = renderer->vt;
@@ -247,9 +247,9 @@ tc_base_fetch_locations(struct vlc_gl_renderer *renderer, GLuint program)
}
static void
-tc_base_prepare_shader(const struct vlc_gl_renderer *renderer,
- const GLsizei *tex_width, const GLsizei *tex_height,
- float alpha)
+renderer_base_prepare_shader(const struct vlc_gl_renderer *renderer,
+ const GLsizei *tex_width,
+ const GLsizei *tex_height, float alpha)
{
(void) tex_width; (void) tex_height;
const struct vlc_gl_interop *interop = renderer->interop;
@@ -306,7 +306,7 @@ tc_base_prepare_shader(const struct vlc_gl_renderer *renderer,
}
static int
-tc_xyz12_fetch_locations(struct vlc_gl_renderer *renderer, GLuint program)
+renderer_xyz12_fetch_locations(struct vlc_gl_renderer *renderer, GLuint program)
{
const opengl_vtable_t *vt = renderer->vt;
renderer->uloc.Texture[0] = vt->GetUniformLocation(program, "Texture0");
@@ -314,9 +314,9 @@ tc_xyz12_fetch_locations(struct vlc_gl_renderer *renderer, GLuint program)
}
static void
-tc_xyz12_prepare_shader(const struct vlc_gl_renderer *renderer,
- const GLsizei *tex_width, const GLsizei *tex_height,
- float alpha)
+renderer_xyz12_prepare_shader(const struct vlc_gl_renderer *renderer,
+ const GLsizei *tex_width,
+ const GLsizei *tex_height, float alpha)
{
(void) tex_width; (void) tex_height; (void) alpha;
const opengl_vtable_t *vt = renderer->vt;
@@ -327,8 +327,8 @@ static GLuint
xyz12_shader_init(struct vlc_gl_renderer *renderer)
{
const opengl_vtable_t *vt = renderer->vt;
- renderer->pf_fetch_locations = tc_xyz12_fetch_locations;
- renderer->pf_prepare_shader = tc_xyz12_prepare_shader;
+ renderer->pf_fetch_locations = renderer_xyz12_fetch_locations;
+ renderer->pf_prepare_shader = renderer_xyz12_prepare_shader;
/* Shader for XYZ to RGB correction
* 3 steps :
@@ -453,7 +453,7 @@ opengl_fragment_shader_init(struct vlc_gl_renderer *renderer, GLenum tex_target,
if (is_yuv)
{
- ret = tc_yuv_base_init(renderer, chroma, desc, yuv_space);
+ ret = renderer_yuv_base_init(renderer, chroma, desc, yuv_space);
if (ret != VLC_SUCCESS)
return 0;
ret = opengl_init_swizzle(renderer->interop, swizzle_per_tex, chroma, desc);
@@ -660,8 +660,8 @@ opengl_fragment_shader_init(struct vlc_gl_renderer *renderer, GLenum tex_target,
(const char *)&chroma, yuv_space, ms.ptr);
free(ms.ptr);
- renderer->pf_fetch_locations = tc_base_fetch_locations;
- renderer->pf_prepare_shader = tc_base_prepare_shader;
+ renderer->pf_fetch_locations = renderer_base_fetch_locations;
+ renderer->pf_prepare_shader = renderer_base_prepare_shader;
return fragment_shader;
}
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