[vlc-commits] opengl: implement renderer
Romain Vimont
git at videolan.org
Thu Feb 13 23:13:13 CET 2020
vlc | branch: master | Romain Vimont <rom1v at videolabs.io> | Sat Jan 25 16:14:40 2020 +0100| [91791be63d57c3a769bf400dcf4d9ffc5f6ec7ff] | committer: Jean-Baptiste Kempf
opengl: implement renderer
Extract the main rendering into a separate component.
Signed-off-by: Jean-Baptiste Kempf <jb at videolan.org>
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=91791be63d57c3a769bf400dcf4d9ffc5f6ec7ff
---
modules/video_output/Makefile.am | 1 +
modules/video_output/opengl/renderer.c | 1037 +++++++++++++++++++++++++++++
modules/video_output/opengl/renderer.h | 53 ++
modules/video_output/opengl/vout_helper.c | 989 +--------------------------
4 files changed, 1102 insertions(+), 978 deletions(-)
diff --git a/modules/video_output/Makefile.am b/modules/video_output/Makefile.am
index 049648fc17..ed63c1dd36 100644
--- a/modules/video_output/Makefile.am
+++ b/modules/video_output/Makefile.am
@@ -10,6 +10,7 @@ OPENGL_COMMONSOURCES = video_output/opengl/vout_helper.c \
video_output/opengl/vout_helper.h \
video_output/opengl/internal.h video_output/opengl/fragment_shaders.c \
video_output/opengl/interop.c video_output/opengl/interop_sw.c \
+ video_output/opengl/renderer.c \
video_output/opengl/renderer.h \
video_output/opengl/sub_renderer.c \
video_output/opengl/sub_renderer.h
diff --git a/modules/video_output/opengl/renderer.c b/modules/video_output/opengl/renderer.c
new file mode 100644
index 0000000000..0969c99dc2
--- /dev/null
+++ b/modules/video_output/opengl/renderer.c
@@ -0,0 +1,1037 @@
+/*****************************************************************************
+ * renderer.c
+ *****************************************************************************
+ * Copyright (C) 2004-2020 VLC authors and VideoLAN
+ * Copyright (C) 2009, 2011 Laurent Aimar
+ *
+ * Authors: Laurent Aimar <fenrir _AT_ videolan _DOT_ org>
+ * Ilkka Ollakka <ileoo at videolan.org>
+ * Rémi Denis-Courmont
+ * Adrien Maglo <magsoft at videolan dot org>
+ * Felix Paul Kühne <fkuehne at videolan dot org>
+ * Pierre d'Herbemont <pdherbemont at videolan dot org>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 2.1 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
+ *****************************************************************************/
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#include "renderer.h"
+
+#include <assert.h>
+#include <vlc_common.h>
+#include <vlc_es.h>
+#include <vlc_picture.h>
+
+#include "gl_util.h"
+#include "internal.h"
+#include "interop.h"
+#include "vout_helper.h"
+
+#define SPHERE_RADIUS 1.f
+
+static const GLfloat identity[] = {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+};
+
+static void getZoomMatrix(float zoom, GLfloat matrix[static 16]) {
+
+ const GLfloat m[] = {
+ /* x y z w */
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, zoom, 1.0f
+ };
+
+ memcpy(matrix, m, sizeof(m));
+}
+
+/* perspective matrix see https://www.opengl.org/sdk/docs/man2/xhtml/gluPerspective.xml */
+static void getProjectionMatrix(float sar, float fovy, GLfloat matrix[static 16]) {
+
+ float zFar = 1000;
+ float zNear = 0.01;
+
+ float f = 1.f / tanf(fovy / 2.f);
+
+ const GLfloat m[] = {
+ f / sar, 0.f, 0.f, 0.f,
+ 0.f, f, 0.f, 0.f,
+ 0.f, 0.f, (zNear + zFar) / (zNear - zFar), -1.f,
+ 0.f, 0.f, (2 * zNear * zFar) / (zNear - zFar), 0.f};
+
+ memcpy(matrix, m, sizeof(m));
+}
+
+static void getViewpointMatrixes(struct vlc_gl_renderer *renderer,
+ video_projection_mode_t projection_mode)
+{
+ if (projection_mode == PROJECTION_MODE_EQUIRECTANGULAR
+ || projection_mode == PROJECTION_MODE_CUBEMAP_LAYOUT_STANDARD)
+ {
+ getProjectionMatrix(renderer->f_sar, renderer->f_fovy,
+ renderer->var.ProjectionMatrix);
+ getZoomMatrix(renderer->f_z, renderer->var.ZoomMatrix);
+
+ /* renderer->vp has been reversed and is a world transform */
+ vlc_viewpoint_to_4x4(&renderer->vp, renderer->var.ViewMatrix);
+ }
+ else
+ {
+ memcpy(renderer->var.ProjectionMatrix, identity, sizeof(identity));
+ memcpy(renderer->var.ZoomMatrix, identity, sizeof(identity));
+ memcpy(renderer->var.ViewMatrix, identity, sizeof(identity));
+ }
+
+}
+
+static void getOrientationTransformMatrix(video_orientation_t orientation,
+ GLfloat matrix[static 16])
+{
+ memcpy(matrix, identity, sizeof(identity));
+
+ const int k_cos_pi = -1;
+ const int k_cos_pi_2 = 0;
+ const int k_cos_n_pi_2 = 0;
+
+ const int k_sin_pi = 0;
+ const int k_sin_pi_2 = 1;
+ const int k_sin_n_pi_2 = -1;
+
+ switch (orientation) {
+
+ case ORIENT_ROTATED_90:
+ matrix[0 * 4 + 0] = k_cos_pi_2;
+ matrix[0 * 4 + 1] = -k_sin_pi_2;
+ matrix[1 * 4 + 0] = k_sin_pi_2;
+ matrix[1 * 4 + 1] = k_cos_pi_2;
+ matrix[3 * 4 + 1] = 1;
+ break;
+ case ORIENT_ROTATED_180:
+ matrix[0 * 4 + 0] = k_cos_pi;
+ matrix[0 * 4 + 1] = -k_sin_pi;
+ matrix[1 * 4 + 0] = k_sin_pi;
+ matrix[1 * 4 + 1] = k_cos_pi;
+ matrix[3 * 4 + 0] = 1;
+ matrix[3 * 4 + 1] = 1;
+ break;
+ case ORIENT_ROTATED_270:
+ matrix[0 * 4 + 0] = k_cos_n_pi_2;
+ matrix[0 * 4 + 1] = -k_sin_n_pi_2;
+ matrix[1 * 4 + 0] = k_sin_n_pi_2;
+ matrix[1 * 4 + 1] = k_cos_n_pi_2;
+ matrix[3 * 4 + 0] = 1;
+ break;
+ case ORIENT_HFLIPPED:
+ matrix[0 * 4 + 0] = -1;
+ matrix[3 * 4 + 0] = 1;
+ break;
+ case ORIENT_VFLIPPED:
+ matrix[1 * 4 + 1] = -1;
+ matrix[3 * 4 + 1] = 1;
+ break;
+ case ORIENT_TRANSPOSED:
+ matrix[0 * 4 + 0] = 0;
+ matrix[1 * 4 + 1] = 0;
+ matrix[2 * 4 + 2] = -1;
+ matrix[0 * 4 + 1] = 1;
+ matrix[1 * 4 + 0] = 1;
+ break;
+ case ORIENT_ANTI_TRANSPOSED:
+ matrix[0 * 4 + 0] = 0;
+ matrix[1 * 4 + 1] = 0;
+ matrix[2 * 4 + 2] = -1;
+ matrix[0 * 4 + 1] = -1;
+ matrix[1 * 4 + 0] = -1;
+ matrix[3 * 4 + 0] = 1;
+ matrix[3 * 4 + 1] = 1;
+ break;
+ default:
+ break;
+ }
+}
+
+static GLuint BuildVertexShader(const struct vlc_gl_renderer *renderer,
+ unsigned plane_count)
+{
+ const opengl_vtable_t *vt = renderer->vt;
+
+ /* Basic vertex shader */
+ static const char *template =
+ "#version %u\n"
+ "varying vec2 TexCoord0;\n"
+ "attribute vec4 MultiTexCoord0;\n"
+ "%s%s"
+ "attribute vec3 VertexPosition;\n"
+ "uniform mat4 TransformMatrix;\n"
+ "uniform mat4 OrientationMatrix;\n"
+ "uniform mat4 ProjectionMatrix;\n"
+ "uniform mat4 ZoomMatrix;\n"
+ "uniform mat4 ViewMatrix;\n"
+ "void main() {\n"
+ " TexCoord0 = vec4(TransformMatrix * OrientationMatrix * MultiTexCoord0).st;\n"
+ "%s%s"
+ " gl_Position = ProjectionMatrix * ZoomMatrix * ViewMatrix\n"
+ " * vec4(VertexPosition, 1.0);\n"
+ "}";
+
+ const char *coord1_header = plane_count > 1 ?
+ "varying vec2 TexCoord1;\nattribute vec4 MultiTexCoord1;\n" : "";
+ const char *coord1_code = plane_count > 1 ?
+ " TexCoord1 = vec4(TransformMatrix * OrientationMatrix * MultiTexCoord1).st;\n" : "";
+ const char *coord2_header = plane_count > 2 ?
+ "varying vec2 TexCoord2;\nattribute vec4 MultiTexCoord2;\n" : "";
+ const char *coord2_code = plane_count > 2 ?
+ " TexCoord2 = vec4(TransformMatrix * OrientationMatrix * MultiTexCoord2).st;\n" : "";
+
+ char *code;
+ if (asprintf(&code, template, renderer->glsl_version, coord1_header,
+ coord2_header, coord1_code, coord2_code) < 0)
+ return 0;
+
+ GLuint shader = vt->CreateShader(GL_VERTEX_SHADER);
+ vt->ShaderSource(shader, 1, (const char **) &code, NULL);
+ if (renderer->b_dump_shaders)
+ msg_Dbg(renderer->gl, "\n=== Vertex shader for fourcc: %4.4s ===\n%s\n",
+ (const char *) &renderer->interop->fmt.i_chroma, code);
+ vt->CompileShader(shader);
+ free(code);
+ return shader;
+}
+
+static int
+opengl_link_program(struct vlc_gl_renderer *renderer)
+{
+ struct vlc_gl_interop *interop = renderer->interop;
+ const opengl_vtable_t *vt = renderer->vt;
+
+ GLuint vertex_shader = BuildVertexShader(renderer, interop->tex_count);
+ if (!vertex_shader)
+ return VLC_EGENERIC;
+
+ GLuint fragment_shader =
+ opengl_fragment_shader_init(renderer, interop->tex_target,
+ interop->sw_fmt.i_chroma,
+ interop->sw_fmt.space);
+ if (!fragment_shader)
+ return VLC_EGENERIC;
+
+ assert(interop->tex_target != 0 &&
+ interop->tex_count > 0 &&
+ interop->ops->update_textures != NULL &&
+ renderer->pf_fetch_locations != NULL &&
+ renderer->pf_prepare_shader != NULL);
+
+ GLuint shaders[] = { fragment_shader, vertex_shader };
+
+ /* Check shaders messages */
+ for (unsigned i = 0; i < 2; i++) {
+ int infoLength;
+ vt->GetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &infoLength);
+ if (infoLength <= 1)
+ continue;
+
+ char *infolog = malloc(infoLength);
+ if (infolog != NULL)
+ {
+ int charsWritten;
+ vt->GetShaderInfoLog(shaders[i], infoLength, &charsWritten,
+ infolog);
+ msg_Err(renderer->gl, "shader %u: %s", i, infolog);
+ free(infolog);
+ }
+ }
+
+ GLuint program_id = renderer->program_id = vt->CreateProgram();
+ vt->AttachShader(program_id, fragment_shader);
+ vt->AttachShader(program_id, vertex_shader);
+ vt->LinkProgram(program_id);
+
+ vt->DeleteShader(vertex_shader);
+ vt->DeleteShader(fragment_shader);
+
+ /* Check program messages */
+ int infoLength = 0;
+ vt->GetProgramiv(program_id, GL_INFO_LOG_LENGTH, &infoLength);
+ if (infoLength > 1)
+ {
+ char *infolog = malloc(infoLength);
+ if (infolog != NULL)
+ {
+ int charsWritten;
+ vt->GetProgramInfoLog(program_id, infoLength, &charsWritten,
+ infolog);
+ msg_Err(renderer->gl, "shader program: %s", infolog);
+ free(infolog);
+ }
+
+ /* If there is some message, better to check linking is ok */
+ GLint link_status = GL_TRUE;
+ vt->GetProgramiv(program_id, GL_LINK_STATUS, &link_status);
+ if (link_status == GL_FALSE)
+ {
+ msg_Err(renderer->gl, "Unable to use program");
+ goto error;
+ }
+ }
+
+ /* Fetch UniformLocations and AttribLocations */
+#define GET_LOC(type, x, str) do { \
+ x = vt->Get##type##Location(program_id, str); \
+ assert(x != -1); \
+ if (x == -1) { \
+ msg_Err(renderer->gl, "Unable to Get"#type"Location(%s)", str); \
+ goto error; \
+ } \
+} while (0)
+#define GET_ULOC(x, str) GET_LOC(Uniform, renderer->uloc.x, str)
+#define GET_ALOC(x, str) GET_LOC(Attrib, renderer->aloc.x, str)
+ GET_ULOC(TransformMatrix, "TransformMatrix");
+ GET_ULOC(OrientationMatrix, "OrientationMatrix");
+ GET_ULOC(ProjectionMatrix, "ProjectionMatrix");
+ GET_ULOC(ViewMatrix, "ViewMatrix");
+ GET_ULOC(ZoomMatrix, "ZoomMatrix");
+
+ GET_ALOC(VertexPosition, "VertexPosition");
+ GET_ALOC(MultiTexCoord[0], "MultiTexCoord0");
+ /* MultiTexCoord 1 and 2 can be optimized out if not used */
+ if (interop->tex_count > 1)
+ GET_ALOC(MultiTexCoord[1], "MultiTexCoord1");
+ else
+ renderer->aloc.MultiTexCoord[1] = -1;
+ if (interop->tex_count > 2)
+ GET_ALOC(MultiTexCoord[2], "MultiTexCoord2");
+ else
+ renderer->aloc.MultiTexCoord[2] = -1;
+#undef GET_LOC
+#undef GET_ULOC
+#undef GET_ALOC
+ int ret = renderer->pf_fetch_locations(renderer, program_id);
+ assert(ret == VLC_SUCCESS);
+ if (ret != VLC_SUCCESS)
+ {
+ msg_Err(renderer->gl, "Unable to get locations from tex_conv");
+ goto error;
+ }
+
+ return VLC_SUCCESS;
+
+error:
+ vt->DeleteProgram(program_id);
+ renderer->program_id = 0;
+ return VLC_EGENERIC;
+}
+
+void
+vlc_gl_renderer_Delete(struct vlc_gl_renderer *renderer)
+{
+ struct vlc_gl_interop *interop = renderer->interop;
+ const opengl_vtable_t *vt = renderer->vt;
+
+ vt->DeleteBuffers(1, &renderer->vertex_buffer_object);
+ vt->DeleteBuffers(1, &renderer->index_buffer_object);
+ vt->DeleteBuffers(interop->tex_count, renderer->texture_buffer_object);
+
+ if (!interop->handle_texs_gen)
+ vt->DeleteTextures(interop->tex_count, renderer->textures);
+
+ vlc_gl_interop_Delete(interop);
+ if (renderer->program_id != 0)
+ renderer->vt->DeleteProgram(renderer->program_id);
+
+#ifdef HAVE_LIBPLACEBO
+ FREENULL(renderer->uloc.pl_vars);
+ if (renderer->pl_ctx)
+ pl_context_destroy(&renderer->pl_ctx);
+#endif
+
+ free(renderer);
+}
+
+struct vlc_gl_renderer *
+vlc_gl_renderer_New(vlc_gl_t *gl, const opengl_vtable_t *vt,
+ vlc_video_context *context, const video_format_t *fmt,
+ bool supports_npot, bool b_dump_shaders)
+{
+ struct vlc_gl_renderer *renderer = calloc(1, sizeof(*renderer));
+ if (!renderer)
+ return NULL;
+
+ struct vlc_gl_interop *interop =
+ vlc_gl_interop_New(gl, vt, context, fmt, false);
+ if (!interop)
+ {
+ free(renderer);
+ return NULL;
+ }
+
+ renderer->interop = interop;
+
+ renderer->gl = gl;
+ renderer->vt = vt;
+ renderer->b_dump_shaders = b_dump_shaders;
+#if defined(USE_OPENGL_ES2)
+ renderer->glsl_version = 100;
+ renderer->glsl_precision_header = "precision highp float;\n";
+#else
+ renderer->glsl_version = 120;
+ renderer->glsl_precision_header = "";
+#endif
+
+#ifdef HAVE_LIBPLACEBO
+ // Create the main libplacebo context
+ renderer->pl_ctx = vlc_placebo_Create(VLC_OBJECT(gl));
+ if (renderer->pl_ctx) {
+# if PL_API_VER >= 20
+ renderer->pl_sh = pl_shader_alloc(renderer->pl_ctx, NULL);
+# elif PL_API_VER >= 6
+ renderer->pl_sh = pl_shader_alloc(renderer->pl_ctx, NULL, 0);
+# else
+ renderer->pl_sh = pl_shader_alloc(renderer->pl_ctx, NULL, 0, 0);
+# endif
+ }
+#endif
+
+ int ret = opengl_link_program(renderer);
+ if (ret != VLC_SUCCESS)
+ {
+ vlc_gl_renderer_Delete(renderer);
+ return NULL;
+ }
+
+ getOrientationTransformMatrix(interop->fmt.orientation,
+ renderer->var.OrientationMatrix);
+ getViewpointMatrixes(renderer, interop->fmt.projection_mode);
+
+ /* Update the fmt to main program one */
+ renderer->fmt = interop->fmt;
+ /* The orientation is handled by the orientation matrix */
+ renderer->fmt.orientation = fmt->orientation;
+
+ /* Texture size */
+ for (unsigned j = 0; j < interop->tex_count; j++) {
+ const GLsizei w = renderer->fmt.i_visible_width * interop->texs[j].w.num
+ / interop->texs[j].w.den;
+ const GLsizei h = renderer->fmt.i_visible_height * interop->texs[j].h.num
+ / interop->texs[j].h.den;
+ if (supports_npot) {
+ renderer->tex_width[j] = w;
+ renderer->tex_height[j] = h;
+ } else {
+ renderer->tex_width[j] = vlc_align_pot(w);
+ renderer->tex_height[j] = vlc_align_pot(h);
+ }
+ }
+
+ if (!interop->handle_texs_gen)
+ {
+ ret = vlc_gl_interop_GenerateTextures(interop, renderer->tex_width,
+ renderer->tex_height,
+ renderer->textures);
+ if (ret != VLC_SUCCESS)
+ {
+ vlc_gl_renderer_Delete(renderer);
+ return NULL;
+ }
+ }
+
+ /* */
+ vt->Disable(GL_BLEND);
+ vt->Disable(GL_DEPTH_TEST);
+ vt->DepthMask(GL_FALSE);
+ vt->Enable(GL_CULL_FACE);
+ vt->ClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ vt->Clear(GL_COLOR_BUFFER_BIT);
+
+ vt->GenBuffers(1, &renderer->vertex_buffer_object);
+ vt->GenBuffers(1, &renderer->index_buffer_object);
+ vt->GenBuffers(interop->tex_count, renderer->texture_buffer_object);
+
+ return renderer;
+}
+
+static void UpdateZ(struct vlc_gl_renderer *renderer)
+{
+ /* Do trigonometry to calculate the minimal z value
+ * that will allow us to zoom out without seeing the outside of the
+ * sphere (black borders). */
+ float tan_fovx_2 = tanf(renderer->f_fovx / 2);
+ float tan_fovy_2 = tanf(renderer->f_fovy / 2);
+ float z_min = - SPHERE_RADIUS / sinf(atanf(sqrtf(
+ tan_fovx_2 * tan_fovx_2 + tan_fovy_2 * tan_fovy_2)));
+
+ /* The FOV value above which z is dynamically calculated. */
+ const float z_thresh = 90.f;
+
+ if (renderer->f_fovx <= z_thresh * M_PI / 180)
+ renderer->f_z = 0;
+ else
+ {
+ float f = z_min / ((FIELD_OF_VIEW_DEGREES_MAX - z_thresh) * M_PI / 180);
+ renderer->f_z = f * renderer->f_fovx - f * z_thresh * M_PI / 180;
+ if (renderer->f_z < z_min)
+ renderer->f_z = z_min;
+ }
+}
+
+static void UpdateFOVy(struct vlc_gl_renderer *renderer)
+{
+ renderer->f_fovy = 2 * atanf(tanf(renderer->f_fovx / 2) / renderer->f_sar);
+}
+
+int
+vlc_gl_renderer_SetViewpoint(struct vlc_gl_renderer *renderer,
+ const vlc_viewpoint_t *p_vp)
+{
+ if (p_vp->fov > FIELD_OF_VIEW_DEGREES_MAX
+ || p_vp->fov < FIELD_OF_VIEW_DEGREES_MIN)
+ return VLC_EBADVAR;
+
+ // Convert degree into radian
+ float f_fovx = p_vp->fov * (float)M_PI / 180.f;
+
+ /* vgl->vp needs to be converted into world transform */
+ vlc_viewpoint_reverse(&renderer->vp, p_vp);
+
+ if (fabsf(f_fovx - renderer->f_fovx) >= 0.001f)
+ {
+ /* FOVx has changed. */
+ renderer->f_fovx = f_fovx;
+ UpdateFOVy(renderer);
+ UpdateZ(renderer);
+ }
+ getViewpointMatrixes(renderer, renderer->fmt.projection_mode);
+
+ return VLC_SUCCESS;
+}
+
+void
+vlc_gl_renderer_SetWindowAspectRatio(struct vlc_gl_renderer *renderer,
+ float f_sar)
+{
+ /* Each time the window size changes, we must recompute the minimum zoom
+ * since the aspect ration changes.
+ * We must also set the new current zoom value. */
+ renderer->f_sar = f_sar;
+ UpdateFOVy(renderer);
+ UpdateZ(renderer);
+ getViewpointMatrixes(renderer, renderer->fmt.projection_mode);
+}
+
+int
+vlc_gl_renderer_Prepare(struct vlc_gl_renderer *renderer, picture_t *picture)
+{
+ const struct vlc_gl_interop *interop = renderer->interop;
+ /* Update the texture */
+ return interop->ops->update_textures(interop, renderer->textures,
+ renderer->tex_width,
+ renderer->tex_height, picture,
+ NULL);
+}
+
+static int BuildSphere(unsigned nbPlanes,
+ GLfloat **vertexCoord, GLfloat **textureCoord, unsigned *nbVertices,
+ GLushort **indices, unsigned *nbIndices,
+ const float *left, const float *top,
+ const float *right, const float *bottom)
+{
+ unsigned nbLatBands = 128;
+ unsigned nbLonBands = 128;
+
+ *nbVertices = (nbLatBands + 1) * (nbLonBands + 1);
+ *nbIndices = nbLatBands * nbLonBands * 3 * 2;
+
+ *vertexCoord = vlc_alloc(*nbVertices * 3, sizeof(GLfloat));
+ if (*vertexCoord == NULL)
+ return VLC_ENOMEM;
+ *textureCoord = vlc_alloc(nbPlanes * *nbVertices * 2, sizeof(GLfloat));
+ if (*textureCoord == NULL)
+ {
+ free(*vertexCoord);
+ return VLC_ENOMEM;
+ }
+ *indices = vlc_alloc(*nbIndices, sizeof(GLushort));
+ if (*indices == NULL)
+ {
+ free(*textureCoord);
+ free(*vertexCoord);
+ return VLC_ENOMEM;
+ }
+
+ for (unsigned lat = 0; lat <= nbLatBands; lat++) {
+ float theta = lat * (float) M_PI / nbLatBands;
+ float sinTheta, cosTheta;
+
+ sincosf(theta, &sinTheta, &cosTheta);
+
+ for (unsigned lon = 0; lon <= nbLonBands; lon++) {
+ float phi = lon * 2 * (float) M_PI / nbLonBands;
+ float sinPhi, cosPhi;
+
+ sincosf(phi, &sinPhi, &cosPhi);
+
+ float x = cosPhi * sinTheta;
+ float y = cosTheta;
+ float z = sinPhi * sinTheta;
+
+ unsigned off1 = (lat * (nbLonBands + 1) + lon) * 3;
+ (*vertexCoord)[off1] = SPHERE_RADIUS * x;
+ (*vertexCoord)[off1 + 1] = SPHERE_RADIUS * y;
+ (*vertexCoord)[off1 + 2] = SPHERE_RADIUS * z;
+
+ for (unsigned p = 0; p < nbPlanes; ++p)
+ {
+ unsigned off2 = (p * (nbLatBands + 1) * (nbLonBands + 1)
+ + lat * (nbLonBands + 1) + lon) * 2;
+ float width = right[p] - left[p];
+ float height = bottom[p] - top[p];
+ float u = (float)lon / nbLonBands * width;
+ float v = (float)lat / nbLatBands * height;
+ (*textureCoord)[off2] = u;
+ (*textureCoord)[off2 + 1] = v;
+ }
+ }
+ }
+
+ for (unsigned lat = 0; lat < nbLatBands; lat++) {
+ for (unsigned lon = 0; lon < nbLonBands; lon++) {
+ unsigned first = (lat * (nbLonBands + 1)) + lon;
+ unsigned second = first + nbLonBands + 1;
+
+ unsigned off = (lat * nbLatBands + lon) * 3 * 2;
+
+ (*indices)[off] = first;
+ (*indices)[off + 1] = second;
+ (*indices)[off + 2] = first + 1;
+
+ (*indices)[off + 3] = second;
+ (*indices)[off + 4] = second + 1;
+ (*indices)[off + 5] = first + 1;
+ }
+ }
+
+ return VLC_SUCCESS;
+}
+
+
+static int BuildCube(unsigned nbPlanes,
+ float padW, float padH,
+ GLfloat **vertexCoord, GLfloat **textureCoord, unsigned *nbVertices,
+ GLushort **indices, unsigned *nbIndices,
+ const float *left, const float *top,
+ const float *right, const float *bottom)
+{
+ *nbVertices = 4 * 6;
+ *nbIndices = 6 * 6;
+
+ *vertexCoord = vlc_alloc(*nbVertices * 3, sizeof(GLfloat));
+ if (*vertexCoord == NULL)
+ return VLC_ENOMEM;
+ *textureCoord = vlc_alloc(nbPlanes * *nbVertices * 2, sizeof(GLfloat));
+ if (*textureCoord == NULL)
+ {
+ free(*vertexCoord);
+ return VLC_ENOMEM;
+ }
+ *indices = vlc_alloc(*nbIndices, sizeof(GLushort));
+ if (*indices == NULL)
+ {
+ free(*textureCoord);
+ free(*vertexCoord);
+ return VLC_ENOMEM;
+ }
+
+ static const GLfloat coord[] = {
+ -1.0, 1.0, -1.0f, // front
+ -1.0, -1.0, -1.0f,
+ 1.0, 1.0, -1.0f,
+ 1.0, -1.0, -1.0f,
+
+ -1.0, 1.0, 1.0f, // back
+ -1.0, -1.0, 1.0f,
+ 1.0, 1.0, 1.0f,
+ 1.0, -1.0, 1.0f,
+
+ -1.0, 1.0, -1.0f, // left
+ -1.0, -1.0, -1.0f,
+ -1.0, 1.0, 1.0f,
+ -1.0, -1.0, 1.0f,
+
+ 1.0f, 1.0, -1.0f, // right
+ 1.0f, -1.0, -1.0f,
+ 1.0f, 1.0, 1.0f,
+ 1.0f, -1.0, 1.0f,
+
+ -1.0, -1.0, 1.0f, // bottom
+ -1.0, -1.0, -1.0f,
+ 1.0, -1.0, 1.0f,
+ 1.0, -1.0, -1.0f,
+
+ -1.0, 1.0, 1.0f, // top
+ -1.0, 1.0, -1.0f,
+ 1.0, 1.0, 1.0f,
+ 1.0, 1.0, -1.0f,
+ };
+
+ memcpy(*vertexCoord, coord, *nbVertices * 3 * sizeof(GLfloat));
+
+ for (unsigned p = 0; p < nbPlanes; ++p)
+ {
+ float width = right[p] - left[p];
+ float height = bottom[p] - top[p];
+
+ float col[] = {left[p],
+ left[p] + width * 1.f/3,
+ left[p] + width * 2.f/3,
+ left[p] + width};
+
+ float row[] = {top[p],
+ top[p] + height * 1.f/2,
+ top[p] + height};
+
+ const GLfloat tex[] = {
+ col[1] + padW, row[1] + padH, // front
+ col[1] + padW, row[2] - padH,
+ col[2] - padW, row[1] + padH,
+ col[2] - padW, row[2] - padH,
+
+ col[3] - padW, row[1] + padH, // back
+ col[3] - padW, row[2] - padH,
+ col[2] + padW, row[1] + padH,
+ col[2] + padW, row[2] - padH,
+
+ col[2] - padW, row[0] + padH, // left
+ col[2] - padW, row[1] - padH,
+ col[1] + padW, row[0] + padH,
+ col[1] + padW, row[1] - padH,
+
+ col[0] + padW, row[0] + padH, // right
+ col[0] + padW, row[1] - padH,
+ col[1] - padW, row[0] + padH,
+ col[1] - padW, row[1] - padH,
+
+ col[0] + padW, row[2] - padH, // bottom
+ col[0] + padW, row[1] + padH,
+ col[1] - padW, row[2] - padH,
+ col[1] - padW, row[1] + padH,
+
+ col[2] + padW, row[0] + padH, // top
+ col[2] + padW, row[1] - padH,
+ col[3] - padW, row[0] + padH,
+ col[3] - padW, row[1] - padH,
+ };
+
+ memcpy(*textureCoord + p * *nbVertices * 2, tex,
+ *nbVertices * 2 * sizeof(GLfloat));
+ }
+
+ const GLushort ind[] = {
+ 0, 1, 2, 2, 1, 3, // front
+ 6, 7, 4, 4, 7, 5, // back
+ 10, 11, 8, 8, 11, 9, // left
+ 12, 13, 14, 14, 13, 15, // right
+ 18, 19, 16, 16, 19, 17, // bottom
+ 20, 21, 22, 22, 21, 23, // top
+ };
+
+ memcpy(*indices, ind, *nbIndices * sizeof(GLushort));
+
+ return VLC_SUCCESS;
+}
+
+static int BuildRectangle(unsigned nbPlanes,
+ GLfloat **vertexCoord, GLfloat **textureCoord, unsigned *nbVertices,
+ GLushort **indices, unsigned *nbIndices,
+ const float *left, const float *top,
+ const float *right, const float *bottom)
+{
+ *nbVertices = 4;
+ *nbIndices = 6;
+
+ *vertexCoord = vlc_alloc(*nbVertices * 3, sizeof(GLfloat));
+ if (*vertexCoord == NULL)
+ return VLC_ENOMEM;
+ *textureCoord = vlc_alloc(nbPlanes * *nbVertices * 2, sizeof(GLfloat));
+ if (*textureCoord == NULL)
+ {
+ free(*vertexCoord);
+ return VLC_ENOMEM;
+ }
+ *indices = vlc_alloc(*nbIndices, sizeof(GLushort));
+ if (*indices == NULL)
+ {
+ free(*textureCoord);
+ free(*vertexCoord);
+ return VLC_ENOMEM;
+ }
+
+ static const GLfloat coord[] = {
+ -1.0, 1.0, -1.0f,
+ -1.0, -1.0, -1.0f,
+ 1.0, 1.0, -1.0f,
+ 1.0, -1.0, -1.0f
+ };
+
+ memcpy(*vertexCoord, coord, *nbVertices * 3 * sizeof(GLfloat));
+
+ for (unsigned p = 0; p < nbPlanes; ++p)
+ {
+ const GLfloat tex[] = {
+ left[p], top[p],
+ left[p], bottom[p],
+ right[p], top[p],
+ right[p], bottom[p]
+ };
+
+ memcpy(*textureCoord + p * *nbVertices * 2, tex,
+ *nbVertices * 2 * sizeof(GLfloat));
+ }
+
+ const GLushort ind[] = {
+ 0, 1, 2,
+ 2, 1, 3
+ };
+
+ memcpy(*indices, ind, *nbIndices * sizeof(GLushort));
+
+ return VLC_SUCCESS;
+}
+
+static int SetupCoords(struct vlc_gl_renderer *renderer,
+ const float *left, const float *top,
+ const float *right, const float *bottom)
+{
+ const struct vlc_gl_interop *interop = renderer->interop;
+ const opengl_vtable_t *vt = renderer->vt;
+
+ GLfloat *vertexCoord, *textureCoord;
+ GLushort *indices;
+ unsigned nbVertices, nbIndices;
+
+ int i_ret;
+ switch (renderer->fmt.projection_mode)
+ {
+ case PROJECTION_MODE_RECTANGULAR:
+ i_ret = BuildRectangle(interop->tex_count,
+ &vertexCoord, &textureCoord, &nbVertices,
+ &indices, &nbIndices,
+ left, top, right, bottom);
+ break;
+ case PROJECTION_MODE_EQUIRECTANGULAR:
+ i_ret = BuildSphere(interop->tex_count,
+ &vertexCoord, &textureCoord, &nbVertices,
+ &indices, &nbIndices,
+ left, top, right, bottom);
+ break;
+ case PROJECTION_MODE_CUBEMAP_LAYOUT_STANDARD:
+ i_ret = BuildCube(interop->tex_count,
+ (float)renderer->fmt.i_cubemap_padding / renderer->fmt.i_width,
+ (float)renderer->fmt.i_cubemap_padding / renderer->fmt.i_height,
+ &vertexCoord, &textureCoord, &nbVertices,
+ &indices, &nbIndices,
+ left, top, right, bottom);
+ break;
+ default:
+ i_ret = VLC_EGENERIC;
+ break;
+ }
+
+ if (i_ret != VLC_SUCCESS)
+ return i_ret;
+
+ for (unsigned j = 0; j < interop->tex_count; j++)
+ {
+ vt->BindBuffer(GL_ARRAY_BUFFER, renderer->texture_buffer_object[j]);
+ vt->BufferData(GL_ARRAY_BUFFER, nbVertices * 2 * sizeof(GLfloat),
+ textureCoord + j * nbVertices * 2, GL_STATIC_DRAW);
+ }
+
+ vt->BindBuffer(GL_ARRAY_BUFFER, renderer->vertex_buffer_object);
+ vt->BufferData(GL_ARRAY_BUFFER, nbVertices * 3 * sizeof(GLfloat),
+ vertexCoord, GL_STATIC_DRAW);
+
+ vt->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, renderer->index_buffer_object);
+ vt->BufferData(GL_ELEMENT_ARRAY_BUFFER, nbIndices * sizeof(GLushort),
+ indices, GL_STATIC_DRAW);
+
+ free(textureCoord);
+ free(vertexCoord);
+ free(indices);
+
+ renderer->nb_indices = nbIndices;
+
+ return VLC_SUCCESS;
+}
+
+static void DrawWithShaders(struct vlc_gl_renderer *renderer)
+{
+ const struct vlc_gl_interop *interop = renderer->interop;
+ const opengl_vtable_t *vt = renderer->vt;
+ renderer->pf_prepare_shader(renderer, renderer->tex_width,
+ renderer->tex_height, 1.0f);
+
+ for (unsigned j = 0; j < interop->tex_count; j++) {
+ assert(renderer->textures[j] != 0);
+ vt->ActiveTexture(GL_TEXTURE0+j);
+ vt->BindTexture(interop->tex_target, renderer->textures[j]);
+
+ vt->BindBuffer(GL_ARRAY_BUFFER, renderer->texture_buffer_object[j]);
+
+ assert(renderer->aloc.MultiTexCoord[j] != -1);
+ vt->EnableVertexAttribArray(renderer->aloc.MultiTexCoord[j]);
+ vt->VertexAttribPointer(renderer->aloc.MultiTexCoord[j], 2,
+ GL_FLOAT, 0, 0, 0);
+ }
+
+ vt->BindBuffer(GL_ARRAY_BUFFER, renderer->vertex_buffer_object);
+ vt->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, renderer->index_buffer_object);
+ vt->EnableVertexAttribArray(renderer->aloc.VertexPosition);
+ vt->VertexAttribPointer(renderer->aloc.VertexPosition, 3, GL_FLOAT, 0, 0, 0);
+
+ const GLfloat *tm = NULL;
+ if (interop->ops && interop->ops->get_transform_matrix)
+ tm = interop->ops->get_transform_matrix(interop);
+ if (!tm)
+ tm = identity;
+
+ vt->UniformMatrix4fv(renderer->uloc.TransformMatrix, 1, GL_FALSE, tm);
+
+ vt->UniformMatrix4fv(renderer->uloc.OrientationMatrix, 1, GL_FALSE,
+ renderer->var.OrientationMatrix);
+ vt->UniformMatrix4fv(renderer->uloc.ProjectionMatrix, 1, GL_FALSE,
+ renderer->var.ProjectionMatrix);
+ vt->UniformMatrix4fv(renderer->uloc.ViewMatrix, 1, GL_FALSE,
+ renderer->var.ViewMatrix);
+ vt->UniformMatrix4fv(renderer->uloc.ZoomMatrix, 1, GL_FALSE,
+ renderer->var.ZoomMatrix);
+
+ vt->DrawElements(GL_TRIANGLES, renderer->nb_indices, GL_UNSIGNED_SHORT, 0);
+}
+
+
+static void GetTextureCropParamsForStereo(unsigned i_nbTextures,
+ const float *stereoCoefs,
+ const float *stereoOffsets,
+ float *left, float *top,
+ float *right, float *bottom)
+{
+ for (unsigned i = 0; i < i_nbTextures; ++i)
+ {
+ float f_2eyesWidth = right[i] - left[i];
+ left[i] = left[i] + f_2eyesWidth * stereoOffsets[0];
+ right[i] = left[i] + f_2eyesWidth * stereoCoefs[0];
+
+ float f_2eyesHeight = bottom[i] - top[i];
+ top[i] = top[i] + f_2eyesHeight * stereoOffsets[1];
+ bottom[i] = top[i] + f_2eyesHeight * stereoCoefs[1];
+ }
+}
+
+static void TextureCropForStereo(struct vlc_gl_renderer *renderer,
+ float *left, float *top,
+ float *right, float *bottom)
+{
+ const struct vlc_gl_interop *interop = renderer->interop;
+
+ float stereoCoefs[2];
+ float stereoOffsets[2];
+
+ switch (renderer->fmt.multiview_mode)
+ {
+ case MULTIVIEW_STEREO_TB:
+ // Display only the left eye.
+ stereoCoefs[0] = 1; stereoCoefs[1] = 0.5;
+ stereoOffsets[0] = 0; stereoOffsets[1] = 0;
+ GetTextureCropParamsForStereo(interop->tex_count,
+ stereoCoefs, stereoOffsets,
+ left, top, right, bottom);
+ break;
+ case MULTIVIEW_STEREO_SBS:
+ // Display only the left eye.
+ stereoCoefs[0] = 0.5; stereoCoefs[1] = 1;
+ stereoOffsets[0] = 0; stereoOffsets[1] = 0;
+ GetTextureCropParamsForStereo(interop->tex_count,
+ stereoCoefs, stereoOffsets,
+ left, top, right, bottom);
+ break;
+ default:
+ break;
+ }
+}
+
+int
+vlc_gl_renderer_Draw(struct vlc_gl_renderer *renderer,
+ const video_format_t *source)
+{
+ const opengl_vtable_t *vt = renderer->vt;
+
+ vt->Clear(GL_COLOR_BUFFER_BIT);
+
+ vt->UseProgram(renderer->program_id);
+
+ if (source->i_x_offset != renderer->last_source.i_x_offset
+ || source->i_y_offset != renderer->last_source.i_y_offset
+ || source->i_visible_width != renderer->last_source.i_visible_width
+ || source->i_visible_height != renderer->last_source.i_visible_height)
+ {
+ float left[PICTURE_PLANE_MAX];
+ float top[PICTURE_PLANE_MAX];
+ float right[PICTURE_PLANE_MAX];
+ float bottom[PICTURE_PLANE_MAX];
+ const struct vlc_gl_interop *interop = renderer->interop;
+ for (unsigned j = 0; j < interop->tex_count; j++)
+ {
+ float scale_w = (float)interop->texs[j].w.num / interop->texs[j].w.den
+ / renderer->tex_width[j];
+ float scale_h = (float)interop->texs[j].h.num / interop->texs[j].h.den
+ / renderer->tex_height[j];
+
+ /* Warning: if NPOT is not supported a larger texture is
+ allocated. This will cause right and bottom coordinates to
+ land on the edge of two texels with the texels to the
+ right/bottom uninitialized by the call to
+ glTexSubImage2D. This might cause a green line to appear on
+ the right/bottom of the display.
+ There are two possible solutions:
+ - Manually mirror the edges of the texture.
+ - Add a "-1" when computing right and bottom, however the
+ last row/column might not be displayed at all.
+ */
+ left[j] = (source->i_x_offset + 0 ) * scale_w;
+ top[j] = (source->i_y_offset + 0 ) * scale_h;
+ right[j] = (source->i_x_offset + source->i_visible_width ) * scale_w;
+ bottom[j] = (source->i_y_offset + source->i_visible_height) * scale_h;
+ }
+
+ TextureCropForStereo(renderer, left, top, right, bottom);
+ int ret = SetupCoords(renderer, left, top, right, bottom);
+ if (ret != VLC_SUCCESS)
+ return ret;
+
+ renderer->last_source.i_x_offset = source->i_x_offset;
+ renderer->last_source.i_y_offset = source->i_y_offset;
+ renderer->last_source.i_visible_width = source->i_visible_width;
+ renderer->last_source.i_visible_height = source->i_visible_height;
+ }
+ DrawWithShaders(renderer);
+
+ return VLC_SUCCESS;
+}
diff --git a/modules/video_output/opengl/renderer.h b/modules/video_output/opengl/renderer.h
index 80de46c031..a8da814761 100644
--- a/modules/video_output/opengl/renderer.h
+++ b/modules/video_output/opengl/renderer.h
@@ -148,4 +148,57 @@ struct vlc_gl_renderer
float alpha);
};
+/**
+ * Create a new renderer
+ *
+ * \param gl the GL context
+ * \param vt the OpenGL functions vtable
+ * \param context the video context
+ * \param fmt the video format
+ * \param supports_npot indicate if the implementation supports non-power-of-2
+ * texture size
+ * \param dump_shaders indicate if the shaders must be dumped in logs
+ */
+struct vlc_gl_renderer *
+vlc_gl_renderer_New(vlc_gl_t *gl, const opengl_vtable_t *vt,
+ vlc_video_context *context, const video_format_t *fmt,
+ bool supports_npot, bool dump_shaders);
+
+/**
+ * Delete a renderer
+ *
+ * \param renderer the renderer
+ */
+void
+vlc_gl_renderer_Delete(struct vlc_gl_renderer *renderer);
+
+/**
+ * Prepare the fragment shader
+ *
+ * Concretely, it allocates OpenGL textures if necessary and uploads the
+ * picture.
+ *
+ * \param sr the renderer
+ * \param subpicture the subpicture to render
+ */
+int
+vlc_gl_renderer_Prepare(struct vlc_gl_renderer *renderer, picture_t *picture);
+
+/**
+ * Draw the prepared picture
+ *
+ * \param sr the renderer
+ */
+int
+vlc_gl_renderer_Draw(struct vlc_gl_renderer *renderer,
+ const video_format_t *source);
+
+int
+vlc_gl_renderer_SetViewpoint(struct vlc_gl_renderer *renderer,
+ const vlc_viewpoint_t *p_vp);
+
+void
+vlc_gl_renderer_SetWindowAspectRatio(struct vlc_gl_renderer *renderer,
+ float f_sar);
+
#endif /* include-guard */
diff --git a/modules/video_output/opengl/vout_helper.c b/modules/video_output/opengl/vout_helper.c
index 98be8f9a78..b7bb6bc363 100644
--- a/modules/video_output/opengl/vout_helper.c
+++ b/modules/video_output/opengl/vout_helper.c
@@ -42,10 +42,9 @@
#include "gl_util.h"
#include "vout_helper.h"
#include "internal.h"
+#include "renderer.h"
#include "sub_renderer.h"
-#define SPHERE_RADIUS 1.f
-
struct vout_display_opengl_t {
vlc_gl_t *gl;
@@ -60,431 +59,6 @@ static const vlc_fourcc_t gl_subpicture_chromas[] = {
0
};
-static const GLfloat identity[] = {
- 1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f
-};
-
-static void getZoomMatrix(float zoom, GLfloat matrix[static 16]) {
-
- const GLfloat m[] = {
- /* x y z w */
- 1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, zoom, 1.0f
- };
-
- memcpy(matrix, m, sizeof(m));
-}
-
-/* perspective matrix see https://www.opengl.org/sdk/docs/man2/xhtml/gluPerspective.xml */
-static void getProjectionMatrix(float sar, float fovy, GLfloat matrix[static 16]) {
-
- float zFar = 1000;
- float zNear = 0.01;
-
- float f = 1.f / tanf(fovy / 2.f);
-
- const GLfloat m[] = {
- f / sar, 0.f, 0.f, 0.f,
- 0.f, f, 0.f, 0.f,
- 0.f, 0.f, (zNear + zFar) / (zNear - zFar), -1.f,
- 0.f, 0.f, (2 * zNear * zFar) / (zNear - zFar), 0.f};
-
- memcpy(matrix, m, sizeof(m));
-}
-
-static void getViewpointMatrixes(struct vlc_gl_renderer *renderer,
- video_projection_mode_t projection_mode)
-{
- if (projection_mode == PROJECTION_MODE_EQUIRECTANGULAR
- || projection_mode == PROJECTION_MODE_CUBEMAP_LAYOUT_STANDARD)
- {
- getProjectionMatrix(renderer->f_sar, renderer->f_fovy,
- renderer->var.ProjectionMatrix);
- getZoomMatrix(renderer->f_z, renderer->var.ZoomMatrix);
-
- /* renderer->vp has been reversed and is a world transform */
- vlc_viewpoint_to_4x4(&renderer->vp, renderer->var.ViewMatrix);
- }
- else
- {
- memcpy(renderer->var.ProjectionMatrix, identity, sizeof(identity));
- memcpy(renderer->var.ZoomMatrix, identity, sizeof(identity));
- memcpy(renderer->var.ViewMatrix, identity, sizeof(identity));
- }
-
-}
-
-static void getOrientationTransformMatrix(video_orientation_t orientation,
- GLfloat matrix[static 16])
-{
- memcpy(matrix, identity, sizeof(identity));
-
- const int k_cos_pi = -1;
- const int k_cos_pi_2 = 0;
- const int k_cos_n_pi_2 = 0;
-
- const int k_sin_pi = 0;
- const int k_sin_pi_2 = 1;
- const int k_sin_n_pi_2 = -1;
-
- switch (orientation) {
-
- case ORIENT_ROTATED_90:
- matrix[0 * 4 + 0] = k_cos_pi_2;
- matrix[0 * 4 + 1] = -k_sin_pi_2;
- matrix[1 * 4 + 0] = k_sin_pi_2;
- matrix[1 * 4 + 1] = k_cos_pi_2;
- matrix[3 * 4 + 1] = 1;
- break;
- case ORIENT_ROTATED_180:
- matrix[0 * 4 + 0] = k_cos_pi;
- matrix[0 * 4 + 1] = -k_sin_pi;
- matrix[1 * 4 + 0] = k_sin_pi;
- matrix[1 * 4 + 1] = k_cos_pi;
- matrix[3 * 4 + 0] = 1;
- matrix[3 * 4 + 1] = 1;
- break;
- case ORIENT_ROTATED_270:
- matrix[0 * 4 + 0] = k_cos_n_pi_2;
- matrix[0 * 4 + 1] = -k_sin_n_pi_2;
- matrix[1 * 4 + 0] = k_sin_n_pi_2;
- matrix[1 * 4 + 1] = k_cos_n_pi_2;
- matrix[3 * 4 + 0] = 1;
- break;
- case ORIENT_HFLIPPED:
- matrix[0 * 4 + 0] = -1;
- matrix[3 * 4 + 0] = 1;
- break;
- case ORIENT_VFLIPPED:
- matrix[1 * 4 + 1] = -1;
- matrix[3 * 4 + 1] = 1;
- break;
- case ORIENT_TRANSPOSED:
- matrix[0 * 4 + 0] = 0;
- matrix[1 * 4 + 1] = 0;
- matrix[2 * 4 + 2] = -1;
- matrix[0 * 4 + 1] = 1;
- matrix[1 * 4 + 0] = 1;
- break;
- case ORIENT_ANTI_TRANSPOSED:
- matrix[0 * 4 + 0] = 0;
- matrix[1 * 4 + 1] = 0;
- matrix[2 * 4 + 2] = -1;
- matrix[0 * 4 + 1] = -1;
- matrix[1 * 4 + 0] = -1;
- matrix[3 * 4 + 0] = 1;
- matrix[3 * 4 + 1] = 1;
- break;
- default:
- break;
- }
-}
-
-static GLuint BuildVertexShader(const struct vlc_gl_renderer *renderer,
- unsigned plane_count)
-{
- const opengl_vtable_t *vt = renderer->vt;
-
- /* Basic vertex shader */
- static const char *template =
- "#version %u\n"
- "varying vec2 TexCoord0;\n"
- "attribute vec4 MultiTexCoord0;\n"
- "%s%s"
- "attribute vec3 VertexPosition;\n"
- "uniform mat4 TransformMatrix;\n"
- "uniform mat4 OrientationMatrix;\n"
- "uniform mat4 ProjectionMatrix;\n"
- "uniform mat4 ZoomMatrix;\n"
- "uniform mat4 ViewMatrix;\n"
- "void main() {\n"
- " TexCoord0 = vec4(TransformMatrix * OrientationMatrix * MultiTexCoord0).st;\n"
- "%s%s"
- " gl_Position = ProjectionMatrix * ZoomMatrix * ViewMatrix\n"
- " * vec4(VertexPosition, 1.0);\n"
- "}";
-
- const char *coord1_header = plane_count > 1 ?
- "varying vec2 TexCoord1;\nattribute vec4 MultiTexCoord1;\n" : "";
- const char *coord1_code = plane_count > 1 ?
- " TexCoord1 = vec4(TransformMatrix * OrientationMatrix * MultiTexCoord1).st;\n" : "";
- const char *coord2_header = plane_count > 2 ?
- "varying vec2 TexCoord2;\nattribute vec4 MultiTexCoord2;\n" : "";
- const char *coord2_code = plane_count > 2 ?
- " TexCoord2 = vec4(TransformMatrix * OrientationMatrix * MultiTexCoord2).st;\n" : "";
-
- char *code;
- if (asprintf(&code, template, renderer->glsl_version, coord1_header,
- coord2_header, coord1_code, coord2_code) < 0)
- return 0;
-
- GLuint shader = vt->CreateShader(GL_VERTEX_SHADER);
- vt->ShaderSource(shader, 1, (const char **) &code, NULL);
- if (renderer->b_dump_shaders)
- msg_Dbg(renderer->gl, "\n=== Vertex shader for fourcc: %4.4s ===\n%s\n",
- (const char *) &renderer->interop->fmt.i_chroma, code);
- vt->CompileShader(shader);
- free(code);
- return shader;
-}
-
-static int
-opengl_link_program(struct vlc_gl_renderer *renderer)
-{
- struct vlc_gl_interop *interop = renderer->interop;
- const opengl_vtable_t *vt = renderer->vt;
-
- GLuint vertex_shader = BuildVertexShader(renderer, interop->tex_count);
- if (!vertex_shader)
- return VLC_EGENERIC;
-
- GLuint fragment_shader =
- opengl_fragment_shader_init(renderer, interop->tex_target,
- interop->sw_fmt.i_chroma,
- interop->sw_fmt.space);
- if (!fragment_shader)
- return VLC_EGENERIC;
-
- assert(interop->tex_target != 0 &&
- interop->tex_count > 0 &&
- interop->ops->update_textures != NULL &&
- renderer->pf_fetch_locations != NULL &&
- renderer->pf_prepare_shader != NULL);
-
- GLuint shaders[] = { fragment_shader, vertex_shader };
-
- /* Check shaders messages */
- for (unsigned i = 0; i < 2; i++) {
- int infoLength;
- vt->GetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &infoLength);
- if (infoLength <= 1)
- continue;
-
- char *infolog = malloc(infoLength);
- if (infolog != NULL)
- {
- int charsWritten;
- vt->GetShaderInfoLog(shaders[i], infoLength, &charsWritten,
- infolog);
- msg_Err(renderer->gl, "shader %u: %s", i, infolog);
- free(infolog);
- }
- }
-
- GLuint program_id = renderer->program_id = vt->CreateProgram();
- vt->AttachShader(program_id, fragment_shader);
- vt->AttachShader(program_id, vertex_shader);
- vt->LinkProgram(program_id);
-
- vt->DeleteShader(vertex_shader);
- vt->DeleteShader(fragment_shader);
-
- /* Check program messages */
- int infoLength = 0;
- vt->GetProgramiv(program_id, GL_INFO_LOG_LENGTH, &infoLength);
- if (infoLength > 1)
- {
- char *infolog = malloc(infoLength);
- if (infolog != NULL)
- {
- int charsWritten;
- vt->GetProgramInfoLog(program_id, infoLength, &charsWritten,
- infolog);
- msg_Err(renderer->gl, "shader program: %s", infolog);
- free(infolog);
- }
-
- /* If there is some message, better to check linking is ok */
- GLint link_status = GL_TRUE;
- vt->GetProgramiv(program_id, GL_LINK_STATUS, &link_status);
- if (link_status == GL_FALSE)
- {
- msg_Err(renderer->gl, "Unable to use program");
- goto error;
- }
- }
-
- /* Fetch UniformLocations and AttribLocations */
-#define GET_LOC(type, x, str) do { \
- x = vt->Get##type##Location(program_id, str); \
- assert(x != -1); \
- if (x == -1) { \
- msg_Err(renderer->gl, "Unable to Get"#type"Location(%s)", str); \
- goto error; \
- } \
-} while (0)
-#define GET_ULOC(x, str) GET_LOC(Uniform, renderer->uloc.x, str)
-#define GET_ALOC(x, str) GET_LOC(Attrib, renderer->aloc.x, str)
- GET_ULOC(TransformMatrix, "TransformMatrix");
- GET_ULOC(OrientationMatrix, "OrientationMatrix");
- GET_ULOC(ProjectionMatrix, "ProjectionMatrix");
- GET_ULOC(ViewMatrix, "ViewMatrix");
- GET_ULOC(ZoomMatrix, "ZoomMatrix");
-
- GET_ALOC(VertexPosition, "VertexPosition");
- GET_ALOC(MultiTexCoord[0], "MultiTexCoord0");
- /* MultiTexCoord 1 and 2 can be optimized out if not used */
- if (interop->tex_count > 1)
- GET_ALOC(MultiTexCoord[1], "MultiTexCoord1");
- else
- renderer->aloc.MultiTexCoord[1] = -1;
- if (interop->tex_count > 2)
- GET_ALOC(MultiTexCoord[2], "MultiTexCoord2");
- else
- renderer->aloc.MultiTexCoord[2] = -1;
-#undef GET_LOC
-#undef GET_ULOC
-#undef GET_ALOC
- int ret = renderer->pf_fetch_locations(renderer, program_id);
- assert(ret == VLC_SUCCESS);
- if (ret != VLC_SUCCESS)
- {
- msg_Err(renderer->gl, "Unable to get locations from tex_conv");
- goto error;
- }
-
- return VLC_SUCCESS;
-
-error:
- vt->DeleteProgram(program_id);
- renderer->program_id = 0;
- return VLC_EGENERIC;
-}
-
-static void
-DeleteRenderer(struct vlc_gl_renderer *renderer)
-{
- const opengl_vtable_t *vt = renderer->vt;
- struct vlc_gl_interop *interop = renderer->interop;
-
- vt->DeleteBuffers(1, &renderer->vertex_buffer_object);
- vt->DeleteBuffers(1, &renderer->index_buffer_object);
- vt->DeleteBuffers(interop->tex_count, renderer->texture_buffer_object);
-
- if (!interop->handle_texs_gen)
- vt->DeleteTextures(interop->tex_count, renderer->textures);
-
- vlc_gl_interop_Delete(interop);
-
- if (renderer->program_id != 0)
- renderer->vt->DeleteProgram(renderer->program_id);
-
-#ifdef HAVE_LIBPLACEBO
- FREENULL(renderer->uloc.pl_vars);
- if (renderer->pl_ctx)
- pl_context_destroy(&renderer->pl_ctx);
-#endif
-
- free(renderer);
-}
-
-static struct vlc_gl_renderer *
-CreateRenderer(vlc_gl_t *gl, const opengl_vtable_t *vt,
- vlc_video_context *context, const video_format_t *fmt,
- bool supports_npot, bool b_dump_shaders)
-{
- struct vlc_gl_renderer *renderer = calloc(1, sizeof(*renderer));
- if (!renderer)
- return NULL;
-
- struct vlc_gl_interop *interop =
- vlc_gl_interop_New(gl, vt, context, fmt, false);
- if (!interop)
- {
- free(renderer);
- return NULL;
- }
-
- renderer->interop = interop;
-
- renderer->gl = gl;
- renderer->vt = vt;
- renderer->b_dump_shaders = b_dump_shaders;
-#if defined(USE_OPENGL_ES2)
- renderer->glsl_version = 100;
- renderer->glsl_precision_header = "precision highp float;\n";
-#else
- renderer->glsl_version = 120;
- renderer->glsl_precision_header = "";
-#endif
-
-#ifdef HAVE_LIBPLACEBO
- // Create the main libplacebo context
- renderer->pl_ctx = vlc_placebo_Create(VLC_OBJECT(gl));
- if (renderer->pl_ctx) {
-# if PL_API_VER >= 20
- renderer->pl_sh = pl_shader_alloc(renderer->pl_ctx, NULL);
-# elif PL_API_VER >= 6
- renderer->pl_sh = pl_shader_alloc(renderer->pl_ctx, NULL, 0);
-# else
- renderer->pl_sh = pl_shader_alloc(renderer->pl_ctx, NULL, 0, 0);
-# endif
- }
-#endif
-
- int ret = opengl_link_program(renderer);
- if (ret != VLC_SUCCESS)
- {
- DeleteRenderer(renderer);
- return NULL;
- }
-
- getOrientationTransformMatrix(interop->fmt.orientation,
- renderer->var.OrientationMatrix);
- getViewpointMatrixes(renderer, interop->fmt.projection_mode);
-
- /* Update the fmt to main program one */
- renderer->fmt = interop->fmt;
- /* The orientation is handled by the orientation matrix */
- renderer->fmt.orientation = fmt->orientation;
-
- /* Texture size */
- for (unsigned j = 0; j < interop->tex_count; j++) {
- const GLsizei w = renderer->fmt.i_visible_width * interop->texs[j].w.num
- / interop->texs[j].w.den;
- const GLsizei h = renderer->fmt.i_visible_height * interop->texs[j].h.num
- / interop->texs[j].h.den;
- if (supports_npot) {
- renderer->tex_width[j] = w;
- renderer->tex_height[j] = h;
- } else {
- renderer->tex_width[j] = vlc_align_pot(w);
- renderer->tex_height[j] = vlc_align_pot(h);
- }
- }
-
- if (!interop->handle_texs_gen)
- {
- ret = vlc_gl_interop_GenerateTextures(interop, renderer->tex_width,
- renderer->tex_height,
- renderer->textures);
- if (ret != VLC_SUCCESS)
- {
- DeleteRenderer(renderer);
- return NULL;
- }
- }
-
- /* */
- vt->Disable(GL_BLEND);
- vt->Disable(GL_DEPTH_TEST);
- vt->DepthMask(GL_FALSE);
- vt->Enable(GL_CULL_FACE);
- vt->ClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- vt->Clear(GL_COLOR_BUFFER_BIT);
-
- vt->GenBuffers(1, &renderer->vertex_buffer_object);
- vt->GenBuffers(1, &renderer->index_buffer_object);
- vt->GenBuffers(interop->tex_count, renderer->texture_buffer_object);
-
- return renderer;
-}
-
static void
ResizeFormatToGLMaxTexSize(video_format_t *fmt, unsigned int max_tex_size)
{
@@ -677,8 +251,8 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
GL_ASSERT_NOERROR();
struct vlc_gl_renderer *renderer = vgl->renderer =
- CreateRenderer(gl, &vgl->vt, context, fmt, supports_npot,
- b_dump_shaders);
+ vlc_gl_renderer_New(gl, &vgl->vt, context, fmt, supports_npot,
+ b_dump_shaders);
if (!vgl->renderer)
{
msg_Warn(gl, "Could not create renderer for %4.4s",
@@ -715,80 +289,23 @@ void vout_display_opengl_Delete(vout_display_opengl_t *vgl)
vgl->vt.Flush();
vlc_gl_sub_renderer_Delete(vgl->sub_renderer);
- DeleteRenderer(vgl->renderer);
+ vlc_gl_renderer_Delete(vgl->renderer);
GL_ASSERT_NOERROR();
free(vgl);
}
-static void UpdateZ(struct vlc_gl_renderer *renderer)
-{
- /* Do trigonometry to calculate the minimal z value
- * that will allow us to zoom out without seeing the outside of the
- * sphere (black borders). */
- float tan_fovx_2 = tanf(renderer->f_fovx / 2);
- float tan_fovy_2 = tanf(renderer->f_fovy / 2);
- float z_min = - SPHERE_RADIUS / sinf(atanf(sqrtf(
- tan_fovx_2 * tan_fovx_2 + tan_fovy_2 * tan_fovy_2)));
-
- /* The FOV value above which z is dynamically calculated. */
- const float z_thresh = 90.f;
-
- if (renderer->f_fovx <= z_thresh * M_PI / 180)
- renderer->f_z = 0;
- else
- {
- float f = z_min / ((FIELD_OF_VIEW_DEGREES_MAX - z_thresh) * M_PI / 180);
- renderer->f_z = f * renderer->f_fovx - f * z_thresh * M_PI / 180;
- if (renderer->f_z < z_min)
- renderer->f_z = z_min;
- }
-}
-
-static void UpdateFOVy(struct vlc_gl_renderer *renderer)
-{
- renderer->f_fovy = 2 * atanf(tanf(renderer->f_fovx / 2) / renderer->f_sar);
-}
-
int vout_display_opengl_SetViewpoint(vout_display_opengl_t *vgl,
const vlc_viewpoint_t *p_vp)
{
- struct vlc_gl_renderer *renderer = vgl->renderer;
- if (p_vp->fov > FIELD_OF_VIEW_DEGREES_MAX
- || p_vp->fov < FIELD_OF_VIEW_DEGREES_MIN)
- return VLC_EBADVAR;
-
- // Convert degree into radian
- float f_fovx = p_vp->fov * (float)M_PI / 180.f;
-
- /* vgl->vp needs to be converted into world transform */
- vlc_viewpoint_reverse(&renderer->vp, p_vp);
-
- if (fabsf(f_fovx - renderer->f_fovx) >= 0.001f)
- {
- /* FOVx has changed. */
- renderer->f_fovx = f_fovx;
- UpdateFOVy(renderer);
- UpdateZ(renderer);
- }
- getViewpointMatrixes(renderer, renderer->fmt.projection_mode);
-
- return VLC_SUCCESS;
+ return vlc_gl_renderer_SetViewpoint(vgl->renderer, p_vp);
}
-
void vout_display_opengl_SetWindowAspectRatio(vout_display_opengl_t *vgl,
float f_sar)
{
- struct vlc_gl_renderer *renderer = vgl->renderer;
- /* Each time the window size changes, we must recompute the minimum zoom
- * since the aspect ration changes.
- * We must also set the new current zoom value. */
- renderer->f_sar = f_sar;
- UpdateFOVy(renderer);
- UpdateZ(renderer);
- getViewpointMatrixes(renderer, renderer->fmt.projection_mode);
+ vlc_gl_renderer_SetWindowAspectRatio(vgl->renderer, f_sar);
}
void vout_display_opengl_Viewport(vout_display_opengl_t *vgl, int x, int y,
@@ -802,14 +319,7 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
{
GL_ASSERT_NOERROR();
- struct vlc_gl_renderer *renderer = vgl->renderer;
- const struct vlc_gl_interop *interop = renderer->interop;
-
- /* Update the texture */
- int ret = interop->ops->update_textures(interop, renderer->textures,
- renderer->tex_width,
- renderer->tex_height, picture,
- NULL);
+ int ret = vlc_gl_renderer_Prepare(vgl->renderer, picture);
if (ret != VLC_SUCCESS)
return ret;
@@ -817,497 +327,20 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
GL_ASSERT_NOERROR();
return ret;
}
-
-static int BuildSphere(unsigned nbPlanes,
- GLfloat **vertexCoord, GLfloat **textureCoord, unsigned *nbVertices,
- GLushort **indices, unsigned *nbIndices,
- const float *left, const float *top,
- const float *right, const float *bottom)
-{
- unsigned nbLatBands = 128;
- unsigned nbLonBands = 128;
-
- *nbVertices = (nbLatBands + 1) * (nbLonBands + 1);
- *nbIndices = nbLatBands * nbLonBands * 3 * 2;
-
- *vertexCoord = vlc_alloc(*nbVertices * 3, sizeof(GLfloat));
- if (*vertexCoord == NULL)
- return VLC_ENOMEM;
- *textureCoord = vlc_alloc(nbPlanes * *nbVertices * 2, sizeof(GLfloat));
- if (*textureCoord == NULL)
- {
- free(*vertexCoord);
- return VLC_ENOMEM;
- }
- *indices = vlc_alloc(*nbIndices, sizeof(GLushort));
- if (*indices == NULL)
- {
- free(*textureCoord);
- free(*vertexCoord);
- return VLC_ENOMEM;
- }
-
- for (unsigned lat = 0; lat <= nbLatBands; lat++) {
- float theta = lat * (float) M_PI / nbLatBands;
- float sinTheta, cosTheta;
-
- sincosf(theta, &sinTheta, &cosTheta);
-
- for (unsigned lon = 0; lon <= nbLonBands; lon++) {
- float phi = lon * 2 * (float) M_PI / nbLonBands;
- float sinPhi, cosPhi;
-
- sincosf(phi, &sinPhi, &cosPhi);
-
- float x = cosPhi * sinTheta;
- float y = cosTheta;
- float z = sinPhi * sinTheta;
-
- unsigned off1 = (lat * (nbLonBands + 1) + lon) * 3;
- (*vertexCoord)[off1] = SPHERE_RADIUS * x;
- (*vertexCoord)[off1 + 1] = SPHERE_RADIUS * y;
- (*vertexCoord)[off1 + 2] = SPHERE_RADIUS * z;
-
- for (unsigned p = 0; p < nbPlanes; ++p)
- {
- unsigned off2 = (p * (nbLatBands + 1) * (nbLonBands + 1)
- + lat * (nbLonBands + 1) + lon) * 2;
- float width = right[p] - left[p];
- float height = bottom[p] - top[p];
- float u = (float)lon / nbLonBands * width;
- float v = (float)lat / nbLatBands * height;
- (*textureCoord)[off2] = u;
- (*textureCoord)[off2 + 1] = v;
- }
- }
- }
-
- for (unsigned lat = 0; lat < nbLatBands; lat++) {
- for (unsigned lon = 0; lon < nbLonBands; lon++) {
- unsigned first = (lat * (nbLonBands + 1)) + lon;
- unsigned second = first + nbLonBands + 1;
-
- unsigned off = (lat * nbLatBands + lon) * 3 * 2;
-
- (*indices)[off] = first;
- (*indices)[off + 1] = second;
- (*indices)[off + 2] = first + 1;
-
- (*indices)[off + 3] = second;
- (*indices)[off + 4] = second + 1;
- (*indices)[off + 5] = first + 1;
- }
- }
-
- return VLC_SUCCESS;
-}
-
-
-static int BuildCube(unsigned nbPlanes,
- float padW, float padH,
- GLfloat **vertexCoord, GLfloat **textureCoord, unsigned *nbVertices,
- GLushort **indices, unsigned *nbIndices,
- const float *left, const float *top,
- const float *right, const float *bottom)
-{
- *nbVertices = 4 * 6;
- *nbIndices = 6 * 6;
-
- *vertexCoord = vlc_alloc(*nbVertices * 3, sizeof(GLfloat));
- if (*vertexCoord == NULL)
- return VLC_ENOMEM;
- *textureCoord = vlc_alloc(nbPlanes * *nbVertices * 2, sizeof(GLfloat));
- if (*textureCoord == NULL)
- {
- free(*vertexCoord);
- return VLC_ENOMEM;
- }
- *indices = vlc_alloc(*nbIndices, sizeof(GLushort));
- if (*indices == NULL)
- {
- free(*textureCoord);
- free(*vertexCoord);
- return VLC_ENOMEM;
- }
-
- static const GLfloat coord[] = {
- -1.0, 1.0, -1.0f, // front
- -1.0, -1.0, -1.0f,
- 1.0, 1.0, -1.0f,
- 1.0, -1.0, -1.0f,
-
- -1.0, 1.0, 1.0f, // back
- -1.0, -1.0, 1.0f,
- 1.0, 1.0, 1.0f,
- 1.0, -1.0, 1.0f,
-
- -1.0, 1.0, -1.0f, // left
- -1.0, -1.0, -1.0f,
- -1.0, 1.0, 1.0f,
- -1.0, -1.0, 1.0f,
-
- 1.0f, 1.0, -1.0f, // right
- 1.0f, -1.0, -1.0f,
- 1.0f, 1.0, 1.0f,
- 1.0f, -1.0, 1.0f,
-
- -1.0, -1.0, 1.0f, // bottom
- -1.0, -1.0, -1.0f,
- 1.0, -1.0, 1.0f,
- 1.0, -1.0, -1.0f,
-
- -1.0, 1.0, 1.0f, // top
- -1.0, 1.0, -1.0f,
- 1.0, 1.0, 1.0f,
- 1.0, 1.0, -1.0f,
- };
-
- memcpy(*vertexCoord, coord, *nbVertices * 3 * sizeof(GLfloat));
-
- for (unsigned p = 0; p < nbPlanes; ++p)
- {
- float width = right[p] - left[p];
- float height = bottom[p] - top[p];
-
- float col[] = {left[p],
- left[p] + width * 1.f/3,
- left[p] + width * 2.f/3,
- left[p] + width};
-
- float row[] = {top[p],
- top[p] + height * 1.f/2,
- top[p] + height};
-
- const GLfloat tex[] = {
- col[1] + padW, row[1] + padH, // front
- col[1] + padW, row[2] - padH,
- col[2] - padW, row[1] + padH,
- col[2] - padW, row[2] - padH,
-
- col[3] - padW, row[1] + padH, // back
- col[3] - padW, row[2] - padH,
- col[2] + padW, row[1] + padH,
- col[2] + padW, row[2] - padH,
-
- col[2] - padW, row[0] + padH, // left
- col[2] - padW, row[1] - padH,
- col[1] + padW, row[0] + padH,
- col[1] + padW, row[1] - padH,
-
- col[0] + padW, row[0] + padH, // right
- col[0] + padW, row[1] - padH,
- col[1] - padW, row[0] + padH,
- col[1] - padW, row[1] - padH,
-
- col[0] + padW, row[2] - padH, // bottom
- col[0] + padW, row[1] + padH,
- col[1] - padW, row[2] - padH,
- col[1] - padW, row[1] + padH,
-
- col[2] + padW, row[0] + padH, // top
- col[2] + padW, row[1] - padH,
- col[3] - padW, row[0] + padH,
- col[3] - padW, row[1] - padH,
- };
-
- memcpy(*textureCoord + p * *nbVertices * 2, tex,
- *nbVertices * 2 * sizeof(GLfloat));
- }
-
- const GLushort ind[] = {
- 0, 1, 2, 2, 1, 3, // front
- 6, 7, 4, 4, 7, 5, // back
- 10, 11, 8, 8, 11, 9, // left
- 12, 13, 14, 14, 13, 15, // right
- 18, 19, 16, 16, 19, 17, // bottom
- 20, 21, 22, 22, 21, 23, // top
- };
-
- memcpy(*indices, ind, *nbIndices * sizeof(GLushort));
-
- return VLC_SUCCESS;
-}
-
-static int BuildRectangle(unsigned nbPlanes,
- GLfloat **vertexCoord, GLfloat **textureCoord, unsigned *nbVertices,
- GLushort **indices, unsigned *nbIndices,
- const float *left, const float *top,
- const float *right, const float *bottom)
-{
- *nbVertices = 4;
- *nbIndices = 6;
-
- *vertexCoord = vlc_alloc(*nbVertices * 3, sizeof(GLfloat));
- if (*vertexCoord == NULL)
- return VLC_ENOMEM;
- *textureCoord = vlc_alloc(nbPlanes * *nbVertices * 2, sizeof(GLfloat));
- if (*textureCoord == NULL)
- {
- free(*vertexCoord);
- return VLC_ENOMEM;
- }
- *indices = vlc_alloc(*nbIndices, sizeof(GLushort));
- if (*indices == NULL)
- {
- free(*textureCoord);
- free(*vertexCoord);
- return VLC_ENOMEM;
- }
-
- static const GLfloat coord[] = {
- -1.0, 1.0, -1.0f,
- -1.0, -1.0, -1.0f,
- 1.0, 1.0, -1.0f,
- 1.0, -1.0, -1.0f
- };
-
- memcpy(*vertexCoord, coord, *nbVertices * 3 * sizeof(GLfloat));
-
- for (unsigned p = 0; p < nbPlanes; ++p)
- {
- const GLfloat tex[] = {
- left[p], top[p],
- left[p], bottom[p],
- right[p], top[p],
- right[p], bottom[p]
- };
-
- memcpy(*textureCoord + p * *nbVertices * 2, tex,
- *nbVertices * 2 * sizeof(GLfloat));
- }
-
- const GLushort ind[] = {
- 0, 1, 2,
- 2, 1, 3
- };
-
- memcpy(*indices, ind, *nbIndices * sizeof(GLushort));
-
- return VLC_SUCCESS;
-}
-
-static int SetupCoords(struct vlc_gl_renderer *renderer,
- const float *left, const float *top,
- const float *right, const float *bottom)
-{
- const struct vlc_gl_interop *interop = renderer->interop;
- const opengl_vtable_t *vt = renderer->vt;
-
- GLfloat *vertexCoord, *textureCoord;
- GLushort *indices;
- unsigned nbVertices, nbIndices;
-
- int i_ret;
- switch (renderer->fmt.projection_mode)
- {
- case PROJECTION_MODE_RECTANGULAR:
- i_ret = BuildRectangle(interop->tex_count,
- &vertexCoord, &textureCoord, &nbVertices,
- &indices, &nbIndices,
- left, top, right, bottom);
- break;
- case PROJECTION_MODE_EQUIRECTANGULAR:
- i_ret = BuildSphere(interop->tex_count,
- &vertexCoord, &textureCoord, &nbVertices,
- &indices, &nbIndices,
- left, top, right, bottom);
- break;
- case PROJECTION_MODE_CUBEMAP_LAYOUT_STANDARD:
- i_ret = BuildCube(interop->tex_count,
- (float)renderer->fmt.i_cubemap_padding / renderer->fmt.i_width,
- (float)renderer->fmt.i_cubemap_padding / renderer->fmt.i_height,
- &vertexCoord, &textureCoord, &nbVertices,
- &indices, &nbIndices,
- left, top, right, bottom);
- break;
- default:
- i_ret = VLC_EGENERIC;
- break;
- }
-
- if (i_ret != VLC_SUCCESS)
- return i_ret;
-
- for (unsigned j = 0; j < interop->tex_count; j++)
- {
- vt->BindBuffer(GL_ARRAY_BUFFER, renderer->texture_buffer_object[j]);
- vt->BufferData(GL_ARRAY_BUFFER, nbVertices * 2 * sizeof(GLfloat),
- textureCoord + j * nbVertices * 2, GL_STATIC_DRAW);
- }
-
- vt->BindBuffer(GL_ARRAY_BUFFER, renderer->vertex_buffer_object);
- vt->BufferData(GL_ARRAY_BUFFER, nbVertices * 3 * sizeof(GLfloat),
- vertexCoord, GL_STATIC_DRAW);
-
- vt->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, renderer->index_buffer_object);
- vt->BufferData(GL_ELEMENT_ARRAY_BUFFER, nbIndices * sizeof(GLushort),
- indices, GL_STATIC_DRAW);
-
- free(textureCoord);
- free(vertexCoord);
- free(indices);
-
- renderer->nb_indices = nbIndices;
-
- return VLC_SUCCESS;
-}
-
-static void DrawWithShaders(struct vlc_gl_renderer *renderer)
-{
- const struct vlc_gl_interop *interop = renderer->interop;
- const opengl_vtable_t *vt = renderer->vt;
- renderer->pf_prepare_shader(renderer, renderer->tex_width,
- renderer->tex_height, 1.0f);
-
- for (unsigned j = 0; j < interop->tex_count; j++) {
- assert(renderer->textures[j] != 0);
- vt->ActiveTexture(GL_TEXTURE0+j);
- vt->BindTexture(interop->tex_target, renderer->textures[j]);
-
- vt->BindBuffer(GL_ARRAY_BUFFER, renderer->texture_buffer_object[j]);
-
- assert(renderer->aloc.MultiTexCoord[j] != -1);
- vt->EnableVertexAttribArray(renderer->aloc.MultiTexCoord[j]);
- vt->VertexAttribPointer(renderer->aloc.MultiTexCoord[j], 2,
- GL_FLOAT, 0, 0, 0);
- }
-
- vt->BindBuffer(GL_ARRAY_BUFFER, renderer->vertex_buffer_object);
- vt->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, renderer->index_buffer_object);
- vt->EnableVertexAttribArray(renderer->aloc.VertexPosition);
- vt->VertexAttribPointer(renderer->aloc.VertexPosition, 3, GL_FLOAT, 0, 0, 0);
-
- const GLfloat *tm = NULL;
- if (interop->ops && interop->ops->get_transform_matrix)
- tm = interop->ops->get_transform_matrix(interop);
- if (!tm)
- tm = identity;
-
- vt->UniformMatrix4fv(renderer->uloc.TransformMatrix, 1, GL_FALSE, tm);
-
- vt->UniformMatrix4fv(renderer->uloc.OrientationMatrix, 1, GL_FALSE,
- renderer->var.OrientationMatrix);
- vt->UniformMatrix4fv(renderer->uloc.ProjectionMatrix, 1, GL_FALSE,
- renderer->var.ProjectionMatrix);
- vt->UniformMatrix4fv(renderer->uloc.ViewMatrix, 1, GL_FALSE,
- renderer->var.ViewMatrix);
- vt->UniformMatrix4fv(renderer->uloc.ZoomMatrix, 1, GL_FALSE,
- renderer->var.ZoomMatrix);
-
- vt->DrawElements(GL_TRIANGLES, renderer->nb_indices, GL_UNSIGNED_SHORT, 0);
-}
-
-
-static void GetTextureCropParamsForStereo(unsigned i_nbTextures,
- const float *stereoCoefs,
- const float *stereoOffsets,
- float *left, float *top,
- float *right, float *bottom)
-{
- for (unsigned i = 0; i < i_nbTextures; ++i)
- {
- float f_2eyesWidth = right[i] - left[i];
- left[i] = left[i] + f_2eyesWidth * stereoOffsets[0];
- right[i] = left[i] + f_2eyesWidth * stereoCoefs[0];
-
- float f_2eyesHeight = bottom[i] - top[i];
- top[i] = top[i] + f_2eyesHeight * stereoOffsets[1];
- bottom[i] = top[i] + f_2eyesHeight * stereoCoefs[1];
- }
-}
-
-static void TextureCropForStereo(struct vlc_gl_renderer *renderer,
- float *left, float *top,
- float *right, float *bottom)
-{
- const struct vlc_gl_interop *interop = renderer->interop;
-
- float stereoCoefs[2];
- float stereoOffsets[2];
-
- switch (renderer->fmt.multiview_mode)
- {
- case MULTIVIEW_STEREO_TB:
- // Display only the left eye.
- stereoCoefs[0] = 1; stereoCoefs[1] = 0.5;
- stereoOffsets[0] = 0; stereoOffsets[1] = 0;
- GetTextureCropParamsForStereo(interop->tex_count,
- stereoCoefs, stereoOffsets,
- left, top, right, bottom);
- break;
- case MULTIVIEW_STEREO_SBS:
- // Display only the left eye.
- stereoCoefs[0] = 0.5; stereoCoefs[1] = 1;
- stereoOffsets[0] = 0; stereoOffsets[1] = 0;
- GetTextureCropParamsForStereo(interop->tex_count,
- stereoCoefs, stereoOffsets,
- left, top, right, bottom);
- break;
- default:
- break;
- }
-}
-
int vout_display_opengl_Display(vout_display_opengl_t *vgl,
const video_format_t *source)
{
GL_ASSERT_NOERROR();
- struct vlc_gl_renderer *renderer = vgl->renderer;
/* Why drawing here and not in Render()? Because this way, the
OpenGL providers can call vout_display_opengl_Display to force redraw.
Currently, the OS X provider uses it to get a smooth window resizing */
- vgl->vt.Clear(GL_COLOR_BUFFER_BIT);
-
- vgl->vt.UseProgram(vgl->renderer->program_id);
- if (source->i_x_offset != renderer->last_source.i_x_offset
- || source->i_y_offset != renderer->last_source.i_y_offset
- || source->i_visible_width != renderer->last_source.i_visible_width
- || source->i_visible_height != renderer->last_source.i_visible_height)
- {
- float left[PICTURE_PLANE_MAX];
- float top[PICTURE_PLANE_MAX];
- float right[PICTURE_PLANE_MAX];
- float bottom[PICTURE_PLANE_MAX];
- const struct vlc_gl_interop *interop = renderer->interop;
- for (unsigned j = 0; j < interop->tex_count; j++)
- {
- float scale_w = (float)interop->texs[j].w.num / interop->texs[j].w.den
- / renderer->tex_width[j];
- float scale_h = (float)interop->texs[j].h.num / interop->texs[j].h.den
- / renderer->tex_height[j];
-
- /* Warning: if NPOT is not supported a larger texture is
- allocated. This will cause right and bottom coordinates to
- land on the edge of two texels with the texels to the
- right/bottom uninitialized by the call to
- glTexSubImage2D. This might cause a green line to appear on
- the right/bottom of the display.
- There are two possible solutions:
- - Manually mirror the edges of the texture.
- - Add a "-1" when computing right and bottom, however the
- last row/column might not be displayed at all.
- */
- left[j] = (source->i_x_offset + 0 ) * scale_w;
- top[j] = (source->i_y_offset + 0 ) * scale_h;
- right[j] = (source->i_x_offset + source->i_visible_width ) * scale_w;
- bottom[j] = (source->i_y_offset + source->i_visible_height) * scale_h;
- }
-
- TextureCropForStereo(renderer, left, top, right, bottom);
- int ret = SetupCoords(renderer, left, top, right, bottom);
- if (ret != VLC_SUCCESS)
- return ret;
-
- renderer->last_source.i_x_offset = source->i_x_offset;
- renderer->last_source.i_y_offset = source->i_y_offset;
- renderer->last_source.i_visible_width = source->i_visible_width;
- renderer->last_source.i_visible_height = source->i_visible_height;
- }
- DrawWithShaders(renderer);
+ int ret = vlc_gl_renderer_Draw(vgl->renderer, source);
+ if (ret != VLC_SUCCESS)
+ return ret;
- int ret = vlc_gl_sub_renderer_Draw(vgl->sub_renderer);
+ ret = vlc_gl_sub_renderer_Draw(vgl->sub_renderer);
if (ret != VLC_SUCCESS)
return ret;
More information about the vlc-commits
mailing list