[vlc-commits] direct3d9: reindent after previous changes

Steve Lhomme git at videolan.org
Wed Mar 4 16:06:49 CET 2020


vlc | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Wed Mar  4 13:33:36 2020 +0100| [5ca3a89dbca812cfc25281ba0d09d041bbdc7e4d] | committer: Steve Lhomme

direct3d9: reindent after previous changes

No functional changes.

> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=5ca3a89dbca812cfc25281ba0d09d041bbdc7e4d
---

 modules/video_output/win32/direct3d9.c | 60 +++++++++++++++++-----------------
 1 file changed, 30 insertions(+), 30 deletions(-)

diff --git a/modules/video_output/win32/direct3d9.c b/modules/video_output/win32/direct3d9.c
index 71bf83dfe6..8c4297c01e 100644
--- a/modules/video_output/win32/direct3d9.c
+++ b/modules/video_output/win32/direct3d9.c
@@ -369,37 +369,37 @@ static int Direct3D9ImportPicture(vout_display_t *vd,
     }
     else
     {
-    /* Copy picture surface into texture surface
-     * color space conversion happen here */
-    RECT source_visible_rect = {
-        .left   = vd->source.i_x_offset,
-        .right  = vd->source.i_x_offset + vd->source.i_visible_width,
-        .top    = vd->source.i_y_offset,
-        .bottom = vd->source.i_y_offset + vd->source.i_visible_height,
-    };
-    RECT texture_visible_rect = {
-        .left   = 0,
-        .right  = vd->source.i_visible_width,
-        .top    = 0,
-        .bottom = vd->source.i_visible_height,
-    };
-    // On nVidia & AMD, StretchRect will fail if the visible size isn't even.
-    // When copying the entire buffer, the margin end up being blended in the actual picture
-    // on nVidia (regardless of even/odd dimensions)
-    if (texture_visible_rect.right & 1)
-    {
-        texture_visible_rect.right++;
-        source_visible_rect.right++;
-    }
-    if (texture_visible_rect.bottom & 1)
-    {
-        texture_visible_rect.bottom++;
-        source_visible_rect.bottom++;
-    }
+        /* Copy picture surface into texture surface
+         * color space conversion happen here */
+        RECT source_visible_rect = {
+            .left   = vd->source.i_x_offset,
+            .right  = vd->source.i_x_offset + vd->source.i_visible_width,
+            .top    = vd->source.i_y_offset,
+            .bottom = vd->source.i_y_offset + vd->source.i_visible_height,
+        };
+        RECT texture_visible_rect = {
+            .left   = 0,
+            .right  = vd->source.i_visible_width,
+            .top    = 0,
+            .bottom = vd->source.i_visible_height,
+        };
+        // On nVidia & AMD, StretchRect will fail if the visible size isn't even.
+        // When copying the entire buffer, the margin end up being blended in the actual picture
+        // on nVidia (regardless of even/odd dimensions)
+        if (texture_visible_rect.right & 1)
+        {
+            texture_visible_rect.right++;
+            source_visible_rect.right++;
+        }
+        if (texture_visible_rect.bottom & 1)
+        {
+            texture_visible_rect.bottom++;
+            source_visible_rect.bottom++;
+        }
 
-    hr = IDirect3DDevice9_StretchRect(sys->d3d9_device->d3ddev.dev, source, &source_visible_rect,
-                                      destination, &texture_visible_rect,
-                                      D3DTEXF_NONE);
+        hr = IDirect3DDevice9_StretchRect(sys->d3d9_device->d3ddev.dev, source, &source_visible_rect,
+                                        destination, &texture_visible_rect,
+                                        D3DTEXF_NONE);
     }
     IDirect3DSurface9_Release(destination);
     if (FAILED(hr)) {



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